Forum: DAZ|Studio


Subject: How do I load video codecs into DAZStudio 4.9?

UVDan opened this issue on Apr 09, 2017 ยท 9 posts


UVDan posted Sun, 09 April 2017 at 9:39 PM Forum Moderator

I only have like five video codecs to choose from and windows doesn't want to play most of them. How can I get another codec into DS ? Maybe the H264 codec for example.

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RHaseltine posted Mon, 10 April 2017 at 9:06 AM

I thought any codec installed on the system was available, but in any event the usual advice os to render to an image sequence and assemble that in a video editor - that allows you to render in chunks, ro rerender frames that need tweaking without having to rerender the whole animation, and provides protection from crashes. Rendering to an image sequence also allows you to use PNG (or Tiff) and so have an alpha channel.


UVDan posted Thu, 13 April 2017 at 12:54 AM Forum Moderator

Can I assemble an image sequence inside of DAZStudio?

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RHaseltine posted Thu, 13 April 2017 at 3:05 PM

No, you need a video editor of some kind.


UVDan posted Fri, 14 April 2017 at 10:01 AM Forum Moderator

Thanks for helping.

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flibbits posted Fri, 14 April 2017 at 7:22 PM

Virtual Dub is a free video editor. It can assemble the images into a video.



UVDan posted Sat, 15 April 2017 at 12:22 AM Forum Moderator

Thanks flibbits.

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bhoins posted Mon, 17 April 2017 at 10:24 PM

RHaseltine posted at 9:21PM Mon, 17 April 2017 - #4302066

I thought any codec installed on the system was available, but in any event the usual advice os to render to an image sequence and assemble that in a video editor - that allows you to render in chunks, ro rerender frames that need tweaking without having to rerender the whole animation, and provides protection from crashes. Rendering to an image sequence also allows you to use PNG (or Tiff) and so have an alpha channel.

That should be correct, with one qualifier. 32 bit Codecs only work with 32 bit DS, 64 bit codecs only work with 64 bit DS.

Note many codecs are 32 bit only.


RHaseltine posted Tue, 18 April 2017 at 9:48 AM

Ah, thank you Bruce.