offrench opened this issue on Jun 02, 2016 ยท 5 posts
offrench posted Thu, 02 June 2016 at 3:32 PM
Hello all,
I have a strange problem on some models I am working on. My workflow is the following one:
In Poser, the models exported from 3dCoat have small gaps in their texture maps. They are very visible in the preview
When rendered (simply making CTRL+R), they are slightly less visible, but still appear
When rendered in Octane Render (Poser Plugin), they disappear
I suppose this is a Poser bug. Have you ever seen this?
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
SamTherapy posted Thu, 02 June 2016 at 3:58 PM
It's not a bug, it's a coughbullshitcough feature. Well known. You can faff around with filtering (and, I believe gamma correction) to take care of it. Most poser content creators usually go over the lines on a UV template to avoid it.
Almost none of us care about the Preview, since it's just a rough guide to how the finished thing will appear, although some poor souls use the preview for finished work, though why you'd want to do that is beyond me.
Coppula eam se non posit acceptera jocularum.
offrench posted Fri, 03 June 2016 at 12:42 AM
Thanks for the hint! After messing around a bit, I found a solution in 3d Coat. When exporting an object, there is an option at the bottom of the dialog box named: create padding. It fills all the gaps between the texture islands. This solves the problem.
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
RorrKonn posted Fri, 03 June 2016 at 1:43 AM
SamTherapy posted at 2:42AM Fri, 03 June 2016 - #4271250
It's not a bug, it's a coughbullshitcough feature. Well known. You can faff around with filtering (and, I believe gamma correction) to take care of it. Most poser content creators usually go over the lines on a UV template to avoid it.
Almost none of us care about the Preview, since it's just a rough guide to how the finished thing will appear, although some poor souls use the preview for finished work, though why you'd want to do that is beyond me.
To use preview as a realtime render engine n not having to wait 3 days on a render ;)
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icprncss2 posted Fri, 03 June 2016 at 10:43 PM
Lowering the minimum shader rate in the render settings can get rid of white lines and gaps in texture mapping.