funhouse4jt opened this issue on Oct 02, 2016 ยท 6 posts
funhouse4jt posted Sun, 02 October 2016 at 3:02 AM
This is very strange. I'm using poser 8 and I have created a few textures. I have them in two different files with the names of the characters as the file names to easily navigate to them. So I have one character that is a V4 model and one that is a M4 model. When I made each one individually I made their textures individually and all seemed fine.
When I load one the texture is still fine. But when I load the other the texture of the character changes to be that of the new figure loaded. In other words I can have M4 loaded and his texture is fine, but then when I load V4 into the same scene her texture is not the one I made for her. It is the same texture that my M4 character has.
If I load V4 first her texture is fine, but then when I load M4 it does the same thing taking her texture and putting it on him.
I triple checked and my files are in the right places. When I load one I check the path and it is correct, but then when I load the other figure the path changes and is now the path to the other figure. What the heck is going on?
Jules53757 posted Sun, 02 October 2016 at 3:06 AM
How did you name the textures? May be Poser reuses the textures when the names are identically.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
funhouse4jt posted Sun, 02 October 2016 at 3:18 AM
I just tried that out actually. I named the texture for V4 Body, and the texture for M4 Body. I thought that since they were in two different paths it wouldn't matter. But after renaming one V4Body and keeping the M4 figure as Body the problem fixed itself so that the textures didn't swap. So I guess you have to keep the name different even if it is in different file paths? Why is that?
Kalypso posted Sun, 02 October 2016 at 5:36 AM Site Admin
Poser just picks the first texture it finds with the name regardless of the paths or how many runtimes you may have linked to it. Things get weird all the time with generic names like wood, metal, etc. so always be specific in naming your textures.
SamTherapy posted Sun, 02 October 2016 at 8:52 AM
Yup, as I learned to my eternal frustration with one of my old products, where I very cleverly named the main texture "Body". From that moment on, V3 loaded with a car graphic instead of the skin I'd created.
I'd have been overjoyed if I'd wanted Victoria to look like a Fast&Furious reject but I didn't, so I wasn't. :)
Coppula eam se non posit acceptera jocularum.
EarthCrone posted Wed, 05 October 2016 at 9:54 AM
LoL SamTherapy...btw what does you quote mean...tried to look up a quick translation, but got some odd links. ;)
"Imagination is more important than knowledge" Albert Einstein