adzan opened this issue on Aug 11, 2016 · 33 posts
adzan posted Thu, 11 August 2016 at 7:10 PM
Poser 11 SR5 is available from the download manager.
Updates Poser 11 to Version 11.0.5.32947
The Download Manager also has an update - version 1.0.6.32930 - so the download manager will update before SR5
Attached is the read-me for what has been Enhanced and Fixed...
Smith Micro Software, Inc. and the Poser team are pleased to announce that the Poser 11 Service Release 4 (SR4) is now available for both OS X and Windows. SR5 will update your installation of Poser 11 to version 11.0.5.32947
SR5 offers several enhancements and addresses known issues present in the following areas:
• General performance and stability updates and improvements • Content Library improvements • Material Room improvements • Final Rendering improvements • Figure Creation improvements • Simulation improvements • Animation improvements • Import/Export improvements • PoserPython improvements • Queue Manager improvements (Pro Only) • PoserFusion improvements (Pro Only)
With your registered Poser 11 serial number, you can access and download updates via Download Manager (available at http://poser.smithmicro.com/poserupdates.html). SR5 Enhancements and Fixes, by Category
General
• Select tool: Now preserving selection upon ending vertex weight painting and scroll-wheel zoom. • Fixed case where performing Undo then Redo of a Graph or Custom Parameter palette deletion would cause instability. • Edit > Duplicate Prop now duplicates parented props and their children only, not the parent structure. • Fixed case where Edit > Duplicate on a magnet with a weight map would cause instability. • Edit > Duplicate: Modified the way attached deformers (e.g. Magnets) are handled. If a magnet is selected, Edit > Duplicate now duplicates the entire parent prop (including the magnet part). This is to prevent stray deformer parts. • Now writing auto-save file locations to Message Log palette instead of displaying dialog. • Delineated last-used path locations for different file types more clearly. • Enabled High Resolution support, improving experience on Retina displays (OS X only). • Additional GUI scaling fixes for high resolution displays. • Improved application stability by addressing some memory leaks. • Fixed case where lights changed position after changing light color. • Self-referencing dependencies are handled better. • Enabled setting of keyboard shortcuts that were already set via 'Clear' without requiring restart (OS X only). • Improved launch performance when a large number of high resolution images are present in the render cache. • Now ignoring animation layers when adding objects to or from content library, would cause missing geometry upon adding to scene.
Content Library
• Content Library: Library Tree thumbnail and Selected thumbnail sizes now properly remembered and restored between sessions. • Content Library: Fixed case where Item List view does not reset scroll position after a different folder is selected. • Content Library: Now initializing more quickly when a large number of high resolution images are present in the render cache. • Content Library: Corrected scale factor when value other than 1 was configured in General Preferences > Interface > UI Scale (Windows only). • Content Library: Further improved browsing performance, especially with densely nested subfolders or items. Added a caching mechanism to remember items traversed. • Content Library: Fixed a problem with using touchscreen to focus search text field. • Content Library: Various small improvements related to marking items as Favorite. • Content Library: Fixed problems with files with very long path names (OS X only). • Searching using category criteria (e.g. 'Figures', 'Pose', etc) now finds folders as well as items. • Search > Autocomplete setting now remembered and restored properly between sessions. • Search: Folder filtering of results improved. • Search: Double clicking folders in search results now locates them in the tree. • Search: Enabled Sort by: Use Count and Last Used. • Search: Improved handling of paths containing certain accented characters in Content Indexer. • Search: Fixed case where indexing extremely deeply nested folders would cause instability (OS X only). • Cloud search: No longer filtering everything when criteria (e.g. Category: Figure, Pose) are selected.
Material Room
• Simple Material palette: Enabled drag & drop of images/movies into image preview slots. • Advanced Material palette: Enabled drag & drop creation of image and movie nodes. • PhysicalSurface: Added scatter group support to SSS. • Texture Manager: Added 'Open in Explorer/Finder' option. • No longer reading or writing FireFly/SuperFly root selection when processing 'Selected nodes only' material files. • Fixed problems with node positioning when value other than 1 was configured in General Preferences > Interface > UI Scale.
Final Rendering
• SuperFly: Enabled rendering in separate process. • SuperFly: Enabled rendering in background (Pro Only). • SuperFly: Rendering in queue, separate process or background now obeys the number of render threads configured in General Preferences and Queue Manager preferences. • SuperFly: Setup progress/status bar is now more responsive. • SuperFly: Improved handling of Reflection_Light_Mult option. • SuperFly: Improved PhysicalSurface diffuse shading with normal maps. • SuperFly: Improved handling of tangent space normal maps. • SuperFly: Improvements to interpretation of Math > blender node. • Improved SuperFly versions of Poser procedural nodes, now behaving more like FireFly versions. Only improved noise is available, not traditional. • Improved stability when starting renders in rapid succession. • Enabled final rendering of measurements • SuperFly: Limitations on the number of textures are removed for Kepler and Maxwell-generation GPUs (Pro only). • SuperFly: Reduced memory consumption during GPU rendering (Pro only). • SuperFly: Reduced memory consumption when rendering on Maxwell-generation GPUs (Pro only). • SuperFly: Improved texture handling during GPU rendering on Kepler and Maxwell architectures (Pro only). • SuperFly: Improved host memory usage of GPU rendering, now works properly with textures of odd widths (Pro only). • SuperFly: Optimized launch parameters and memory headroom calculation of CUDA-based GPU acceleration (Pro only). • SuperFly: Enabled volumetric effects for GPU rendering (Pro only). Quality is limited compared to CPU rendering.
Figure Creation
• Parameters palette: Added parameter > Edit Morph... menu item that selects the morph target in the Morphing tool's Edit mode (renamed from Create mode). • Parameters palette: Added 'Convert to post-Transform Morph' on parameter context menu as complement to 'Convert to pre-Transform Morph' (Pro only). See Known Issues below for details on usage during pre-Transform morph editing. • Morphing tool: Changed morph editing workflow (Pro-only). Now disabling almost all functionality until morph target is selected or created. When user creates a morph explicitly, only the master body parameter is created initially. • Morphing tool: Added Rotate action to morph creation. • Morphing tool: Added 'Apply pre-Transform' option to Save a Copy As.... • Morphing tool: Now writing last edited morph per object to document. (Pro Only). • Morphing tool: Now preventing creation of morph targets on non-props or non-body parts (Pro only). • Morphing tool: No longer drawing vertex highlights in Morph Edit mode when no morph parameter is selected. • Morphing tool: Corrected value/dependency of morph parameter when painting props parented to a figure. • Morphing tool: Improved robustness and memory handling during editing. • Fixed a problem creating morphs on a parented prop. • Now displaying Grouping objects in Hierarchy selection dialogs to allow choosing figures that are parented to control props (e.g. during Figure > Copy Morphs From...). • Subdivision surfaces: Fixed a problem with subdivision involving geometry with degenerate polygons. • Subdivision surfaces: Fixed case where subdividing large polygons would cause UV distortion. • Subdivision surfaces: Disabled subdivision level GUI for non-unimesh figures. Non-unimesh figures will always be at level 0. • Setup Room: Fixed case where non-grouped polygons were not read after saving document with work in progress. • Vertex Weight Painting: Added single key shortcuts - add, subtract, smooth, weight and brush size now set by 1,2,3,4,5 (Pro only).
Simulation
• Fixed case where simulation results were lost after writing document via Save As... or Auto-save. • Fixed case where adding figure with multiple simulations to library would retain only one simulation. • Bullet Physics: Now saving simulation setup when adding compound figure to library. • Hair: Improved memory use when re-calculating existing Bullet simulation.
Animation
• Frame range changes are now fully undoable (including those that delete frames). • Graph palette: Selection Sync now enabled by default on first palette. • Graph palette: Changed accelerator behavior so that Ctrl/CMd+Shift+G behaves like a toggle (it removes all Graph palettes if there are any). Alt+Ctrl/Cmd+Shift+G will always create a new Graph. • Graph palette: Added 'Reset Graph Bounds' button and editable shortcut. • SuperFly: Enabled making movies as OpenEXR or Radiance image sequences.
Import/Export
• OBJ Import: Added support for disabling smooth shading via "s off". • OBJ Import: Corrected smoothing group handling. • OBJ Import: Improved handling of objects with texture coordinates/elements but no texture sets. • OBJ Export: Now preventing damage to textures when "Copy textures to destination folder" is enabled and destination matches source location. • GoZ: Ceased to re-use existing files in GoZ projects folder for new exports (Pro only).
PoserPython
• Now ensuring that temp directory exists upon add-on initialization. • Cycles nodes can now be accessed with poser.kNodeTypeCodeCycles[NodeName]. • Added actor.MagnetAffectedObjects() and actor.SetMagnetAffectedObjects(). • Added actor.ZoneVertexWeights() and actor.SetZoneVertexWeights(). • Updated collectSceneInventory.py script so that it includes altGeom files. • Print Info > ListFiles script now lists all textures used in shader nodes.
Queue Manager (Poser Pro Only)
• FireFly: Now writing Auxilliary render data again when rendering in queue (Pro Only). • SuperFly: Now correcting processing glossy and reflection nodes for rendering in queue (Pro Only).
PoserFusion (Poser Pro Only)
• Added support for 3ds Max 2017 (Pro Only).
Known Issues
• Figure Design: As of 11.0.0, BODY level Full Body value parms will be converted to TargetParms to be potential containers for subdivision-level morphs. • Morphing tool: When creating a new morph target that is intended to be used in pose (editing in non-zero pose), please delay conversion to pre-Transform until you are satisfied with the shape. • Morphing tool: If you are editing a pre-Transform morph target such as an existing JCM, please use the following process:
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