inquire opened this issue on Nov 21, 2016 ยท 10 posts
inquire posted Mon, 21 November 2016 at 3:56 PM
Displacement maps don't seem to work with SuperFly, at least not in Poser 11 Pro v 11.2. Do they work in 11.5? I'm still on 11.2. Also, as a Mac user, I'm still on 10.11.6. Haven't gone up to v 12, Sierra, because of problems I've read about. Probably will wait till Mac OS 12.2 or 12.3. So, on a Mac, with OS 10.11.6, is it better to install Proser 11 Pro 11.5? Or, should I just wait? (If I really want the displacement to work, I can use Firefly.)
Teyon posted Mon, 21 November 2016 at 10:43 PM
Displacement will only work if there is geometry there to support it. In Firefly, we use micro polygons to achieve this at render time. In Superfly, you have to subdivide the mesh until there's enough polys to support the effect. However, this can be very hard on some machines. You may want to consider using a normal map instead.
Tracybee posted Tue, 22 November 2016 at 3:14 AM
Use the firefly renderer in Poser11 and it's quite ok No subdivision needed for magnificent results Pity Superfly is so backwards in this and other rendering shortcuts. It's been described as "crazy" by many. But some like it and it's here to stay..unfortunately. Maybe it will get better as time goes on. At least it... Poser11.. is only some fifty bucks. :)
Boni posted Tue, 22 November 2016 at 6:33 AM
According to The Blender Foundation's recent conference, they are working on improving the cycles (what Superfly is based on) displacement feature to support mircrodisplacement. Hopefully Poser will aquire that feature soon after.
Boni
"Be Hero to Yourself" -- Peter Tork
ghostman posted Tue, 22 November 2016 at 11:35 AM
Bump maps together with normal maps works great in Superfly.
"Dream like you'll live forever. Live like you'll die tomorrow."
Boni posted Tue, 22 November 2016 at 2:58 PM
Granted these alternatives DO do great in Superfly. But you can't texture a truly rough surface where you see the edges with it. Edges look smooth as glass. The only real reason in my estimation to have displacement is to avoid that edge smoothness. Don't get me wrong I love Superfly, this is the one thing that bugs me. (that and shadow catching ... and that too is being implemented within the next few months to the original Cycles at the Blender Foundation)
Boni
"Be Hero to Yourself" -- Peter Tork
raven posted Wed, 23 November 2016 at 7:10 AM
Also displacement in Superfly only works with the cpu renderer, not with gpu rendering.
Boni posted Wed, 23 November 2016 at 9:46 AM
raven, thank you for the heads up on this. Keep in mind folks with Superfly there are gpu settings and cpu settings and they don't always have the same results.
Boni
"Be Hero to Yourself" -- Peter Tork
FVerbaas posted Sat, 17 December 2016 at 1:58 PM Forum Coordinator
Teyon posted at 8:52PM Sat, 17 December 2016 - #4290570
Displacement will only work if there is geometry there to support it. In Firefly, we use micro polygons to achieve this at render time. In Superfly, you have to subdivide the mesh until there's enough polys to support the effect.
A function to move the vertices to the location indicated by the displacement map (or better create hi-res morph from displacement map) would be very welcome then.
Boni posted Sat, 17 December 2016 at 6:24 PM
According to a recent Blender conference the developers are currently working on microdisplscement for Cycles, and I am sure our developers will follow suit.
Boni
"Be Hero to Yourself" -- Peter Tork