putrdude opened this issue on Jan 13, 2017 ยท 10 posts
putrdude posted Fri, 13 January 2017 at 6:51 PM
I have a canoe prop. Just a canoe, nothing fancy. I have a water plane. When I put the canoe ON/IN the water it's fine, as long as it's on the very top of the water plane. When I sink it a little, for the weight of the people, it is carrying the canoe 'sinks' beneath the water, but you can see the water inside the canoe if you peer over the top. Of course I cheated and put the camera lower so you can't, but I was wondering if there was a way to keep the water out of the boat.
Thanks.
Cybermonk posted Fri, 13 January 2017 at 8:29 PM
It's a plain intersecting a 3d model. Not a water or particle simulation. You can model an indention in the water plain pretty easily. You will have to do that in a modeler like wings or Blender.
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Cybermonk posted Fri, 13 January 2017 at 9:08 PM
You could also use Blender's sculpting mode or Sculptris to sculpt the water around the boat. As long as your plain is a dense enough mesh. You could even add wake other cool watery details :)
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"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
RedPhantom posted Fri, 13 January 2017 at 9:09 PM Site Admin
Depending on the geometry of the plane, you might be able to use a magnet or the morph brush to create the dent, but it needs to have enough polygons to do it.
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seachnasaigh posted Fri, 13 January 2017 at 9:47 PM
A displacement map or a transparency map could also work,
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SamTherapy posted Sat, 14 January 2017 at 6:24 AM
seachnasaigh posted at 12:23PM Sat, 14 January 2017 - #4295106
A displacement map or a transparency map could also work,
That's the first thing I thought of, followed by the magnet idea. In fact, a combination of displacement, magnets and wave deformers can create a very good look for water.
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ypvs posted Sun, 15 January 2017 at 4:26 AM
Another solution is to make two renders- one with and the other without the water. You can then use a clone brush in you favourite paint software to replace the 'wet' interior with the 'dry' one, Cut and paste a selection is also an option
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putrdude posted Mon, 16 January 2017 at 4:01 PM
Thank you all. All good ideas. Since it's not going to be an animation, all should work.
Thank you!
ockham posted Mon, 16 January 2017 at 5:34 PM
A displacement map works nicely. If you have to animate, you can move the water with the boat. Assuming the water plane is a simple rectangle, it will be 'sliding under' the banks, and the turbulent surface will look like waves breaking on the shore.
putrdude posted Tue, 17 January 2017 at 11:34 AM
Thanks! I don't know how to do that, but that's nothing new. Doh! Thankfully, I don't have to animate that. I should learn how, someday, but too much other stuff interferes with fun. BTW, your scripts are AMAZING! I don't know how you know this stuff but it is very cool.