sdsullivan opened this issue on Aug 31, 2016 ยท 6 posts
sdsullivan posted Wed, 31 August 2016 at 1:58 PM
Usually, when I rotate a figure in a scene, the Main Camera just "sits" where it is and watches the figure rotate.
But, in one scene I have right now -- a completed scene that works fine otherwise -- when I try to rotate the figure (along the Y axis, so it normally just spins in place, like it's on a turntable), the camera moves around as if it's the dolly camera.
I.E. the figure seems to be spinning the camera in orbit with it, somehow.
This is not something I've done intentionally, so I have no idea how to get the Main Camera to behave "normally."
All I want to do is to spin the figure so I can render it from another angle. (FWIW, the background is a photograph, not a scene.)
Please help.
Thanks.
-- Steve
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)
seachnasaigh posted Wed, 31 August 2016 at 5:03 PM
Maybe you have the camera parented to the doll; open the hierarchy panel, tick it's "show cameras" box, and look for the main camera. If it is subordinate to some part of the doll, click (& hold) the main camera entry in the hierarchy panel, and drag it up to the "universe" entry at the top.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
sdsullivan posted Thu, 01 September 2016 at 10:33 AM
Just tried that, and it didn't seem to work. The camera seems to be parented to the universe. Maybe it's not the camera, and only appears to be because I"m using a static photo for a background.
Is it possible that, somehow, the figure is being told to rotate around the wrong point in the Y-axis? Like the center of the scene or something?
How might that happen, and how might I fix it?
-- SDS
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)
stallion posted Thu, 01 September 2016 at 11:18 AM
sounds like you are looking through the face or one of the hand camera's because those will move as the character move
You might as well PAY attention, because you can't afford FREE speech
sdsullivan posted Thu, 01 September 2016 at 11:42 AM
I figured it out.
At some point, by accident, I had relocated the figure using the HIP parameter, rather than the BODY parameter. So, apparently, that made the point of rotation outside of the body.
To fix it, I had to undo Inverse Kinemetics (sp?) on both legs -- and then copy down the XYZ location from the HIP parameter (onto paper), and then zero those and transfer what I'd written down to the BODY XYZ location.
The figure now looks identical in the scene, but it rotates properly when I try to spin it. :-)
Thanks for your answer. It helped me figure out what the problem might really be, rather than what I perceived it to be.
-- Steve
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)
sdsullivan posted Thu, 01 September 2016 at 11:43 AM
PS -- If I didn't turn off the IK, the feet stayed put when I relocated the figure -- which did some very weird things to the body.
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)