EClark1894 opened this issue on Sep 20, 2016 ยท 20 posts
EClark1894 posted Tue, 20 September 2016 at 4:12 PM
I hate UV mapping. It is the bane of my cg modeling existence. I'm hoping someone can explain why this simple plate is not being mapped by Blender. As far as i know I've not done anything I've haven't done before, and while i may not always get a decent looking map before, I've always gotten one. Except for now.
Lobo3433 posted Tue, 20 September 2016 at 8:52 PM Forum Moderator
Maybe I am wearing my dunce cap and not seeing what you are asking if you are saying why isn't the checkered texture showing up on 3D view port might because you are not in textured mode? Could be I am mistaken but that is the only thing I can spot from the screen shot
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
DramaKing posted Tue, 20 September 2016 at 9:12 PM
Yep, the UVs look good.
It is better to do one thing well, than to do many things and excel at nothing.
EClark1894 posted Tue, 20 September 2016 at 9:42 PM
Actually, I think I've figured out what's wrong. I was in the wrong render engine mode. Should have been UV mapping under the Blender Engine mode, not Cycles.
Lobo3433 posted Wed, 21 September 2016 at 9:38 AM Forum Moderator
As long as you have figured it out all is well then good luck on your project
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
TheBryster posted Thu, 22 September 2016 at 10:20 AM Forum Moderator
I've never understood the concept of UV mapping
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Lobo3433 posted Thu, 22 September 2016 at 11:49 AM Forum Moderator
I will say that since coming to Blender UV Mapping has become somewhat easier for me to understand and learn always had trouble in Hexagon and Silo when first learning to UV Map not saying that I am expert by any means but the concepts and actually doing seem easier to me in Blender just my opinion
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Miss B posted Sun, 25 September 2016 at 11:16 PM
I really like UV mappng in Blender. I don't think I ever produced a nice UV map years ago when I was using UV Mapper Classic.
Since last year I've learned to UV map in Silo, but I still prefer the output I get with Blender, especially when I export the layout in EPS format. It comes out much nicer than PNG.
_______________
OK . . . Where's my chocolate?
Lobo3433 posted Mon, 26 September 2016 at 9:31 AM Forum Moderator
That's is an interesting tip about exporting the layout in EPS format Miss B can you give a little more detail as to what potential benefits you have found by doing that? I am just curious
Thanks in advance
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Miss B posted Mon, 26 September 2016 at 12:07 PM
Hey Lobo, long time no chat.
As far as exporting in EPS format, I have always found the PNG export comes out so light in color, I have to try and darken the lines of the map, which sometimes is frustrating and annoying to have to take the extra steps.
Once I tried exporting in EPS format, which Photoshop reads, I have found the quality of the maps are much nicer. I'm attaching here a part of a UV map I exported, first as PNG, and secondly as EPS. I wrote a helpful hint on the EPS format, as the EPS format imports into PS at a larger size than expected. It's basically just a matter of a nicer visual UV map.
_______________
OK . . . Where's my chocolate?
Lobo3433 posted Mon, 26 September 2016 at 4:08 PM Forum Moderator
Hi Miss B
Yes it has been a while since we have chatted since I have spent most of my time here at Renderosity especially while I was the Mod here but I do agree I like that EPS export and will keep it in mind the next time I I export a UV map. I would always have to darken the PNG maps from Blender all the time so I do understand what you mean about the PNG's always needing to be darkened
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Miss B posted Mon, 26 September 2016 at 5:57 PM
Yes, and it's strange that it defaults to only 25% Fill. The first couple of times I exported a UV map, I couldn't believe I could hardly see it. Then I looked at the options and saw it was only 25%, so now I'm very careful to up it to 100% right away.
The other thing that annoys me is, it defaults to PNG, and even though I choose to export in EPS format, the name has 2 extensions. IOW, it'll say UVMap.png.eps, so I have to go and delete out the .png before saving. You would think it would "change" the extension, instead of "adding" to it. ~shakes head~
_______________
OK . . . Where's my chocolate?
Lobo3433 posted Tue, 27 September 2016 at 12:09 PM Forum Moderator
I think the issue is that eps is not a file format recognized by Blender by default. That is why most eps files need to need to be converted to SVG which is a Inkscape format that Blender does recognized as far as for importing. I don't know if this link will provide any useful info https://www.blender.org/manual/data_system/files/media/image_formats.html
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Miss B posted Sat, 01 October 2016 at 9:50 PM
Sorry for the late reply. I didn't get another email that someone had posted to the thread.
I understand that EPS isn't a default export mode for the UV maps, but if Blender is offering it, then the .png, should automatically change to .eps if you choose to export in that format. That just seems strange to me.
I have Inkscape, but haven't really played with it, so I don't think I've tried exporting to SVG, and now I wonder if it will add the .svg to .png like it does when you choose to export in EPS format. Hmmmmmm . . . ~scratches head~
As far as the image formats listed on that page you linked to, I would assume that's for materials used to texture models. I don't think Blender needs to support EPS to "export" a UV map in that format. Then again, why does it export in that format if it doesn't support it? Texturing and exporting a UV map are two different processes. Oh well. I guess I'll put up with it until enough folks complain about it, and then the developers fix it . . . if ever. ~shrugs~
_______________
OK . . . Where's my chocolate?
Mythic3D posted Sun, 02 October 2016 at 8:50 AM
No - it just appends the extension for .svg as well, it doesn't remove the .png. I just tried it now.
Lobo3433 posted Sun, 02 October 2016 at 10:38 AM Forum Moderator
Yes I tried it several times and as MDO2010 said it keeps appends it with the .png maybe that would be some thing to bring up to the developers because it is a bit annoying
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Miss B posted Tue, 04 October 2016 at 11:12 PM
MDO2010 posted at 12:07AM Wed, 05 October 2016 - #4285395
No - it just appends the extension for .svg as well, it doesn't remove the .png. I just tried it now.
Hey Mark, I didn't know you used Blender. Fancy seeing you here.
Anyway, thanks for testing the .SVG, since I haven't used Illustrator in years, and I've only just recently downloaded Inkscape, I haven't tried exporting a UV map in .SVG format.
I think you're right Lobo. If enough people complain (or suggest) to the Blender developers that it should be changed, maybe it would get changed. I've never seen another piece of software that's compatible with more than one format, actually behave that way. They all change the extension according to the format you choose, and yes, it's annoying.
_______________
OK . . . Where's my chocolate?
Lobo3433 posted Wed, 05 October 2016 at 10:59 AM Forum Moderator
It seems the only place you can change the out put format is during rendering and that is the only time it will not append the additional .png at the end of the file name
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Mythic3D posted Wed, 05 October 2016 at 7:22 PM
Miss B posted at 7:17PM Wed, 05 October 2016 - #4285668
Hey Mark, I didn't know you used Blender. Fancy seeing you here.
Anyway, thanks for testing the .SVG, since I haven't used Illustrator in years, and I've only just recently downloaded Inkscape, I haven't tried exporting a UV map in .SVG format.
I think you're right Lobo. If enough people complain (or suggest) to the Blender developers that it should be changed, maybe it would get changed. I've never seen another piece of software that's compatible with more than one format, actually behave that way. They all change the extension according to the format you choose, and yes, it's annoying.
Hi Miss B! Yes - I started playing around with Blender near the beginning of this year and now flip back and forth between Blender and Carrara about 50/50.
Miss B posted Thu, 06 October 2016 at 12:32 PM
MDO2010 posted at 1:31PM Thu, 06 October 2016 - #4285776
Miss B posted at 7:17PM Wed, 05 October 2016 - #4285668
Hey Mark, I didn't know you used Blender. Fancy seeing you here.
Hi Miss B! Yes - I started playing around with Blender near the beginning of this year and now flip back and forth between Blender and Carrara about 50/50.
Well then, welcome to the Blender community.
_______________
OK . . . Where's my chocolate?