kenmo opened this issue on Jun 07, 2017 ยท 67 posts
kenmo posted Wed, 07 June 2017 at 12:08 PM
I own and use 3DCoat since version 3. Currently using version 4.7. I love 3DC. It's awesome and very easy to use for UV Mapping, texturing, painting and sculpting. Well worth the money. BUT I hate manual retopoing.
Can't stand the process and I find the task in 3DC not enjoyable. Too tedious and too long of a process for me to retopo a model I will only use once or twice in a Vue render or use as a paintover in Photoshop/Painter/ArtRage.
I used the free tool Instant Meshes and with a click of a button a model is retopologized in a few minutes compared to 3DC's auto retopo which on certain models could take a couple of hours. But Instant Meshes is hit or mess. So is 3DC's auto retopo.
I've read and watched videos of Topogun and it seems interesting and cheap.
I know Blender has retopo tools, but sorry I'm not a Blender user.
For the time being I am using 3DC to decimate my 3DC sculpts.
Anyone have any thoughts, tips or recommendations?
And I would appreciate it if people do not post trying to convince me Blender is the answer. Sorry not wanting to be rude, but I have little interest in Blender...