Forum: Poser - OFFICIAL


Subject: V7 in Bullet Physics

tchamberlain2 opened this issue on Jun 11, 2016 ยท 10 posts


tchamberlain2 posted Sat, 11 June 2016 at 9:02 PM

Okay.. I have been trying to make this work so I'll just ask. Has anybody found out or is it possible to work V7 (G3 through dson) in bullet physics? It appears that every time I run her through bullet or cloth room my Poser program crashes. Am I doing something wrong or she just wont work in those systems?


LaurieA posted Sun, 12 June 2016 at 12:07 AM

The Genesis 3 line of figures does not work in DSON. Only Genesis 2 or older.

Laurie



hborre posted Sun, 12 June 2016 at 8:24 AM

If you use Wildial's script to condition Genesis 3, you can get it to work in Poser using DSON. It is accessing the .duf you create in DAZStudio.


tchamberlain2 posted Sun, 12 June 2016 at 9:15 PM

Thank you for your response. Yes, I use Wildial's script to use V7 in Poser (and she works well). My problem is getting her to work in the Bullet Physics part of Poser. Has any one got her to work in bullet?


bhoins posted Mon, 13 June 2016 at 1:31 PM

Note that Bullet Physics gets unstable somewhere around 250,000 tris (according to the Bullet docs). You may want to make sure your SubD level isn't too high, and check the total polycount in the scene.


tchamberlain2 posted Mon, 13 June 2016 at 11:54 PM

Thank you. How do you find the area in Poser to turn down your SubD level?


RorrKonn posted Tue, 14 June 2016 at 1:51 AM

tchamberlain2 posted at 2:51AM Tue, 14 June 2016 - #4272427

Thank you. How do you find the area in Poser to turn down your SubD level?

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tchamberlain2 posted Thu, 16 June 2016 at 1:44 AM

Okay... How do you check the total polycount in the scene?


raven posted Thu, 16 June 2016 at 4:41 AM

In the Python scripts panel, click Print Info->Print Geom Stats to get a window up that lists the number of polys and verts of all the objects in the scene.



bhoins posted Tue, 21 June 2016 at 9:12 AM

Also remember most Poser Content is Quads, not Tris. Multiply by 2 for Quads.