markschum opened this issue on May 07, 2017 ยท 4 posts
markschum posted Sun, 07 May 2017 at 1:56 PM
I am trying to work through some Blender Tutorials and then try my own scene using that feature. I have a problem with a scene containing camera, lamp, cube set as fluid domain and a uv sphere set as fluid inflow.
My problem is that it just drips.
I am simply trying water from a tap, or a soda machine.
I have not allocated a inflow velocity in any direction assuming gravity would do that. When I tried aa inflow velocity in Z axis I just got a drip hitting the domain box harder.
I did try scaling the inflow sphere but that did not help. I also tried subdivision 2 in fluid boundary and Generate 1 in Fluid Particles. I have set inflow velocity 1 in the sphere settings.
nothing seems to change.
What setting do I look at for more fluid. ?
(edit for spelling and some attempted changes) I have asked this on Blender Stack Exchange as well.
Lobo3433 posted Sun, 07 May 2017 at 4:32 PM Forum Moderator
Hi Markschum I will say Fluid simulations is not something I know allot about and do not know which tutorials you have already watched but this one is a recent one that might help with identifying settings you might need hopefully someone will chime in with more information that might be more helpful https://www.youtube.com/watch?v=ngdVK8OyZcg&feature=youtu.be
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
markschum posted Thu, 11 May 2017 at 7:46 PM
Thanks for that.
Thre mistake I made was not appling negative value for the velocity in Z axis for the simulation.
The fluid build up on the inflow item until it exceeds some value and then it drips.
Lobo3433 posted Thu, 11 May 2017 at 9:26 PM Forum Moderator
I am glad to hear you got it working
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page