Darkworld opened this issue on Jun 16, 2016 ยท 9 posts
Darkworld posted Thu, 16 June 2016 at 1:19 PM
Since every original character sold for Poser was designed in Maya or other software, i figure there must be an intuitive way to do this. If the figure is built and rigged in Maya, how do you import to Poser for animation/posing?
wolf359 posted Thu, 16 June 2016 at 1:34 PM
Hi any figure built in todays version of Autodesk maya will be built to Autodesk's "Human IK rigging Standard"
if a rig is exported from Maya as an FBX , I am given to understand that "poser pro game dev" and poser pro 11 have the ability to import FBX files.
I do not know if the FBX import of these poser versions can actually import a usable HIK rig from Maya though.
Darkworld posted Thu, 16 June 2016 at 4:31 PM
Nice. didn't realize Poser could use FBX, maybe that's how everyone is doing this. thanks!
adh3d posted Thu, 16 June 2016 at 6:13 PM
If you are going to use that figure only in Poser, I think a better way would be to rig your geometry in Poser, not maya. just because you can save many problems.
Darkworld posted Thu, 16 June 2016 at 6:31 PM
importing as FBX did not work apparently, there is a list in the "groupings" menu of about 100 polygroups but there is nothing visible on the stage. I know people build models in Maya and sell them for use in Poser, so this should be a very simple thing to accomplish. Is there an extra step somewhere?
We need the figures rigged in Maya, then imported into Poser for animation. This is what i'm getting- as you can see import FBX did not load any visible geometry, even though the figure is rigged perfectly in Maya and works just fine there.
Darkworld posted Thu, 16 June 2016 at 6:52 PM
ok now we got it to load in Poser, but it's all one piece despite the heirarchy being listed. weird.
Darkworld posted Thu, 16 June 2016 at 7:38 PM
ok well we have had a breakthrough.. maybe this will work after all !
bjhaber posted Mon, 11 July 2016 at 6:00 PM
And your breakthrough? We find at the studio we often have to bring them into other programs and save another flavor of FBX...but not always...and doesn't always fix.
Let me know if you found a magic bullet!
MasterlessBeing posted Wed, 24 October 2018 at 2:21 PM