saibabameuk opened this issue on Jul 13, 2017 ยท 9 posts
saibabameuk posted Thu, 13 July 2017 at 6:36 AM
One render has hair the other Does not any thoughts?Fire Fly First /second Super Fly![Fire Fly.jpeg]
Boni posted Thu, 13 July 2017 at 3:01 PM
If you could show us a screen shot of your Mat room settings for each we will probably be able to solve the mystery.
Boni
"Be Hero to Yourself" -- Peter Tork
saibabameuk posted Sun, 23 July 2017 at 3:07 AM
Boni Thank you been working hard to finish various scenes, but will hopefully come back to you today. Thank you for replying.
saibabameuk posted Sun, 23 July 2017 at 3:13 AM
Boni hope this is what is needed to solve my problem.
ironsoul posted Sun, 23 July 2017 at 3:39 AM
Have you tried detaching the HairBsdf node from the transparency parameter?
RedPhantom posted Sun, 23 July 2017 at 6:18 AM Online Now! Site Admin
The FF hair node doesn't work in SF. And the SF hairbsdf shouldn't go into the transparency color. Try this shader for your SF, changing the colors to match what you want. And a traditional hair shader for FF.
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I use Poser 13 and win 10
Boni posted Sun, 23 July 2017 at 7:24 PM
Redphantom is a master in the shader nodes. It does get a little tricky when figuring the ff and sf nodes. Might I suggest some tutorials both here and at SM on the node structure. Once you understand it you will be building great shaders on your own.
Boni
"Be Hero to Yourself" -- Peter Tork
-Timberwolf- posted Wed, 09 August 2017 at 6:57 AM
It would be useful to have a FF to SF shader converter. This should be possible by having shader presets like "skin", "metal", "rocks", liquids or "glass" ect. So it should work like the Reality plug-in converts Poser shaders for the Lux renderer, this converter converts to Superfly. Somebody should make a script.
Boni posted Wed, 09 August 2017 at 1:43 PM
If you have Snarly's EZskin3, Bopperthijs created a plug in that not only enhances skin, but other materials too all to work with cycles.
This is the best so far. I hope this helps.
Cheers
Boni
"Be Hero to Yourself" -- Peter Tork