Forum: Carrara


Subject: Creating a cell style shader in carrara

david_macrae opened this issue on Feb 25, 2017 ยท 14 posts


david_macrae posted Sat, 25 February 2017 at 10:29 AM

So I have been messing around with Carrara recently just to try to learn more about it. and am trying to build a shader in poser. In the pictures below you can see that they are very similar. (the left 2 are poser and the right 2 are carrara).

They are procedural skin textures with the base skin color and an overlay that creates the shaow layer. Here is the problem. In poser by adjusting the x, y and z in the n node I can change the angle and amount of coverage on the shadow layer. In carrara I used Custom Terrain Distribution. I set the noise at 0 and coverage at 60% then bump all 0, altitude all 0 and slope all 0. On orientation I set influence at 80. I thought by adjusting direction and pitch I might be able to do something simmilar as I did in poser. however it always renders the same as you see in the image.

I was wondering if Anyone would like to try to create this shader better or help me to know how to do it?

p.s. with this I have almost been able to exactly duplicate all my poser animation in Carrara. In poser I delete all lights and and one diffuse ibl set to between 50-100% and in Carrara I delete all lights and set the scene effects ambient basic the same 50-100%. And I get a great cell shaded flat look on all my scenes even with texture maps. The only thing I have to do now is learn the shaders and also add outlines which Carrara does not do natively. I will eventually get toon Pro to try it. (I cannot use ya toon as I am on a mac).

Thanks for all the help. Also I posted this same question at the daz carrara forums and just thought I would here so I am sorry if you are reading this twice.

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