Necromuncher opened this issue on Apr 30, 2017 ยท 5 posts
Necromuncher posted Sun, 30 April 2017 at 3:57 PM
Hi there!
I've been looking for ways to generate particles in Poser 11 but couldn't find anything. So I thought it might be a good idea to ask in the forums :) My question is if there's a plugin or anything to create and animate particles as well as something similar to the particle skinning found in 3ds max. I appreciate any help.
Necromuncher posted Thu, 04 May 2017 at 4:57 PM
noone has a clue ? or is there simply no such option for poser 11 ?
Cybermonk posted Thu, 04 May 2017 at 10:51 PM
Well you could use Blender to generate the particle effect and export that to Poser.
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"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
parkdalegardener posted Fri, 05 May 2017 at 6:10 AM
Particles used to exist for Poser. It stopped working after a python update a few years back and was never update. Snarrlygribbly rewrote the code to work in P10/PP2014 and released the script as Particles 3+. It seemed no one besides myself and a couple of testers used the script and it was not updated to work in P10. The script still works but the Life nodes need a material rework as they no longer function correctly under the new Poser. Particles 3+ is still freely available but Royston will not be updating it. Like Cybermonk mentioned; you could use Blender but will still have to deal with making the materials and I don't know if Blender has a lifespan to their particles. I have never used that function in Blender.
Necromuncher posted Sun, 07 May 2017 at 6:49 AM
I will check out the particles 3+ for Poser, thanks. In terms of Blender: I do use it, but only for creating static / mechanical objects, so I'm rather inexperienced with Blender. I will still try to find some tutorials for that before bugging the community again :P I also use Mudbox for sculpting, but frankly I doubt it's going to have anything for particle creation as it's not a program used for scene-creation such as Poser or Blender (or Daz3D for that matter)
anyways, thanks for the help!