ebergerly opened this issue on Jun 06, 2017 ยท 11 posts
ebergerly posted Tue, 06 June 2017 at 12:43 PM
I absolutely LOVE VWD. But I have a few basic questions...
It seems that a simulation requires ONE collision object and ONE cloth object, is that true? And the collision object has to be a rigged character? I'm wondering if that is true, and if not, how can I use multiple collision objects (like a rigged character and associate props).
Does VWD have a preference regarding the mesh composition of the collision and cloth objects? Does it prefer square faces or triangles? Does it work best with a certain number of vertices? I ask because sometimes the mesh gets very messy during the simulation and I'm not sure why.
I thought rigged objects like clothing are actually comprised of multiple objects, so doing a cloth sim would cause the parts of the mesh to fall apart. How does VWD handle that? Because sometimes I noticed that the mesh DOES fall apart during a simulation.
By the way, thanks much for the recent tutorials. Especially the one explaining what the History does, and how you can re-run the previous sim just by modifying the history without shutting down VWD completely and starting from scratch. EXCELLENT !!!