Forum: Poser - OFFICIAL


Subject: If you could request any new feature(s) in a Poser figure what would it be?

AmbientShade opened this issue on Jul 17, 2017 ยท 108 posts


AmbientShade posted Mon, 17 July 2017 at 10:04 PM

I asked this a few years back but things have changed a bit since then, Poser has had new features added, there've been new people come into the Poser scene, etc., so I think it's safe to ask the question again.

What would you like to see in a new figure? What are some of the key features you like in the existing Poser figures and why?

I'm interested in hearing opinions and ideas, just please keep it civil. This is entirely about Poser figures.



Khai-J-Bach posted Tue, 18 July 2017 at 1:16 AM

A known, certified, height.

Hate the damn guessing....



RorrKonn posted Tue, 18 July 2017 at 1:53 AM

I think the politically correct answer would be. Render 100% Realistically with in 5 minutes. Bent Realistically.Look Realistic n be anatomically correct.

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infinity10 posted Tue, 18 July 2017 at 4:02 AM

I would go for true Japanese Anime Style figures such as those seen in the MikuMikuDance universe, with the same animation capability, if not better.

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RedPhantom posted Tue, 18 July 2017 at 6:06 AM Online Now! Site Admin

Khai-J-Bach posted at 6:05AM Tue, 18 July 2017 - #4310063

A known, certified, height.

Hate the damn guessing....

Latest version had a measuring tool. Don't know if it's pro only. I use it all the time.


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Boni posted Tue, 18 July 2017 at 6:08 AM

I would like to see figures with a neutral/generic starting point. A shape that is decent (out of the box) and can be easily transformed. Anatomically realistic faces. 😉

Boni



"Be Hero to Yourself" -- Peter Tork


RedPhantom posted Tue, 18 July 2017 at 6:09 AM Online Now! Site Admin

My requests will probably never be answered. I ask them all the time. (even submitted them formally) Mostly I'd like improvements to the hair room tools. And a collapse feature on all collapsible lists, like the hierarchy menu.


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Boni posted Tue, 18 July 2017 at 6:15 AM

RedPhantom: I believe that Ambientshade is actually strictly talking about development of Figures to move our favorite program forward. Like Project e and Maisie.

Boni



"Be Hero to Yourself" -- Peter Tork


adzan posted Tue, 18 July 2017 at 6:44 AM

Poser Unimesh - subdividable without breaking or collapsing at joints.

Lowish polycount so that it's easy to morph into our own characters - or provide a low res figure obj for content creators.

Mesh should have enough poly for realistic muscle definition but figure must be able to do thin / skinny realistically.

reasonable attractive default.

nice expression morphs. Some like the extra bones with selectable facial tiles - me i prefer morph dials. Or even have the extra bone tiles linked to an offset facial rig diagram.

nice teeth - rather than tomb stones 😆

Arm / Leg - lower, raise, side, bend etc - set as master dials in the body.

Good set of body / face morphs upon figure release.

Actually my list is going to get really long - really sorry - to sum it up - I want a new male figure and I want it to have all the new features and be amazing 😂



AmbientShade posted Tue, 18 July 2017 at 7:29 AM

Boni posted at 8:28AM Tue, 18 July 2017 - #4310072

I would like to see figures with a neutral/generic starting point. A shape that is decent (out of the box) and can be easily transformed. Anatomically realistic faces. 😉

haha 👍



AmbientShade posted Tue, 18 July 2017 at 7:31 AM

RedPhantom posted at 8:30AM Tue, 18 July 2017 - #4310074

My requests will probably never be answered. I ask them all the time. (even submitted them formally) Mostly I'd like improvements to the hair room tools. And a collapse feature on all collapsible lists, like the hierarchy menu.

I want those too but unfortunately I can't control what happens in those areas.



AmbientShade posted Tue, 18 July 2017 at 7:33 AM

adzan posted at 8:32AM Tue, 18 July 2017 - #4310078

Actually my list is going to get really long -

No limit on post length. The longer the better, lets hear the ideas.



AmbientShade posted Tue, 18 July 2017 at 7:34 AM

RorrKonn posted at 8:34AM Tue, 18 July 2017 - #4310065

Render 100% Realistically with in 5 minutes.

lol. Autodesk can't even pull that one off yet.



oldingr posted Tue, 18 July 2017 at 8:41 AM

100% compatibility with Daz Genesis 3 and 8 characters, I know I am dreaming, but someone has to mention the elephant in the room.


Richard60 posted Tue, 18 July 2017 at 8:44 AM

May I ask why a new figure? I know a lot of people don't like SM figures, but Paul and Pauline are merchant resources and can be used so why not? Currently Pauline has 14 characters for her and a small but nice wardrobe. Since everyone believes in the one figure rules concept why make another one with o support?

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AmbientShade posted Tue, 18 July 2017 at 9:08 AM

@Richard60 - Because Paul and Pauline need so many modifications to their mesh, rigging, UV maps and everything else about them that by the time it's finished (properly) it would be an incompatible figure with the content that currently exists anyway.

@oldingr - the only people that can legally do that is daz.



DreaminGirl posted Tue, 18 July 2017 at 9:29 AM

What I want most of all is a figure that is supported by the major vendors - I don't know what it would take to get them on board, but I'm guessing a figure that is easy to make content for. Whatever that means.



ockham posted Tue, 18 July 2017 at 11:06 AM

Ditto RedPhantom. I don't need any new figures. Posette is sufficient. Just collapse the damn hierarchy.

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RedPhantom posted Tue, 18 July 2017 at 12:01 PM Online Now! Site Admin

Sorry my bad. I gotta stop posting before my coffee


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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
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adzan posted Tue, 18 July 2017 at 12:15 PM

AmbientShade posted at 11:59AM Tue, 18 July 2017 - #4310082

adzan posted at 8:32AM Tue, 18 July 2017 - #4310078

Actually my list is going to get really long -

No limit on post length. The longer the better, lets hear the ideas.

Ok few more from me - having to dash in and out as real life today is rather beastly.....

auto muscle flexion but allow it to be turned off as I know some don't like it automatic (morph injections is one way to go i suppose for the on / off as Poser 11 does these now).

eyelid bone linked to eye rotation - but allow it to be turned off (see previous).

Nostrils, nose, ears and nails can be flattened / smoothed (for comic book creators).

Must be able to scale correctly.

Imported morphs must be able to work correctly with the auto adaptable rigging feature in Poser 11.

On a Male figure don't make the bulge part of the default shape - include a morph if required - My reasoning behind this - it's easier to set up the clothing without that hump. (well that's my excuse and I'm sticking to it - not sure when the bulge thing became popular but I think it looks yucky! lol).

When the arms are raised above the head - hopefully with a master dial under Body - the ribcage, pectorals and nipples should raise and the armpits should turn forwards automatically - it's a bug bear of mine that even modern figures armpits point sideways when the arms are raised - grumpy face.

master dial on body to move the legs into the sitting position. ( all the master dials for the arms and legs I've mentioned are just for convenience rather than necessity - plus I'm lazy 😂 )



RorrKonn posted Tue, 18 July 2017 at 4:25 PM

AmbientShade You ask what's wanted ,not what's actually possible ;) adzan n I might be reaching just a bit. but if you want your meshes to be accepted there half to be 100% Realistic.

Is all Poser characters merchant recourses guess that's the same as open sores. Can we re work Poser characters n give away or resell for Poser or Max ?

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Even if you never know their name ,your know their Art.
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DCArt posted Tue, 18 July 2017 at 6:13 PM

Is all Poser characters merchant recourses guess that's the same as open sores. Can we re work Poser characters n give away or resell for Poser or Max ?

No. Just Paul and Pauline.



putrdude posted Tue, 18 July 2017 at 6:23 PM

My pet peeve is with the library, search / locate feature.

You do a search. You find what you want. You click on it choose "locate". It takes you to the directory tree. You scroll down to the blue highlighted item. You are happy. You click the arrow for that item and blammo, you are back to the last item you were at previously. Huh? You are not happy anymore.

So you scroll again and if you happened to click something by accident, you have to go back to the search, click locate again, then scroll, then find and then when you get bounced back to your previous selection AGAIN, you carefully scroll down and click the item again and it's selected. Makes me crazy!!!


adzan posted Wed, 19 July 2017 at 12:20 AM

RorrKonn posted at 11:59PM Tue, 18 July 2017 - #4310128

AmbientShade You ask what's wanted ,not what's actually possible ;) adzan n I might be reaching just a bit. but if you want your meshes to be accepted there half to be 100% Realistic.

I think most of what I've mentioned is doable - I've tried to stay away from things that Poser can't do - hey Geometry grafting in Poser instead of geometry swapping would be fun I suppose but I'd rather Smith Micro made a new Hair Room.

As long as the new figure is made well and set up properly to start with then the extra bits will fall into place naturally.

It's easy enough to add master dials for the utility poses I use regularly and I'm going to have to make my own morphs anyway because no one sells the stick insect men with poofy lips that I like to dress up and call art 😆



ssgbryan posted Wed, 19 July 2017 at 12:56 AM Online Now!

Richard60 posted at 11:42PM Tue, 18 July 2017 - #4310089

May I ask why a new figure? I know a lot of people don't like SM figures, but Paul and Pauline are merchant resources and can be used so why not? Currently Pauline has 14 characters for her and a small but nice wardrobe. Since everyone believes in the one figure rules concept why make another one with o support?

I don't believe in the 1 figure to rule them all concept.

Why a new figure?

Because if you look at what the vendors actually crank out, they all look like they are siblings. It is very, very easy to look at a promo and know who made the character, because they all look alike. My stories don't actually take place in the backwoods of the southern US, so I need more than 1 figure. I need a wide variety of ages and ethnicities - which is why I am using every single figure I have ever purchased and I simply add new features (weight mapping, subdivision, facial control surfaces, etc) to the legacy figures.

Pauline has at least 30 characters (that's how many I have in my Pauline runtime). I quite like her (and Paul). The only reason they (and Dawn and Dusk) haven't replaced the DAZ Gen 4 figures in my runtimes is because we lack a wide variety of ages and ethnicities for them.

AFA what I want in a figure:

Prefit support (for clothing conversions for the fitting room) - because we know the vendors are hell bent on ignoring all non DAZ figures.

Hair Control System Module (for hair) - because we know the vendors are hell bent on ignoring all non DAZ figures.

Texture Transformer support (for skins) - because we know the vendors are hell bent on ignoring all non DAZ figures.

A good selection of Morphs (for character development) - because we know the vendors are hell bent on ignoring all non DAZ figures.

Face Room support would be nice - I know most people don't use it (because they limit themselves to the DAZ figures), but I have found it quite useful.

Shoes - we need a wide variety of shoes - because we don't have a good shoe conversion program for any non DAZ figures.



RorrKonn posted Wed, 19 July 2017 at 1:48 AM

Deecey : So I could rework Paul and Pauline n give away or resell to Poser ,Blender , Maya etc etc ?

adzan : With OTOY n Substance we have the tools to Render Paul and Pauline in realtime 100% Realistically in Poser. If we could only master the tools.

We all have the tools to make are own characters but we don't .there's a very great distance from possible to feasible.

ssgbryan. at the very least 1 female n 1 male. I think about 5 to 10 basic meshes for males n about 5 to 10 basic meshes for females is best.

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Even if you never know their name ,your know their Art.
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RorrKonn posted Wed, 19 July 2017 at 1:58 AM

AmbientShade : I know your a wicked CGI Artist n I mean no disrespect buy this comment but I think you alt to put together a 3D crew. recruit Mr. Shadier himself n Joe Public n sixus1 n the ones that have master certain aspects of 3D or Poser.

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Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adzan posted Wed, 19 July 2017 at 2:22 AM

Don't want to many cooks in the kitchen lol - I think as long as he has honest people who will tell him when something sucks he seems to be doing ok hehe.

But yea everyone needs a good group of people around them with knowledge, a good set of beta testers, amazing artist on-board who want to make content



AmbientShade posted Wed, 19 July 2017 at 4:45 AM

My philosophy is that Poser is an artist's tool box, just like ZBrush and Photoshop. The figures and content in Poser are just like the brushes in photoshop and zbrush - tools in the tool box. Everybody doesn't use the same brushes or color pallets in photoshop. They make their own or buy them from other people. So why should we be expected to use the same content in Poser? Variety and choice is a good thing. Different artists have different styles and ideas for the kind of content they want to make and use, and some content fits their particular style better than other content does. So the more of that content that's available, the more choices and variety we have.



adzan posted Wed, 19 July 2017 at 7:44 AM

A really good Boxers face morph with broken nose and cauliflower ear lol - yea I know that's very specific and someone will nick it before a new figure comes to market.

With the face I always liked a good mix of general face morphs but also like the named characters.

Large sets of morph packs ie Daz David muscle morphs - not individual characters morphs like Genesis 1to8 (not much bang for your buck).



wolf359 posted Wed, 19 July 2017 at 8:57 AM

A poser figure with perfectly bending joints ,attractive out of the box etc etc. means very little without major changes to the poser application itself. that will make content development easier and get top class vendors on board. Or at the very least have a poser version of "autofit" of all previous clothing content&skinmap UV's that is better/faster than the "fitting room"

A new amazing killer figure alone is not going to revive the poser content market any more than an amazing killer app would somehow save the doomed Blackberry mobile platform

One can only blame the default "blandness" of Pauline,Sydney,Alison etc up to a point.

A vibrant ecosystem needs to be developed that includes an affordable ,easy to use host application that offers an easy point of entry for NEW content developers as the older ones who have left will not be returning.



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adzan posted Wed, 19 July 2017 at 9:12 AM

Why does a New Poser figure have to be backward compatible with Previous figures - sod previous figures - they're old, out dated - move on.

A new Poser figure also doesn't have to be Genesis.

Poser has the means to use previous clothing if customers so choose, in fact it has 3 or 4 different ways of getting old clothing onto different figures, it's not overly complicated.



AmbientShade posted Wed, 19 July 2017 at 9:32 AM

I don't remember asking anything about reviving poser's content market.

Let's keep it on topic please.



EClark1849 posted Wed, 19 July 2017 at 9:44 AM

Ambient shade:

Instead of going head to head with all the female figures currently out there, have you considered releasing a male figure first?


AmbientShade posted Wed, 19 July 2017 at 10:27 AM

EClark1849 posted at 11:21AM Wed, 19 July 2017 - #4310180

Ambient shade:

Instead of going head to head with all the female figures currently out there, have you considered releasing a male figure first?

I've been developing my figures in tandem. Due to their design I kind of have to. It also helps me work out issues with their rigging that way.



wolf359 posted Wed, 19 July 2017 at 10:30 AM

I don't remember asking anything about reviving poser's content market.

If this hypothetical figure with all of the amazing features mentioned here is created, who will support it with NEW clothing,Skins & hair ??

The figures creator??..could work, but history has shown that stand alone figures with a single indivdual source of content tend to have a limited life cycle before taking thier place on the ash bin of poser historyas "real life " can often cause the one vendor to stop producing.

So broad based third party Poser native vendor support is crucial.

But as the the specific question of the thread there is nothing you can add to a poser figure that would make it technologically better that the current POSER NATIVE figures that would not require updating to CORE application to implement.

Better Dynamic hair??.. a core program feature implicit skinning??....a core program feature

A proper IK solver with foot and hand contact for animation???.....a core program feature.

The list goes on.



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EClark1894 posted Wed, 19 July 2017 at 10:44 AM

wolf359 posted at 11:39AM Wed, 19 July 2017 - #4310185

I don't remember asking anything about reviving poser's content market.

If this hypothetical figure with all of the amazing features mentioned here is created, who will support it with NEW clothing,Skins & hair ??

The figures creator??..could work, but history has shown that stand alone figures with a single indivdual source of content tend to have a limited life cycle before taking thier place on the ash bin of poser historyas "real life " can often cause the one vendor to stop producing.

I agree with you...kinda sorta. Myself, if I were releasing a figure, once I had things like morphs, expressions, in place and I felt the gigure was properly rigged, would release it to a few othe select vendors and ask them to make a few items of content for the figure. So I'm probably talking about a long lead time. But that's just me. I'm also a natural procrastinator.




adzan posted Wed, 19 July 2017 at 11:06 AM

Hi AmbientShade if you make a New Poser male figure I'll buy it and support it, even if it's just with freebies to help get him established, until then good luck mate.

Perhaps when people stop telling us how wonderful Daz Studio, Genesis and iClone are we'll be able to move forward with Poser!



AmbientShade posted Wed, 19 July 2017 at 11:17 AM

wolf359 posted at 12:12PM Wed, 19 July 2017 - #4310185

But as the the specific question of the thread there is nothing you can add to a poser figure that would make it technologically better that the current POSER NATIVE figures that would not require updating to CORE application to implement.

How many figures have you rigged in Poser 11 Pro? Do you even know what it's rigging is capable of?

Just like anything else it all starts with a solid foundation. A well designed figure begins with a well designed mesh. When your mesh works with you instead of against you, you can do a lot with it. Even in Poser. If your mesh is flawed then the rigging will be flawed. You don't build a house on quicksand.



AmbientShade posted Wed, 19 July 2017 at 11:52 AM

Thanks adzan. I am building a male figure. Actually he's built, he's just in the process of being rigged. Along with his female counterpart. Let's not bring daz into this please. Genesis is a nice figure and DS has some nice features, but I still prefer Poser, as do many others, and Poser figures and content is what this thread is about. Would like to keep it that way.



ssgbryan posted Wed, 19 July 2017 at 3:02 PM Online Now!

The biggest issue I see is getting the vendors on board.

If they are aggressively uninterested in learning any post Poser 7 feature, what is your plan to get them on board?

The whole reason I listed the items that I did was that based on what I have seen since 2004, vendors are aggressively uninterested learning how to USE any feature in Poser. Even today, vendors still use a Poser 7 workflow.



AmbientShade posted Thu, 20 July 2017 at 2:38 AM

ssgbryan posted at 3:34AM Thu, 20 July 2017 - #4310217

The biggest issue I see is getting the vendors on board.

If they are aggressively uninterested in learning any post Poser 7 feature, what is your plan to get them on board?

Already have those bases covered.



Khai-J-Bach posted Thu, 20 July 2017 at 3:59 AM

RedPhantom posted at 9:58AM Thu, 20 July 2017 - #4310071

Khai-J-Bach posted at 6:05AM Tue, 18 July 2017 - #4310063

A known, certified, height.

Hate the damn guessing....

Latest version had a measuring tool. Don't know if it's pro only. I use it all the time.

Problem is, still not a definite as it were. I'm thinking like 'the figure is 5ft 6inches.' from the creator. Something that is not open to arguing with....



AmbientShade posted Thu, 20 July 2017 at 5:16 AM

@Khai - If I could figure out a way to do that I'd let you know. But to put things into perspective, V4 is roughly 6'2" tall according to Poser's measuring tool.

On a positive note however, I have a system to adjust the figures to whatever height you'd like them to be.



jestmart posted Thu, 20 July 2017 at 10:16 AM

Victoria 4's height in DAZ Studio comes to 5'10.5". DAZ made both so I consider this her 'official' height.


RorrKonn posted Thu, 20 July 2017 at 12:25 PM

It's Art imagination n what ever you say her height is .Poser ,DAZ.Marvel ,DC and every one else -anime uses the golden main .characters are 8 heads tall. n some have over sized eyes Vicky. try fitting Vicky in to a correctly measured Lamborghini .her long legs n short torso just don't work well at all. if you stood Vivky or superman next to a real person they would be 4 feet 8 inches tall. but there unrealistically ratios makes it seem there very tall the magic of Art.

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Even if you never know their name ,your know their Art.
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Khai-J-Bach posted Thu, 20 July 2017 at 12:52 PM

But to put things into perspective, V4 is roughly 6'2" tallaccording to Poser's measuring tool.

Victoria 4's height in DAZ Studio comes to 5'10.5". DAZ made both so I consider this her 'official' height.

See my point? Makes making accurate buildings soooooooo much fun..



EClark1894 posted Thu, 20 July 2017 at 3:47 PM

Khai-J-Bach posted at 4:45PM Thu, 20 July 2017 - #4310281

But to put things into perspective, V4 is roughly 6'2" tallaccording to Poser's measuring tool.

Victoria 4's height in DAZ Studio comes to 5'10.5". DAZ made both so I consider this her 'official' height.

See my point? Makes making accurate buildings soooooooo much fun..

Actually 5'2" sounds kind of short to me. V4's height has been estimated before and I think she's around 6' 1". Of course you could just ask Chris Creek at Hivewire.




RorrKonn posted Thu, 20 July 2017 at 6:36 PM

The RED wireframe box around V is depth 1 foot ,2 feet wide n 6 feet tall. it works for me. but as you can see her ratio n long legs are something to be considered.

AmbientShade if I remember correctly you use the golden main also ? So your meshes will fit in cars same way.

Roxxie is the shortest mesh.

00000.jpg

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The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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AmbientShade posted Thu, 20 July 2017 at 11:41 PM

Question for content creators: If you had a choice between jcms or a fully weightmapped figure with extra bones which would you prefer?



-Timberwolf- posted Fri, 21 July 2017 at 3:45 AM

Realist joint bending. That's a rare precious feature among Poser figures.


pikesPit posted Fri, 21 July 2017 at 4:24 AM

AmbientShade posted at 11:20AM Fri, 21 July 2017 - #4310314

Question for content creators: If you had a choice between jcms or a fully weightmapped figure with extra bones which would you prefer?

JCMs by all means - think of fitting clothes!

You can easily copy a JCM over into the clothing. Extra bones would make the fitting process much more complex, and also clutter up the hierarchy window even more..

Peter


adzan posted Fri, 21 July 2017 at 4:59 AM

AmbientShade posted at 4:58AM Fri, 21 July 2017 - #4310314

Question for content creators: If you had a choice between jcms or a fully weightmapped figure with extra bones which would you prefer?

Weightmapped with jcms - not extra bones rigging clothing with extra bones is a pain - The fitting room can baulk on them too



AmbientShade posted Fri, 21 July 2017 at 8:52 AM

Some extra bones are essential for shoulders and spines, but they transfer well in the fitting room.



adzan posted Fri, 21 July 2017 at 9:19 AM

AmbientShade posted at 9:11AM Fri, 21 July 2017 - #4310325

Some extra bones are essential for shoulders and spines, but they transfer well in the fitting room.

Are you talking about extra bones that are inserted into the natural rigging order or Ghost bones ?

Personally I'm not a fan of ghost bones on the body and prefer JCMs - but don't care about ghost bones in the head that are used for expressions.



AmbientShade posted Fri, 21 July 2017 at 11:18 AM

Bones without actual geometry attached but still part of the rigging due to being driven by other body parts. I don't really consider them ghost bones but some might.



adzan posted Fri, 21 July 2017 at 12:00 PM

AmbientShade posted at 11:47AM Fri, 21 July 2017 - #4310345

Bones without actual geometry attached but still part of the rigging due to being driven by other body parts. I don't really consider them ghost bones but some might.

Quite a few figures have used them over the years to drive butts etc - even seen extra thighs on figures to drive the movement for skirts, still not my favourite solution but they have their pros and cons I suppose.

Hadn't realised that we still need them with weightmapping and JCMs, oh well you know best.



AmbientShade posted Fri, 21 July 2017 at 12:08 PM

I like to leave jcms as a last resort, when the weight maps and the mesh have been pushed to their limits. In more professional studio rigs there's often hundreds of bones in a single figure. In poser rigging - aside from the face, there really aren't that many.

But that's what experimenting with different setups is for, to see which works best and is easiest to add clothing to. Personally I hate having to deal with jcms when working with conforming clothing, since the clothing itself needs its own jcms. But that's why I asked the question here, to see what others think.



adzan posted Fri, 21 July 2017 at 12:15 PM

AmbientShade posted at 12:11PM Fri, 21 July 2017 - #4310351

I like to leave jcms as a last resort, when the weight maps and the mesh have been pushed to their limits. In more professional studio rigs there's often hundreds of bones in a single figure. In poser rigging - aside from the face, there really aren't that many.

But that's what experimenting with different setups is for, to see which works best and is easiest to add clothing to. Personally I hate having to deal with jcms when working with conforming clothing, since the clothing itself needs its own jcms. But that's why I asked the question here, to see what others think.

It would be nice if the weightmaps could do all the work, sadly there are usually a few stubborn rotations and bends that just don't work.

Quite a few members of the forums hate JCMs and are very vocal about weightmaps doing all the work, so it's wise to ask ;)



-Timberwolf- posted Fri, 21 July 2017 at 4:57 PM

Should the copy morphs feature not solve the problem with JCMs on clothes?


AmbientShade posted Fri, 21 July 2017 at 9:28 PM

-Timberwolf- posted at 10:00PM Fri, 21 July 2017 - #4310371

Should the copy morphs feature not solve the problem with JCMs on clothes?

More often than not, no. Copy morphs works better with fbms and such.



RorrKonn posted Sat, 22 July 2017 at 8:46 PM

for bot n place holder :)

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Even if you never know their name ,your know their Art.
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-Timberwolf- posted Sun, 23 July 2017 at 1:47 AM

AmbientShade posted at 8:43AM Sun, 23 July 2017 - #4310392

-Timberwolf- posted at 10:00PM Fri, 21 July 2017 - #4310371

Should the copy morphs feature not solve the problem with JCMs on clothes?

More often than not, no. Copy morphs works better with fbms and such.

O.k. We have something else, that needs to be fixed urgently in Poser. JCMs are useless, when they are not coppied to conforming clothes and figures without JCMs are useless. Poser without figures are... no, I will stop here. ;)


AmbientShade posted Sun, 23 July 2017 at 2:01 AM

They are copied to the clothes. The problem is they don't do that great of a job a lot of the time, and they can't because the figure geometry and the clothing geometry is different, so they usually (and by usually I mean pretty much always) require additional editing once in the clothing.



-Timberwolf- posted Sun, 23 July 2017 at 4:52 AM

Two of the real good things put into Poser were the morph brush and the dependency editor, for mostly that reason. Quick fix of poke throughs and add those to a master parameter.


EClark1849 posted Mon, 24 July 2017 at 12:15 PM

AmbientShade posted at 12:13PM Mon, 24 July 2017 - #4310392

-Timberwolf- posted at 10:00PM Fri, 21 July 2017 - #4310371

Should the copy morphs feature not solve the problem with JCMs on clothes?

More often than not, no. Copy morphs works better with fbms and such.

Actually, I think CopyMorphs will copy jcms as long as the dials aren't hidden.


EClark1849 posted Mon, 24 July 2017 at 12:17 PM

Shade, are you going to make the figures merchants resources?


AmbientShade posted Mon, 24 July 2017 at 2:42 PM

No, but their base textures and rigging will be, and they'll have rigged body suits and/or basic clothing that will be MRs.



shedofjoy posted Fri, 28 July 2017 at 8:07 PM

A new figure would be pointless without Poser having the tech to make that new figure bend and work better, like the Genesis figures in daz. I'm not saying we need Daz's version of how figures work, but poser needs to move forwards and allowing future figures to work more realistically needs a better ground to build them upon. I would also like to see an overhaul of the animation in Poser. The software is called "POSER" surely posing and animation are at the core of the old beast, so come on and bring it. And one of my old gripes is the half arsed arrival of Superfly, I say half arsed as I hated when they gave us this new renderer and wow look at all these shaders.... er what shaders.... oh we have to figure those out for ourselves..... What do I mean by this... it would have been nice to have a few metal, wood ,concrete, skin, cloth, water etc superfly shaders for us to use. And lastly I would LOVE to have dual monitor support, I mean that when I stretch poser across both monitors it locks to both, not the floating annoyance it is currently, damn thing keeps shrinking and moving every time I open the damn thing. I don't want to keep altering this.

Getting old and still making "art" without soiling myself, now that's success.


-Timberwolf- posted Sat, 29 July 2017 at 4:22 AM

Poser users hate DAZ compares, but there will allways be DAZ compares as long as DAZ's figure technology is in the front. So in order to silence DAZ compares, Poser has to become the leading software again by having better figures. What I miss desperatley on Poser figures are a geo graft feature like DS has, which means, conforming seamlessley meshes to a parent mesh. Stop that "break mesh into pieces when grouping" crazyness. And to continiousley repeat myself: Better joint bending and more effort in a good JCM system. @AmbientShade: Poser11 SR7 , now copies all morphs with the Menue->Figure->Copy Morphs from... command, including the hidden morphs. :-)


ypvs posted Sat, 29 July 2017 at 6:18 AM

Shedofjoy has just reminded me, getting a native Linux version of Poser would allow us to get off the MS/Apple treadmill if we wanted to. (apologies for going OT)

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


Digitell posted Sat, 29 July 2017 at 5:52 PM

I would like for a figure to have Poses you can dial in like some of the animal figures do such as sit, lay down, cross arms..ect...




FreeBass posted Mon, 31 July 2017 at 3:18 AM

What do I want? Billions & zillion & jillions of useful & unique morfs (unique as in none of that BigBoobs value -1 = TinyTitties value -1 bo-shett thas so common). Asymmetry fer everting. Squishy morfs (such as ass/ thigh flattenin' fer sittin' on a rigid seat, or... you know. Boobs :D ). Logical morf groupings; head morfs on head, divided by sculptin' & expression categories w/ left/ right subgroups fer the aforementioned asymmetry. Big-assed 1000 pg manual w/ animated gif previews of all the gajillion morfs. Add my vote fer JCMs. Scalable limbs (they wrecked that w/ V4 & I don' use newer Daz or any Poser figures). Hair transparency patches; brows, pits, crotch, chin/ chest on yr male fig. Dunno if is possible in a single fig, but I'd like to see dual-stage joint limits (i.e; "normal" limits + "contortionist" or "under strain" limits). Since ya mentioned yr aimin' fer Poser use, @ least basic Face Room compatibility, & figure scaling that don' bork the hands on the Fashion Model setting. Shoulder blades. Rib cage scaling. Near-surface bone detail morfs (joints, pelvis, ribcage, spine, etc). And everthin' everbody else said.

Well... ya did ask :D



WARNING!

This user has been known to swear. A LOT!


AmbientShade posted Mon, 31 July 2017 at 12:06 PM

wolf359 posted at 12:58PM Mon, 31 July 2017 - #4311068

Poser has to become the leading software again by having better figures.

SM does not share your opinion they clearly believe that the quality of the figures does not matter.

And the notion that some amazing third party figure will increase poser usage is wishful thinking at best

Particularly if it requires users to buy the latest version of poser just to access the new figure.

My new name for you is NaySayGuy.

The goal is to provide Poser users a set of figures that give more flexibility than what is currently available to them in regards to Poser's most recent capabilities without having to jump through hoops and learn import scripts and conversion utilities to do so. If that results in Poser gaining more users then that's great but that's not the main focus. If nobody was using Poser anymore then content wouldn't still be selling, vendors wouldn't still be making content for it, these forums and the SM forums would be completely silent and the software likely would have been sold off to some other developer by now. Clearly that's not the case.



EClark1849 posted Mon, 31 July 2017 at 12:24 PM

Boni posted at 12:21PM Mon, 31 July 2017 - #4310072

I would like to see figures with a neutral/generic starting point. A shape that is decent (out of the box) and can be easily transformed. Anatomically realistic faces. 😉

Just out of curiosity, would you still be against a figure if in it's default state it was as ugly as Alyson2, but had more morphs that looked like Anastasia? I always wondered if Anastasia could have caught on more if Blackhearted had made more morphs for her than the two he did.


TheRook posted Mon, 31 July 2017 at 4:34 PM

It's been a while since I posted (decades?) but I really am hoping to see this come to fruition and am therefore motivated to do so.

I'll tell you that there are really only two things for most poser users to adopt the figures and use them: Realistic bending and an aesthetically pleasing default shape. In that order and really that's it. Everything on top of that is gravy. Seriously looking at the issue, how many times do both of those things happen? From the looks of what you have done already you've definitely got the well made figures part done. Based on everything else I've seen, the realistic bending is likely as well. Those two factors would make a terrific start and get everyone on board for what comes after.

Let's face it- an awful lot of poser/daz users never move the dials one iota when doing a render. A large number of people don't have the imagination to see past a default shape they perceive as unattractive. Although it's better than before, realistic bending is still hard to come by.

Lastly, we really need another native male poser figure. For reasons that have been in the forums many, many times, people prefer female figures. For people who work in more illustrative areas, that really is a disadvantage. I like Dusk and Dawn just fine, and I didn't think Rex and Roxie were so bad. Seeing what you have coming along already is a real addition to the toolbox however. Very exciting!

Morphs and clothing will be necessary, but if the default figures are good, it will happen.

I spent a year teaching myself modeling and figure making so I could make a couple of animals I needed for a image. It's tough! So, your work towards this end is appreciated. Looking forward to see Venus and Orion in the runtime.


shedofjoy posted Mon, 31 July 2017 at 8:23 PM

I have to agree with Wolf359, It does seam that SM are not taking this seriously, This is a shame and they need to wake up and pull their trousers up.

Getting old and still making "art" without soiling myself, now that's success.


-Timberwolf- posted Tue, 01 August 2017 at 5:45 AM

shedofjoy posted at 12:41PM Tue, 01 August 2017 - #4311117

I have to agree with Wolf359, It does seam that SM are not taking this seriously, This is a shame and they need to wake up and pull their trousers up.

OMG: how stubborn can a company be? Is that realy their opinion? If yes, SM realy needs to wake up.


Boni posted Tue, 01 August 2017 at 6:12 AM

Ok, guys ... let's be constructive about these figures and not trash SM. This is your first warning. I know it's just a comment, but it can get out of hand. Let's help Ambientshade out here, ok? He's got a great couple of figures here. I've seen what they can do and you won't be disappointed, IMHO.

Boni



"Be Hero to Yourself" -- Peter Tork


DCArt posted Tue, 01 August 2017 at 9:34 PM

Boni posted at 10:33PM Tue, 01 August 2017 - #4311129

Ok, guys ... let's be constructive about these figures and not trash SM. This is your first warning. I know it's just a comment, but it can get out of hand. Let's help Ambientshade out here, ok? He's got a great couple of figures here. I've seen what they can do and you won't be disappointed, IMHO.

Seconded. Yes they are great figures. Will NOT be disappointed. Nope. Nope.



DCArt posted Wed, 02 August 2017 at 9:33 AM

wolf359 posted at 10:27AM Wed, 02 August 2017 - #4311215

As a Genesis Content creator myself ,the feeling of liberation that comes from not pitifully begging into a vacuum for others to create for you, is quite satisfying.

There are people of all skill levels in the Poser community. Some people are quite satisfied with creating renders and Poser gives them the opportunity to create 3D art that they may have otherwise been unable to do. Other people like creating their own stuff.

Content creation isn't easy ... and the tools to create it can sometimes be a significant investment. To downplay the former group of people as being "pitiful beggers" makes it seem like it's easy, and everyone has the means and the ability to do it. That, of course, is not true.



tonyvilters posted Wed, 02 August 2017 at 9:45 AM

Hi AmbientShade.

You ask "any feature?"

There is one major issue I would ask to "any" creator and it is as simple as it is complicated.

HAVE it PROPERLY beta tested. NOT by vendors who have other things on their minds, but by people that are technically in the know.

Too often we see figures released with technical problems. And they start at the base: The obj file. It is a waist of time to start rigging, or even to start creating morphs, before the obj file has been turned upside down and inside out by people that live and sleep with obj files.

Mostly, some f us get the figures too late, too deep in the process. And then we report what we see, but it is too late. Too much work has been invested in rigging and morphs to change/repair the obj.

Tja, and then you have some of the results we have seen lately.

Beta testing should start as from the first vertices. It is simply impossible for a creator to see it all.

Best regards, Tony


Boni posted Thu, 03 August 2017 at 6:33 AM

This is not constructive and software bashing. Plain and simple, I have deleted specific posts and informed the members of the infraction.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni posted Thu, 03 August 2017 at 6:48 AM

Please continue to help AmbientShade with his excellent figures.

Boni



"Be Hero to Yourself" -- Peter Tork


Khai-J-Bach posted Thu, 03 August 2017 at 11:36 AM

Hmm thinking about it, a sim dummy.

Same figure as to rigging and proportions etc, minimal detail.

EG. Nipples. Trying to cloth sim over those drives up sim time... For something that is hidden....

A simple dummy version to use, sim with and swap our for the hero figure....



RorrKonn posted Thu, 03 August 2017 at 12:37 PM

Deecey posted at 1:36PM Thu, 03 August 2017 - #4311179

Boni posted at 10:33PM Tue, 01 August 2017 - #4311129

Ok, guys ... let's be constructive about these figures and not trash SM. This is your first warning. I know it's just a comment, but it can get out of hand. Let's help Ambientshade out here, ok? He's got a great couple of figures here. I've seen what they can do and you won't be disappointed, IMHO.

Seconded. Yes they are great figures. Will NOT be disappointed. Nope. Nope.

how about a youtube of her bending or at least some .jpg bends

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade posted Thu, 03 August 2017 at 12:51 PM

@RorrKonn - you can see a couple new shots of venus at my tumblr page, linked in my signature. I'll be posting a lot more of them soon, both here and at SM forums, I just have some things I gotta finish up with the riggging.

@Khai - I intend on having things like nipples smooth by default. It's just easier to texture features like that when you can see where to aim the brush.



RorrKonn posted Thu, 03 August 2017 at 5:49 PM

Do they work in pro 14 ? How much $$$ are they ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade posted Thu, 03 August 2017 at 8:29 PM

RorrKonn posted at 9:26PM Thu, 03 August 2017 - #4311351

Do they work in pro 14 ? How much $$$ are they ?

I haven't determined a price point yet, I'll think more on that when they're closer to being finished. This thread was mainly intended to get an idea of what people would like to see in Poser figures, not specifically about mine.

They're Poser 11 only. I was going to make them Poser 10 compatible and I may still try to figure out some way of doing that but HD morphing doesn't work in Poser 10.

Poser 11 and 11 pro are on sale until the 10th tho, Can upgrade pretty cheap.



RorrKonn posted Fri, 04 August 2017 at 12:09 AM

AmbientShade posted at 12:43AM Fri, 04 August 2017 - #4311358

RorrKonn posted at 9:26PM Thu, 03 August 2017 - #4311351

Do they work in pro 14 ? How much $$$ are they ?

I haven't determined a price point yet, I'll think more on that when they're closer to being finished. This thread was mainly intended to get an idea of what people would like to see in Poser figures, not specifically about mine.

They're Poser 11 only. I was going to make them Poser 10 compatible and I may still try to figure out some way of doing that but HD morphing doesn't work in Poser 10.

Poser 11 and 11 pro are on sale until the 10th tho, Can upgrade pretty cheap.

We just watched the movie King Arthur: Legend of the Sword .wicked movie.

If I get 11 or not I can still load your meshes in C4D.

Not saying or suggesting what you should do. I wouldn't bother with backwards compatibility on a advanced characters. My game characters probably be simple enough for Poser 1. If there not dishing out for a upgrade then there probably not your customers anyways.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


FightingWolf posted Sat, 05 August 2017 at 8:34 PM

infinity10 posted at 8:06PM Sat, 05 August 2017 - #4310066

I would go for true Japanese Anime Style figures such as those seen in the MikuMikuDance universe, with the same animation capability, if not better.

Totally agree. You would think that they would have tried to really put a lot into the creation of a good anime character with a good supply of anime style clothing, hair and skin textures. Until then I'll just keep morphing the mess out of my Aiko 3, 4,5,6 characters lol. I personally think some awesome over the top anime clothing would be a breath of fresh air and a break what we normally with 3D clothing available for Poser.



EClark1849 posted Sun, 06 August 2017 at 3:17 AM

I have to say, I've finally seen both Orion and Venus and I'm impressed as hell. Good job so far, Shade. I hope you're planning to have different ethnic morphs and body types for these figures. I need variety, and preferably something more than just a white girl or guy with a different skin tone. I'm not asking, nor do I want the morphs to be built in. I'm willing to shell out for it. 🙂


AmbientShade posted Sun, 06 August 2017 at 11:58 AM

Thanks, glad you like them so far.

Yes there will be plenty of morphs. I intend on doing add-on characters and a lot of that will include various ethnicities and age ranges.



RorrKonn posted Mon, 07 August 2017 at 1:58 AM

How about some renders :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Kazam561 posted Thu, 31 August 2017 at 8:30 PM

Renders would be very nice :)

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Boni posted Sun, 03 September 2017 at 10:32 AM

Shane ... perhaps some renders ... even untextured would pique some more interest. We are a visually driven group here. 😉

Boni



"Be Hero to Yourself" -- Peter Tork


Kazam561 posted Sun, 03 September 2017 at 7:21 PM

Ah, some fine renders at your tumbler page :) Also thanks for the youtube developer vids.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


moogal posted Sat, 23 September 2017 at 5:53 PM

-Timberwolf- posted at 6:39PM Sat, 23 September 2017 - #4310516

Two of the real good things put into Poser were the morph brush and the dependency editor, for mostly that reason. Quick fix of poke throughs and add those to a master parameter.

But when you think of how well known and longstanding the poke through issue is, it always seemed strange to see it persist version after version. I don't know why it isn't fixed at render time, because then the meshes themselves would not need be adjusted manually. It seems like a z-sort could be used to check if polygons of a mesh that is mostly behind another item are intersecting and then those areas just would not be visible. I mean clothing goes over the figure, and it should be easy to determine where the clothing ends. Then the program could force the z order of poly rendering so that skin was never rendered in front of the clothing.
I suggested a type of hybrid clothing several versions ago. I can't recall the specifics, but it was similar to conforming clothing in that it was still a rigged figure, but similar to dynamic clothing in that the distance from the figure was maintained per frame. But these are the types of longstanding issues that led to my skipping the last release. I know the problems I have with Poser for years running, and instead of seeing them fixed/addressed, even if in novel ways, there are always a few new bullet points that add to the program's complexity yet the old problems still persist. Why can't they make a T-shape cage to project the soft body map onto existing figures for example? Why is it so hard to reuse texture maps/weighting etc. across different topologies but which do have similar shapes?


-Timberwolf- posted Sun, 24 September 2017 at 4:20 AM

moogal posted at 11:17AM Sun, 24 September 2017 - #4314718

-Timberwolf- posted at 6:39PM Sat, 23 September 2017 - #4310516

Two of the real good things put into Poser were the morph brush and the dependency editor, for mostly that reason. Quick fix of poke throughs and add those to a master parameter.

But when you think of how well known and longstanding the poke through issue is, it always seemed strange to see it persist version after version. I don't know why it isn't fixed at render time, because then the meshes themselves would not need be adjusted manually. It seems like a z-sort could be used to check if polygons of a mesh that is mostly behind another item are intersecting and then those areas just would not be visible. I mean clothing goes over the figure, and it should be easy to determine where the clothing ends. Then the program could force the z order of poly rendering so that skin was never rendered in front of the clothing.
I suggested a type of hybrid clothing several versions ago. I can't recall the specifics, but it was similar to conforming clothing in that it was still a rigged figure, but similar to dynamic clothing in that the distance from the figure was maintained per frame. But these are the types of longstanding issues that led to my skipping the last release. I know the problems I have with Poser for years running, and instead of seeing them fixed/addressed, even if in novel ways, there are always a few new bullet points that add to the program's complexity yet the old problems still persist. Why can't they make a T-shape cage to project the soft body map onto existing figures for example? Why is it so hard to reuse texture maps/weighting etc. across different topologies but which do have similar shapes?

I just tried to be constructive and positive here. I am for sure not the right person to to be that Poser-defender. ;-)


Kazam561 posted Sun, 24 September 2017 at 9:26 AM

I imagine there is some issue with worrying about copy right and licensing on some of those fixes. It would seem Poser would have to have a sort of open source license figure rig with those features including an optional use of a set of generic fitting magnets that could be easily adapted to different characters. That kind of goes back to licensing worries and problems for different figures. The fitting room fixes some poke through issues, but depending on the poses that can change.

On a side note, the new Blender eevee engine looks really nice and could replace ray trace preview renders as well as be used for very quick animation test renders of high quality. It's amazingly fast. It's still in development but progress on it is going quickly.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


jondevitt posted Sat, 07 October 2017 at 5:02 AM

I wish that Smith Micro and Daz3D could combine their talents so that G8 (or whatever) is built right into Poser. Let's face it, Poser allows greater control over many different parameters that Daz Studio doesn't match, but Daz3D make far superior figures. Combine the two in one package, throw in a decent particles system, and you'd have one killer app for 2018.


Kazam561 posted Sat, 07 October 2017 at 11:06 AM

It would be nice if they would make up again and offer easy use in poser. Importing can be done but it's just so much trouble versus having content that's easy to load. That said a good open source figure that could easily be used by both software programs would be great.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


moogal posted Sat, 07 October 2017 at 5:40 PM

Kazam561 posted at 6:39PM Sat, 07 October 2017 - #4315517

It would be nice if they would make up again and offer easy use in poser. Importing can be done but it's just so much trouble versus having content that's easy to load. That said a good open source figure that could easily be used by both software programs would be great.

http://www.manuelbastioni.com/manuellab.php

http://www.makehuman.org/


RorrKonn posted Sat, 07 October 2017 at 11:42 PM

jondevitt posted at 12:42AM Sun, 08 October 2017 - #4315500

I wish that Smith Micro and Daz3D could combine their talents so that G8 (or whatever) is built right into Poser. Let's face it, Poser allows greater control over many different parameters that Daz Studio doesn't match, but Daz3D make far superior figures. Combine the two in one package, throw in a decent particles system, and you'd have one killer app for 2018.

It's called Blender ;)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


estherau posted Wed, 11 October 2017 at 5:57 PM

for my comic, a teen figure would be useful. Male figures are very useful as there aren't many. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Fri, 13 October 2017 at 8:41 AM

Also for a female figure I would like an underclothes morph for the female figure, that I would use to copy into the clothes, that would make clothing tops/shirts hang down from female figure's breasts instead of sticking underneath them and between them like a second skin.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ssgbryan posted Sat, 14 October 2017 at 12:24 AM Online Now!

jondevitt posted at 11:19PM Fri, 13 October 2017 - #4315500

I wish that Smith Micro and Daz3D could combine their talents so that G8 (or whatever) is built right into Poser. Let's face it, Poser allows greater control over many different parameters that Daz Studio doesn't match, but Daz3D make far superior figures. Combine the two in one package, throw in a decent particles system, and you'd have one killer app for 2018.

That won't happen. Daz changes the underlying tech in the figures too often. See: Tri-Ax weight mapping, as just one example.

SM would be on the hook for tech support for all eternity, but wouldn't make any money off of it.

"Far superior figures" is an opinion, not a fact. From my view, they are freakshows, afa body proportions.



MartinX posted Sat, 14 October 2017 at 1:50 PM

I don't know what you on about body proportions because every proportion aspect on those figures can be easily adjusted via many morph dials without breaking anything. Scaling and proportions on any body part can be easily change to your liking, so really, that is a poor argument. Those figures are designed to be easily changed to your liking. Maybe if you actually tried it you would see for yourself that your argument has no basis, and is opinion, not a fact.