Mythic3D opened this issue on Jul 19, 2016 ยท 6 posts
Mythic3D posted Tue, 19 July 2016 at 6:30 AM
Hi all,
I recently downloaded the 30-day free trial of Substance Painter to try it out and I am attempting to figure out the best node setup to use the maps it provides in Cycles. Below is what I have right now and I am looking for some opinions on if this looks like the right track, or if there is a better way to do this. The model is just something I made in about five minutes to play around with and I only put very basic materials on it in Substance Painter as a first test.
The green box is four of the many maps you can export from Substance Painter. I can also export a height map and I thinking about adding that feeding into the normal input of the two PBR shaders as a bump map to add a little extra detail, but it wasn't worth it on this simple model. The blue box is two groups I created following Cynicat Pro's YouTube videos on PBR in Blender.