Forum: Poser - OFFICIAL


Subject: What Poser needs is Posette 2018

Coleman opened this issue on Jul 20, 2017 · 168 posts


Coleman posted Thu, 20 July 2017 at 1:46 PM

No more time and money invested in all the addons. Just release the next Poser with a kickass Posette 2018. Invest all your Smith-Micro money into a solid versatile badass base Poser native female character... and that will save Poser.

Begin again where you ruled at first. Posette was the real first queen of content. She had bagillions of sites creating content for her. All before Vciki was ever born. Posette was the first character that started the whole content craze and excited genius content creators to push the boundaries inventing conforming clothing and revealing what deformers could really do.

Poser began with a focus about the 3d 'person' not all the bells and whistles.

I think that's where Poser should start again and I think this is the perfect time to do it.

That's my personal opinion.


Boni posted Thu, 20 July 2017 at 2:18 PM

I agree ... but we have a major problem ... Posette is licensed through Zygote who was DAZ's "Parent" company back then. Don't know what the ownership arrangements are. As for shape ... yes she has a fantastic shape. Of course joints, rigging, UV's, eyes and morphs as well as poly-count would all have to be modified. It was the "ownership" of the figures that (I'm guessing here) resulted in completely new figures with each subsequent release of Poser. There are a couple independent projects in the works at the moment that could bring great new figures into Poser, but I agree with the "add-on" issue.

Render On!!

Boni



"Be Hero to Yourself" -- Peter Tork


SamTherapy posted Fri, 21 July 2017 at 6:01 PM

Said it before and I'll say it again...

Get Blackhearted convinced it's worth his while to make the figure. Pay him anything, just get him on board. Whatever it costs, the results will be worth it.

Coppula eam se non posit acceptera jocularum.

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RorrKonn posted Sat, 22 July 2017 at 3:38 AM

Don't get me wrong BK's morphs are killer but can Blackheart even model a stick figure ? much less a Vicky .

No offence but Posette mesh is just a absolute disaster.

There might be 5 people on the planet earth that can model a Vicky.

If you want someone to make killer characters for Poser ,your on the wrong forums. maybe Autodesk ,zBrush forums or hire a 3D studio like ILM.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adzan posted Sat, 22 July 2017 at 7:59 AM

As Zygote who split off to become Daz3D made the Poser 4 female (Posette) aren't Victoria 4 and so in turn Genesis 3 and 8 her siblings.

So isn't Victoria 8 actually the 2017 Posette ?



SamTherapy posted Sat, 22 July 2017 at 8:05 AM

RorrKonn posted at 2:01PM Sat, 22 July 2017 - #4310411

Don't get me wrong BK's morphs are killer but can Blackheart even model a stick figure ? much less a Vicky .

No offence but Posette mesh is just a absolute disaster.

There might be 5 people on the planet earth that can model a Vicky.

If you want someone to make killer characters for Poser ,your on the wrong forums. maybe Autodesk ,zBrush forums or hire a 3D studio like ILM.

Considering Gabe made a lot of stuff for the characters he created, I think it's safe to say, yes he knows a thing or two about modelling. As for Posette's mesh, whatever that is like is irrelevant; we're talking about creating a new figure for Poser here, not modifying or adapting an existing one.
No doubt there are plenty of skilled modellers at the places you mention but do they even care about creating a figure for Poser? We ain't on the wrong forums to discuss the matter anyhow, this being the Poser forum.

Coppula eam se non posit acceptera jocularum.

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wolf359 posted Sat, 22 July 2017 at 8:43 AM

"No more time and money invested in all the addons. Just release the next Poser with a kickass Posette 2018. Invest all your Smith-Micro money into a solid versatile badass base Poser native female character... and that will save Poser"

You poser people should consider a kickstarter,patreon, or GoFundMe campaign to hire a professional modelor to make your new Girl

Or be patient and wait for Project E I am given to understand its back on again for release.



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adh3d posted Sat, 22 July 2017 at 9:59 AM

RorrKonn posted at 10:55AM Sat, 22 July 2017 - #4310411

Don't get me wrong BK's morphs are killer but can Blackheart even model a stick figure ? much less a Vicky .

No offence but Posette mesh is just a absolute disaster.

There might be 5 people on the planet earth that can model a Vicky.

If you want someone to make killer characters for Poser ,your on the wrong forums. maybe Autodesk ,zBrush forums or hire a 3D studio like ILM.

For love of God, there are hundreds of people in this planet, not thousands, with good software and the apropiate time, that can get a much better vicky model for Poser,in fact, the last Poser vicky was not a great model with great marketing, just take a look to cgtalk or other similar forum or gallery, the problem is if they want to do it.

I think sometimes people are a little blind with some 3d models.



adh3d website


wolf359 posted Sat, 22 July 2017 at 10:13 AM

just take a look to cgtalk or other similar forum or gallery, the problem is if they want to do it.

They would want to do it if the commission paid enough.

Raise about $15 - $20,000 on kickstarter and post the the gig on Artsation or CG society and someone will take the job. Or... be patient and wait for "Project E" or Ambient Shades new poser figures to be released.



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YouTube Channel



RorrKonn posted Sat, 22 July 2017 at 1:10 PM

No doubt there's cool morphs n stuff on BlackHearted store ,but I don't see any characters ,So I don't know if BH can make characters.

I see a lot of characters at Sixus1 store. I know Sixus1 can make Poser Character in a time manner.Sixus1 even made Scarlet Maybe if Poserverse would have been a lot better at getting behind Sixus1 and ironing out the kinks...

Maybe a 100 can make characters closer to a game mesh but to make a good 100% quad SubD mesh is a mad skill that very few have. Ya You need the tools that anyone can buy but you can't buy the skill.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade posted Sat, 22 July 2017 at 2:42 PM

Pretty sure if Blackhearted wanted to make his own figure he's quite capable of doing so. He's demonstrated multiple times that he understands anatomy and he can model. Not having his own figures in the store doesn't mean he's incapable of creating one.

Sixus1 doesn't even release support content for Scarlet anymore, and hasn't for at least a year or more now. Not on this site anyway. Which seems to be a common issue with most people that try making their own figures. They stop supporting them after a relatively short time, if at all, likely due to not getting the return or interest in it that they were expecting. A big part of making a successful figure - or anything else really - is marketing and publicity. Take Ero's PE for example - he had a pretty large fan base for his figure before she's anywhere near being ready for release, because he's put a lot of time into doing his own renders of her and posting them on various sites, as well as using custom versions of her in his comics. That's marketing. And because he's using her in his own comics, that's marketing he's getting paid to produce.



EClark1849 posted Sat, 22 July 2017 at 2:56 PM

AmbientShade posted at 2:48PM Sat, 22 July 2017 - #4310455

Pretty sure if Blackhearted wanted to make his own figure he's quite capable of doing so. He's demonstrated multiple times that he understands anatomy and he can model. Not having his own figures in the store doesn't mean he's incapable of creating one.

Sixus1 doesn't even release support content for Scarlet anymore, and hasn't for at least a year or more now. Not on this site anyway. Which seems to be a common issue with most people that try making their own figures. They stop supporting them after a relatively short time, if at all, likely due to not getting the return or interest in it that they were expecting. A big part of making a successful figure - or anything else really - is marketing and publicity. Take Ero's PE for example - he had a pretty large fan base for his figure before she's anywhere near being ready for release, because he's put a lot of time into doing his own renders of her and posting them on various sites, as well as using custom versions of her in his comics. That's marketing. And because he's using her in his own comics, that's marketing he's getting paid to produce.

After the drubbing he took on this very forum after his release of Scarlet, I think Sixus1 has decided to forego anything else to do with Poser. I saw where he had moved his store to CGBytes, and while there does still seem to be some of his older Poser content still there, I've also learn that he's now a vendor at DAZ creating for Studio. I'm getting to the point where I don't believe it's DAZ splitting Poser community as much as it is some of the users.


AmbientShade posted Sat, 22 July 2017 at 3:14 PM

EClark1849 posted at 4:11PM Sat, 22 July 2017 - #4310456

After the drubbing he took on this very forum after his release of Scarlet, I think Sixus1 has decided to forego anything else to do with Poser. I saw where he had moved his store to CGBytes, and while there does still seem to be some of his older Poser content still there, I've also learn that he's now a vendor at DAZ creating for Studio. I'm getting to the point where I don't believe it's DAZ splitting Poser community as much as it is some of the users.

Yes, true. A lot of people are particularly brutal in their critiques. I think some of that is deliberate, and it's not always poser users that do it. But then they complain that Poser isn't getting more content, while ripping apart the content that it does get to such a degree that it discourages a lot of other people who are otherwise quite capable, from bothering. Not to say that any and all content should be accepted or that honest critiques should be discouraged, but there's a line between helpful and hurtful. But there's a lot of factors that contribute to all of it.



-Timberwolf- posted Sat, 22 July 2017 at 3:31 PM

Hire Erogenesis and all will be good. Look into the future, not into the past. No more Posette, no more V4, please. These constant Poser nostalgic attitudes are killing Poser.


RorrKonn posted Sat, 22 July 2017 at 9:00 PM

probably can and good intentions and all are fine and I encourage them but until it's done it don't really count. So until you have done it ,it don't count.

Ya Poserverse has tour it's self a part in a a lot of different ways. if we took Sixus1 Scarlet n got Bleackhearted to make some morphs n Joe public to rig her ,ya know we would have a wicked mesh.

After I saw Dawn not even come close to Vicky popularaty and Scarlet get crucified ,I lost any interest in makeing Poser Characters.I'll always be a Sixus1 fan.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


EClark1849 posted Sat, 22 July 2017 at 11:05 PM

RorrKonn posted at 11:03PM Sat, 22 July 2017 - #4310484

probably can and good intentions and all are fine and I encourage them but until it's done it don't really count. So until you have done it ,it don't count.

Ya Poserverse has tour it's self a part in a a lot of different ways. if we took Sixus1 Scarlet n got Bleackhearted to make some morphs n Joe public to rig her ,ya know we would have a wicked mesh.

After I saw Dawn not even come close to Vicky popularaty and Scarlet get crucified ,I lost any interest in makeing Poser Characters.I'll always be a Sixus1 fan.

Everybody keeps talking about V4 popularity, but you do know it took her quite a while to catch on you know? V3 was the queen for quite a while before V4 became the reigning queen.


Kalypso posted Sat, 22 July 2017 at 11:38 PM Site Admin

I miss Anton. His Apollo was way ahead of its time. Too bad he's also lost interest . . . I'm not holding my breath for Project E this time, it's been several years now and I just don't see it happening. Of course I will gladly eat crow and buy her if she comes out :)


Coleman posted Sun, 23 July 2017 at 12:06 AM

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.


RorrKonn posted Sun, 23 July 2017 at 12:23 AM

Coleman posted at 1:20AM Sun, 23 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

Well it's a great thought and I get exactly what ya saying and where your coming from but it's all ready been done her names Dawn. she has a small Poser following but nothing like Vicky had or does.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Sun, 23 July 2017 at 12:24 AM

EClark1849 posted at 1:23AM Sun, 23 July 2017 - #4310492

RorrKonn posted at 11:03PM Sat, 22 July 2017 - #4310484

probably can and good intentions and all are fine and I encourage them but until it's done it don't really count. So until you have done it ,it don't count.

Ya Poserverse has tour it's self a part in a a lot of different ways. if we took Sixus1 Scarlet n got Bleackhearted to make some morphs n Joe public to rig her ,ya know we would have a wicked mesh.

After I saw Dawn not even come close to Vicky popularaty and Scarlet get crucified ,I lost any interest in makeing Poser Characters.I'll always be a Sixus1 fan.

Everybody keeps talking about V4 popularity, but you do know it took her quite a while to catch on you know? V3 was the queen for quite a while before V4 became the reigning queen.

I didn't say V4 I always just said Vicky ;)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


EClark1849 posted Sun, 23 July 2017 at 12:38 AM

Coleman posted at 12:30AM Sun, 23 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

With all due respect, Coleman, a new figure isn't going to fix anything for Poser. Not everyone needs a realistic figure that bends "naturally". I don't care if it walked and talked on it's own, not everyone would adopt it. Poser, unlike DS, can't just give out the software for free in order to get the figure in everyone's hands. There's no vendor support for the figure. Vendors follow the money so they're going to wait to see how well the figure catches on, which of course, is exactly what they did with Genesis and for that matter V4 when they first came out. I just don't share that vision.


EClark1849 posted Sun, 23 July 2017 at 12:40 AM

RorrKonn posted at 12:39AM Sun, 23 July 2017 - #4310498

EClark1849 posted at 1:23AM Sun, 23 July 2017 - #4310492

RorrKonn posted at 11:03PM Sat, 22 July 2017 - #4310484

probably can and good intentions and all are fine and I encourage them but until it's done it don't really count. So until you have done it ,it don't count.

Ya Poserverse has tour it's self a part in a a lot of different ways. if we took Sixus1 Scarlet n got Bleackhearted to make some morphs n Joe public to rig her ,ya know we would have a wicked mesh.

After I saw Dawn not even come close to Vicky popularaty and Scarlet get crucified ,I lost any interest in makeing Poser Characters.I'll always be a Sixus1 fan.

Everybody keeps talking about V4 popularity, but you do know it took her quite a while to catch on you know? V3 was the queen for quite a while before V4 became the reigning queen.

I didn't say V4 I always just said Vicky ;)

You're splitting hairs. 😃


ssgbryan posted Sun, 23 July 2017 at 12:52 AM

EClark1849 posted at 11:51PM Sat, 22 July 2017 - #4310492

Everybody keeps talking about V4 popularity, but you do know it took her quite a while to catch on you know? V3 was the queen for quite a while before V4 became the reigning queen.

No it didn't.

New V3 content disappeared across every storefront in less than 30 days.



EClark1849 posted Sun, 23 July 2017 at 1:08 AM

ssgbryan posted at 1:04AM Sun, 23 July 2017 - #4310503

EClark1849 posted at 11:51PM Sat, 22 July 2017 - #4310492

Everybody keeps talking about V4 popularity, but you do know it took her quite a while to catch on you know? V3 was the queen for quite a while before V4 became the reigning queen.

No it didn't.

New V3 content disappeared across every storefront in less than 30 days.

Can't say my memory is as clear as yours. I recall finding and buying v3 clothes months after V4 was out. I was doing my Android webcomic at the time and had to buy clothing for both V4 and V3. I will say that most if not all of that clothing was bought someplace other than DAZ.


ssgbryan posted Sun, 23 July 2017 at 1:11 AM

Coleman posted at 11:55PM Sat, 22 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

What is your plan for getting the vendors on board - that is more important than how well the figure bends.

What is your plan for getting the vendors to learn ANY feature that has been added to Poser since version 7.

Most vendors have made it pretty clear that they are NOT going to support any Non-DAZ figure, nor are they going to learn any post-Poser 7 feature.

OTOH, it was vendor intransigence that brought a number of new features to Poser.

Since I have Poser Pro, I can add new features to legacy figures - I don't need vendors as much as they need me.

Since I have the fitting room - I can move conforming outfits from 1 figure to another in 60 or so seconds - I don't need vendors as much as they need me.

Since I have the Cloth room - I can move dynamic clothing from 1 figure to another in 60 seconds - I don't need vendors as much as they need me.

I have the Hair Control System - so I can move hair from 1 figure to another - I don't need vendors as much as they need me.

I have Texture Transformer - so I can move skins from 1 figure to another - I don't need vendors as much as they need me.

The only thing I need a vendor for is shoes. For that, I do need vendors (or I can get serious about PhilC's Shoe Last product).

And here is the thing - converting any of these things is really, really easy.

Too many people here conflate Poser Vendor support with Poser support.



AmbientShade posted Sun, 23 July 2017 at 1:34 AM

Coleman posted at 2:28AM Sun, 23 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

In order to create a truly revolutionary figure for Poser, development funds have to first be spent on fixing some long-standing issues that Poser has that prevent such a figure from being created. Some of those issues are bugs, others are just carry overs from its original inception. Once that's taken care of, more funds would then be needed to add in additional features to complete the development of said figure. You have to build the app before you can build the figure to go in the app. Until then, Poser is capable of creating a figure that is much better than those that are currently available for it, but it's not going to be leaps and bounds ahead of its predecessors until Poser itself is fixed and then updated to handle more modern technology. And that takes development funds.

There are also outside factors that limit what a Poser figure can do. The figure has to be designed in a way that appeals to the end users and also doesn't turn off content creators. A figure loaded to the gills with jcms is not going to get a lot of vendor support - unless or until Poser has a way of minimizing or eliminating the hassle that jcms create for content vendors - and no, 'copy morphs' doesn't cut it. The same with weight maps and bones. A fully weightmapped figure doesn't need jcms if the geometry is designed correctly - but it does need additional bones, and content vendors don't like having to deal with extra bones, so we're stuck with the typical skeletal hierarchy that most poser figures have, which is also extremely limiting and usually requires jcms, even with weightmaps. So Poser is capable of producing a fully realistic figure in its current state, but that doesn't mean content artists are willing to support it.



RorrKonn posted Sun, 23 July 2017 at 2:56 AM

Well actually Poser just been collecting free technology n putting it in Poser like Pixars SubDs n Blenders render engine. Poser alt to put Blenders rigs n every other thing in Poser to help the Characters.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- posted Sun, 23 July 2017 at 4:55 AM

RorrKonn posted at 11:54AM Sun, 23 July 2017 - #4310511

Well actually Poser just been collecting free technology n putting it in Poser like Pixars SubDs n Blenders render engine. Poser alt to put Blenders rigs n every other thing in Poser to help the Characters.

Haha yes, collecting free stuff and sell it in an 500$ app.


-Timberwolf- posted Sun, 23 July 2017 at 4:55 AM

RorrKonn posted at 11:54AM Sun, 23 July 2017 - #4310511

Well actually Poser just been collecting free technology n putting it in Poser like Pixars SubDs n Blenders render engine. Poser alt to put Blenders rigs n every other thing in Poser to help the Characters.

Haha yes, collecting free stuff and sell it in an 500$ app.


SamTherapy posted Sun, 23 July 2017 at 8:18 AM

This is a guess - and I don't presume to speak for the OP - but I think the intent was "How about making a figure that comes with morphs, clothes and hair, and doesn't look like a bag of smashed crabs".

Poser native figures have a tradition of either playing fast and loose with basic anatomical proportions, having next to no included morphs or looking homely at best, to truly, hideously frightening at worst.

Even with the existing technology, surely it's not too much to ask SM to bundle a decent figure with the software.

Coppula eam se non posit acceptera jocularum.

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RorrKonn posted Sun, 23 July 2017 at 12:35 PM

SamTherapy posted at 1:26PM Sun, 23 July 2017 - #4310527

This is a guess - and I don't presume to speak for the OP - but I think the intent was "How about making a figure that comes with morphs, clothes and hair, and doesn't look like a bag of smashed crabs".

Poser native figures have a tradition of either playing fast and loose with basic anatomical proportions, having next to no included morphs or looking homely at best, to truly, hideously frightening at worst.

Even with the existing technology, surely it's not too much to ask SM to bundle a decent figure with the software.

I only have Poser Pro 14 but Roxxie was a nice character with a good start . I don't have the newest character but I'm sure she's a descent mesh and I'm told she's open source so we could modify n share. So it seems Poser is trying to give us nice characters.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ssgbryan posted Sun, 23 July 2017 at 3:23 PM

SamTherapy posted at 1:14PM Sun, 23 July 2017 - #4310527

This is a guess - and I don't presume to speak for the OP - but I think the intent was "How about making a figure that comes with morphs, clothes and hair, and doesn't look like a bag of smashed crabs".

Poser native figures have a tradition of either playing fast and loose with basic anatomical proportions, having next to no included morphs or looking homely at best, to truly, hideously frightening at worst.

Even with the existing technology, surely it's not too much to ask SM to bundle a decent figure with the software.

I much prefer the way SM is handling it - add new tech to the program and allow the end user to add that tech to the figure of their choice. Most of the complaints here about figures seem to be based on being aggressively unwilling to let go of a Poser 4 workflow (aka Load, Conform, Make Art). This kind of thinking as been holding Poser back for too long.

I use a modern version of Poser Pro (like most people here at 'Rosity), along with it's features, so these "problems" people on this thread talk about aren't really problems, if one uses the tools available to them.

As far as a new figure, I'll ask again.

What is your plan for getting legacy based vendors to learn ANY post-Poser 7 feature?

What is your plan for getting any vendor on board with a new figure? The legacy based vendors have made it clear that they WILL NOT learn any post-Poser 7 feature, nor will they support any non-DAZ figure. So what is your plan?

By embracing the features in the software, not the mesh It doesn't matter to me if they want to learn anything or not.

Furthermore, define "decent" figure.

My definition of a "decent" figure is a realistically sized, realistically proportioned figure. Poser has been reliably delivering them - and outside of Antonia, no one else has.

I also need a wide variety of ethnicities, and ages - I have gotten that in the past from SM. The only 3rd party that has managed that is V4 & that took over a decade (and dedicated vendors like Reciecup). Since V4, early 20's Caucasians make up over 95% of the figures released. Add in the fact that once you have purchased 3 or so characters from a vendor, you have purchased all of them, because they all look like they are closely related to each other. Which is another reason to not limit yourself to a single mesh.

This may be hard to grasp, but not everyone using Poser aspires to be a 3rd rate Gil Elvgren wannabe.

I see just as many SM figures in the real world as I do DAZ figures - the difference is the SM figures are used by large corporations in everyday situations, the other figures - not so much.



RorrKonn posted Mon, 24 July 2017 at 1:54 AM

Does Poser pro 11 have Game Dev in it ?

Why doesn't anyone ever talk about making game characters ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ssgbryan posted Mon, 24 July 2017 at 2:02 AM

RorrKonn posted at 1:00AM Mon, 24 July 2017 - #4310584

Does Poser pro 11 have Game Dev in it ?

Why doesn't anyone ever talk about making game characters ?

I believe it does.

I believe it is because our meshes (and textures) are much too heavy for game engines.



Kalypso posted Mon, 24 July 2017 at 2:15 AM Site Admin

I actually liked the whole G2 line of Poser figures. There was Koji and Kelvin and Olivia each very distinct and yet they could share clothes. The bends were horrific though but they should have improved those and brought them up to today's standards along with developing the face room into a sort of morph room for both face and body that would save presets instead of having a bloated figure with all its morphs. I remember spending a lot of time in the face room and coming up with all sorts of characters - I especially liked the caricature strength so we could go to extremes as well.


RorrKonn posted Mon, 24 July 2017 at 3:55 AM

ssgbryan posted at 4:49AM Mon, 24 July 2017 - #4310585

RorrKonn posted at 1:00AM Mon, 24 July 2017 - #4310584

Does Poser pro 11 have Game Dev in it ?

Why doesn't anyone ever talk about making game characters ?

I believe it does.

I believe it is because our meshes (and textures) are much too heavy for game engines.

Of Corse that's the first thought Poserdome would have. ;) I actually meant to make game meshes ,low polycount n lighter textures for Poser since we have a Game Dev. I've never seen game characters made for Poser. Just wondering why I've never seen game character since we have Game Dev.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- posted Mon, 24 July 2017 at 4:33 AM

Kalypso posted at 11:29AM Mon, 24 July 2017 - #4310587

I actually liked the whole G2 line of Poser figures. There was Koji and Kelvin and Olivia each very distinct and yet they could share clothes. The bends were horrific though but they should have improved those and brought them up to today's standards along with developing the face room into a sort of morph room for both face and body that would save presets instead of having a bloated figure with all its morphs. I remember spending a lot of time in the face room and coming up with all sorts of characters - I especially liked the caricature strength so we could go to extremes as well.

Yes, exactley. Those have been a good figure line base. With nowadays rigging and a good JCM set as part of a good Poser release ( , that could easily transfer figure's JCMs to clothes ;) ). That would be it.


AmbientShade posted Mon, 24 July 2017 at 5:16 AM

ssgbryan posted at 6:07AM Mon, 24 July 2017 - #4310556

What is your plan for getting legacy based vendors to learn ANY post-Poser 7 feature?

**What is your plan for getting any vendor on board with a new figure?

I already have some vendors interested in supporting my figures. At least Venus. Some are currently helping me beta test her and like what they see. Once her rigging is closer to completion I'll start looking for other vendors for content support. But I fully intend to do plenty of my own content support. A lot of vendors wait to see how well a figure does before they invest the time in making content that doesn't sell, because they've done it before and been burned. So that's completely understandable.

early 20's Caucasians make up over 95% of the figures released.

Because that's what sells the most, and vendors have bills to pay just like everybody else. It's just like with male content, there isn't as much of it because for most vendors it doesn't produce the same roi that the 'early 20s caucasian pin-up girls' does. So you have to rely more on vendors who make content that they want to make, and not so much content that they have to make to pay their bills. It bugs me too, cause that's really not the type of content I'm interested in. But that's also why I started making my own.



parkdalegardener posted Mon, 24 July 2017 at 6:34 AM

RorrKonn posted at 6:06AM Mon, 24 July 2017 - #4310590

ssgbryan posted at 4:49AM Mon, 24 July 2017 - #4310585

RorrKonn posted at 1:00AM Mon, 24 July 2017 - #4310584

Does Poser pro 11 have Game Dev in it ?

Why doesn't anyone ever talk about making game characters ?

I believe it does.

I believe it is because our meshes (and textures) are much too heavy for game engines.

Of Corse that's the first thought Poserdome would have. ;) I actually meant to make game meshes ,low polycount n lighter textures for Poser since we have a Game Dev. I've never seen game characters made for Poser. Just wondering why I've never seen game character since we have Game Dev.

The tools are in PP11 to make your low poly meshes with the clothing combined into the figure from your higher poly count meshes at the press of a button. There is no need to make specifically low poly figures with attached clothing and hair. FBX output at the push of a button.

RorrKonn you have been going on about game ready figures for years. Why not get PP11 on one of the many sales and try all the stuff you keep asking about. Direct output to Unity or Unreal. PBR texture maps that transfer to these and other game engines. Polygon decimation. Figure combining. If you put away a buck a month you could have bought the software on one of the many $50 sales by now.

I'm not picking on you. I say this because I see the same statements and questions, by the same people, day after day, year after year. What Poser needs is xxxxxxx. Then a bunch of folk going Poser has that already. Poser needs a new figure. So-and-so will save the day with their new figure when it is released is the reply.

Poser is just a tool. Nothing more. Nothing less. You check with the manufacturer before before you buy a tv or a stereo and decide if they have the features you want. Is it a smart tv? Does the stereo have a turntable? These are what I want. A smart tv that can be tied into my stereo so I can play albums that haven't made it to iTunes or whatever store and I don't have to buy a soundbar. With this in mind off I go to check manufacturers and prices. Then I make a purchase. Facebook, Twitter; and Instagram are bad places to go for a fair and honest review of anything. Graphic forums are not a lot different than them.



adzan posted Mon, 24 July 2017 at 9:10 AM

AmbientShade posted at 8:36AM Mon, 24 July 2017 - #4310592

ssgbryan posted at 6:07AM Mon, 24 July 2017 - #4310556

What is your plan for getting legacy based vendors to learn ANY post-Poser 7 feature?

**What is your plan for getting any vendor on board with a new figure?

I already have some vendors interested in supporting my figures. At least Venus. Some are currently helping me beta test her and like what they see. Once her rigging is closer to completion I'll start looking for other vendors for content support. But I fully intend to do plenty of my own content support. A lot of vendors wait to see how well a figure does before they invest the time in making content that doesn't sell, because they've done it before and been burned. So that's completely understandable.

early 20's Caucasians make up over 95% of the figures released.

Because that's what sells the most, and vendors have bills to pay just like everybody else. It's just like with male content, there isn't as much of it because for most vendors it doesn't produce the same roi that the 'early 20s caucasian pin-up girls' does. So you have to rely more on vendors who make content that they want to make, and not so much content that they have to make to pay their bills. It bugs me too, cause that's really not the type of content I'm interested in. But that's also why I started making my own.

Are vendors still making content using outdated methods?

I've kept up with most of the new releases in the Renderosity Poser store this year and from what I've seen a lot of the content is aimed at Poser 9 and above,

Most content now comes with mc6 material sets and not pz2 files, textures include specular/normal maps etc etc .. which use poser / cycles nodes and are set up to use both the firefly and superfly render engines.

The only time I see mention of Poser 6 is for items made for Victoria 4, which is understandable as she is outdated legacy content but even then the content artists include updated materials and renderer settings - as it provides them with extra customers who can use their content which hopefully means a little more money for the artist.

So I'm not seeing all these content artists who aren't updating their content to use the current technology offered by Poser, Perhaps I'm looking in the wrong store?



AmbientShade posted Mon, 24 July 2017 at 10:34 AM

I don't know. You'd have to ask someone who buys more content than I do. I think the only vendors still using Poser 6 workflows are those who are still making content for V4, since she works in Poser 6 her content needs to as well. But I haven't bought anything for V4 or M4 in a couple years now that I can remember. I'd imagine vendors supporting Dawn, Dusk, Pauline and other figures are making content that works in P9+ and that requires knowing the modern Poser workflow.



ssgbryan posted Mon, 24 July 2017 at 11:40 AM

adzan posted at 10:16AM Mon, 24 July 2017 - #4310601

Are vendors still making content using outdated methods?

I've kept up with most of the new releases in the Renderosity Poser store this year and from what I've seen a lot of the content is aimed at Poser 9 and above,

Most content now comes with mc6 material sets and not pz2 files, textures include specular/normal maps etc etc .. which use poser / cycles nodes and are set up to use both the firefly and superfly render engines.

The only time I see mention of Poser 6 is for items made for Victoria 4, which is understandable as she is outdated legacy content but even then the content artists include updated materials and renderer settings - as it provides them with extra customers who can use their content which hopefully means a little more money for the artist.

So I'm not seeing all these content artists who aren't updating their content to use the current technology offered by Poser, Perhaps I'm looking in the wrong store?

It's why I was talking about "legacy vendors" - they are still stuck in Oct 2007. Vendors that are building content for current figures build to Poser 9 conventions, there just aren't enough of them. I had a vendor tell me that they didn't have time to learn the features of Poser 9 while making their 1st (only) product for Dawn.

I'm still dealing with material .pz2s instead of material .mc6s (Even though the Rosity guidelines are that .mc6s are mandatory and the .pz2s are optional, and it's been that way for years). I suppose I should be thankful - at DAZ, I'll get "new" (legacy products from the former RDNA) stuff with .rsr files, because they are too lazy to update their legacy products.

It's one of the reason I tell everyone to invest in Netherworks' Batch Material Converter. I converted a 40Gb V4 Clothing pose subfolder from material .pz2 to .mc6 in 2 minutes.

Although, I would think that if vendors updated their legacy products, they could let newer customers know what they have made (The products would bounce back to the front of the store). Legacy versions of Poser aren't long for this world. The next version of OSX (this fall) will be the last version that supports 32-bit functions, and it is my understanding that MS is going the same way in Windows.

No need for backward compatibility if no one can actually run the program.



RorrKonn posted Mon, 24 July 2017 at 1:15 PM

parkdalegardener : I can make my own game character's easily it's SubDed characters I have difficulty with. I'll leave SubDed to AmbientShade.

I like the wild n crazy fantasy stuff that ya see in games ,I don't care for realism ,over the decades I've gotten more in to games n until gamdev Poser went the other way. who knows maybe the game path could recruit a lot of new Poser users.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Mon, 24 July 2017 at 8:00 PM

Oh come on ,no one thinks character like "THESE" wouldn't be fun to render ,animate or something ?

Don't think if Poser sold characters like these no one would buy theme for games ? there's pages after pages of game meshes at Unity store even daz has morphs 3d for game meshes.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


patorak3d posted Tue, 25 July 2017 at 2:24 PM

RorrKonn those figures are awesome! It would be tempting to make something like them for Poser.

 

 


wolf359 posted Wed, 26 July 2017 at 9:50 AM

Oh come on ,no one thinks character like "THESE" wouldn't be fun to render ,animate or something ?

They would be a nightmare to rig and they are purpose built, one off characters. most poser users would find them very limited I think.



My website

YouTube Channel



RorrKonn posted Wed, 26 July 2017 at 1:48 PM

Patorak3d : Looks like fun to me :)

Wolf359 : I don't know why you say a game mesh is a nightmare to rig. but talk about nightmares ,rigging cloths with different topology on to another's mesh that you can't adapted to purpose. Rigging my own meshes that I can adapted to any purpose is doable enough. patorak3d & I might be the only two to ever use them but as long as we have fun ,it's all good.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


patorak3d posted Thu, 27 July 2017 at 6:24 PM

RorrKonn : Let's do it!

For all of you making your own figures the only limitation Poser has in riggin' is that three parts can't touch. That being said, give your figures the rig they need AND give your figures the morphs they need. Nuff said...

 

 


RorrKonn posted Sun, 30 July 2017 at 5:26 PM

some of the models on sketchfab you can download ,but I'm wondering how safe it would be ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- posted Mon, 31 July 2017 at 12:54 PM

I bet, some V4 fans will freak out about, what Karina uploaded on a famous share cg website. Look out for Sasha-16.


RorrKonn posted Mon, 31 July 2017 at 8:26 PM

Well how safe is share cg ? I can open .zip I cannot open .rar .So any safe free .rars around ? If Karina did not have permission to do this then DAZ will have share cg take V4 down soon.

How safe would it be to down load meshes from sketchfab ?

I don't like viruses n all

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AetherDream posted Mon, 31 July 2017 at 8:56 PM

EClark1849 posted at 8:55PM Mon, 31 July 2017 - #4310500

Coleman posted at 12:30AM Sun, 23 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

With all due respect, Coleman, a new figure isn't going to fix anything for Poser. Not everyone needs a realistic figure that bends "naturally". I don't care if it walked and talked on it's own, not everyone would adopt it. Poser, unlike DS, can't just give out the software for free in order to get the figure in everyone's hands. There's no vendor support for the figure. Vendors follow the money so they're going to wait to see how well the figure catches on, which of course, is exactly what they did with Genesis and for that matter V4 when they first came out. I just don't share that vision.

And I think this is the main point that keeps Poser figures from catching on, vendor support and massive amounts of content by the software provider. SM needs to throw itself wholeheartedly into the content business for a Poser figure to gain a real market foothold.

"People who attempt define what art is or is not, are not artists"---Luminescence


ssgbryan posted Tue, 01 August 2017 at 11:47 PM

AetherDream posted at 8:19PM Tue, 01 August 2017 - #4311119

<>

With all due respect, Coleman, a new figure isn't going to fix anything for Poser. Not everyone needs a realistic figure that bends "naturally". I don't care if it walked and talked on it's own, not everyone would adopt it. Poser, unlike DS, can't just give out the software for free in order to get the figure in everyone's hands. There's no vendor support for the figure. Vendors follow the money so they're going to wait to see how well the figure catches on, which of course, is exactly what they did with Genesis and for that matter V4 when they first came out. I just don't share that vision.

And I think this is the main point that keeps Poser figures from catching on, vendor support and massive amounts of content by the software provider. SM needs to throw itself wholeheartedly into the content business for a Poser figure to gain a real market foothold.

A new figure is like Communism - it's a red herring.

Let's just say that Poser 12 comes with a male and female figure (Figure X & Y) that does everything everyone here thinks it should (ignore the fact that some of these things are either subjective and/or mutually exclusive).

How is this going to increase sales of Poser?

The DS community isn't going to embrace it. Most aren't going to have the knowledge of how to move their DS native content to Poser and won't be willing to flush their investment.

The Poser enduser isn't going to care - a new SM figure isn't going to make a difference to their buying matrix - we are concerned about what new tools are added or if long-standing issues are finally addressed (Like the Hair room - the new team seems to be on board with the fact that the tools and the interface need to be fixed. Yay!!!)

And there is the little matter of Project E....... I believe she is going to be the figure that finally gets the Poser community to say Vicky who?

For the sake of argument, lets say the Poser enduser community embraces Figure X - no one here has yet to explain how a vendor will know this.

Furthermore, let's say that the vendors makes a few items for Figure X (new, or conversions of their best selling items for V4).

That doesn't mean we endusers are going to rush to buy those items. I have the Poser Pro prefitter - it's free. Currently, it can move V4 content to Pauline, Dawn, Miki 4, & Roxie. Support for Project E and DAZ's g figures is in the works (which means I'll be able to move all of Willmap's normal clothing for the g figures to other figures - Score!).

It doesn't matter to current Poser users if Figure X is supported by vendors - most conversion actions are 1 or 2 clicks. That means that our bloated V4 runtimes can provide all of the necessary hair, clothing, and textures - If I am buying a new impractical armor outfit, it has to be better than what is already available in the store for all of the current figures. Rut-Roh.....

In 2017, Poser users don't need to replace their digital Barbie's wardrobe every time a new figure comes out. That is kinda important when I need everybody in the same uniform (V4 Courageous & M4 Valiant, for instance) or I need enough different clothing for a dozen or so characters.

I've been in the Poserverse since 2004 - I've been hearing the exact same thing over and over since then - We need a New Figure! Poser is dying! (with absolutely no evidence to back it up other than their howling.)

Depending on the vendors is waiting for Godot. Many simply aren't going to invest time & effort into a new figure (or a new version of Poser); that would mean work for them, and too many simply aren't going to do it. Their intransigence is simply making them less and less relevant (this is before we factor in their I'm a fragile little snowflake; I'm going to take my modeler and go home mental attitude .).

As a Poser user, it simply doesn't matter to me if a new figure is supported or not. Unlike most folks here, I still use every figure I have come across since 2004 (I just add subdivision & weightmapping - a few now have facial control surfaces); I have over 1,000 characters. I think I have every Pauline character (30+), I have most of the Dawn Characters (74 - the rest are on the purchase spiral); I bought all of the Scarlet characters, I have almost all of the characters made for the SM G2 figures (100+); the Miki series (100+); Michelle (11); Antonia (31); Apollo Maximus (31); Dusk (15); Mariko (2); Terai Yuki 2 (15); then there are the DAZ figures....

With every figure mentioned above, I would have bought more characters, IF vendors made more - they didn't. I'd have purchased more clothing content, IF vendors made it - they didn't. And now I have easy to use tools to move my content around, I converted my current content, meaning I am buying merchant resources, sets, & props, as opposed to characters, clothing, hair, poses, and expressions.



RorrKonn posted Wed, 02 August 2017 at 3:35 AM

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ? we heard all the reasons 1000's of times. Project E change the world ? maybe the pron world but ours ? not much. HW3D doesn't even compete with them they make animals.

005.jpg

A new UI would be nice . n made Poser work more like Max,Blender etc etc. where you can grab dots n every thing else. but you can all ways buy content n use it in Max,C4D etc etc .

They make characters that all seems a lot a like .HW3D makes animals. If you want wild off the wall original fantasy stuff you half to go to zBrush or Unity. If you make fantasy stuff all ready with cloths or what ever all ready ,You don't need venders support. n you can sell or give it away to Poser ,Maya ,Unity etc etc.

Why only play with one app when you can play with them all. Who only plays just one Game ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ssgbryan posted Wed, 02 August 2017 at 11:18 AM

RorrKonn posted at 10:16AM Wed, 02 August 2017 - #4311196

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ? we heard all the reasons 1000's of times. Project E change the world ? maybe the pron world but ours ? not much. HW3D doesn't even compete with them they make animals.

A new UI would be nice . n made Poser work more like Max,Blender etc etc. where you can grab dots n every thing else. but you can all ways buy content n use it in Max,C4D etc etc .

They make characters that all seems a lot a like .HW3D makes animals. If you want wild off the wall original fantasy stuff you half to go to zBrush or Unity. If you make fantasy stuff all ready with cloths or what ever all ready ,You don't need venders support. n you can sell or give it away to Poser ,Maya ,Unity etc etc.

Why only play with one app when you can play with them all. Who only plays just one Game ?

Because most people don't want to do content creation......

Content is a means to an end, not the end product. They want to make still images and/or animations, as either stand-alone or in use for telling stories.



AmbientShade posted Wed, 02 August 2017 at 12:24 PM

RorrKonn posted at 1:24PM Wed, 02 August 2017 - #4311196

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ?

Because he didn't have boobs.



KarinaKiev posted Wed, 02 August 2017 at 12:51 PM

AmbientShade posted at 12:50PM Wed, 02 August 2017 - #4311232

RorrKonn posted at 1:24PM Wed, 02 August 2017 - #4311196

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ?

Because he didn't have boobs.

😆 😆 😆


RorrKonn posted Wed, 02 August 2017 at 1:39 PM

ssgbryan posted at 2:25PM Wed, 02 August 2017 - #4311227

RorrKonn posted at 10:16AM Wed, 02 August 2017 - #4311196

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ? we heard all the reasons 1000's of times. Project E change the world ? maybe the pron world but ours ? not much. HW3D doesn't even compete with them they make animals.

A new UI would be nice . n made Poser work more like Max,Blender etc etc. where you can grab dots n every thing else. but you can all ways buy content n use it in Max,C4D etc etc .

They make characters that all seems a lot a like .HW3D makes animals. If you want wild off the wall original fantasy stuff you half to go to zBrush or Unity. If you make fantasy stuff all ready with cloths or what ever all ready ,You don't need venders support. n you can sell or give it away to Poser ,Maya ,Unity etc etc.

Why only play with one app when you can play with them all. Who only plays just one Game ?

Because most people don't want to do content creation......

Content is a means to an end, not the end product. They want to make still images and/or animations, as either stand-alone or in use for telling stories.

oh I agree 100%.but venders are always selling the same things n wondering why it's not selling. they need to go zBrush ,Unity ,sketchfab n get a new idea.

and the other users #1 app request is the "one" Poser brush. plug zBrush in n have 100+ brushes.

Like the ancient story goes. If you stopped starring at the shadows of the cave wall n turned around ...

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Wed, 02 August 2017 at 1:52 PM

AmbientShade posted at 2:52PM Wed, 02 August 2017 - #4311232

RorrKonn posted at 1:24PM Wed, 02 August 2017 - #4311196

Anyways the ones with the red eyes are all most identical & the 4th .the first is just more muscular. but REX never got near amount attention as the other. why ?

Because he didn't have boobs.

Can't argue that logic ;)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


bopperthijs posted Mon, 07 August 2017 at 5:32 PM

RorrKonn posted at 12:21AM Tue, 08 August 2017 - #4311118

Well how safe is share cg ? I can open .zip I cannot open .rar .So any safe free .rars around ? If Karina did not have permission to do this then DAZ will have share cg take V4 down soon.

How safe would it be to down load meshes from sketchfab ?

I don't like viruses n all

I download dozens of files from sharegc for a couple of years, and I never had any virus, so you can presume it is safe. Sharecg is in my opinion a serious websitefor hobbyist making freestuff, although recently you can also sell your stuff. Sasha-16 works only when you own V4 and its morphs just like V4WM did, so I think it is rather legal. I have been working with Sasha-16 for a couple of days now and I really can recomment her.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


pikesPit posted Tue, 08 August 2017 at 2:54 PM

I just saw that Karina replacesd the Rar file with a Zip - for more "user friendlyness" as she says. Maybe she's reading here too? :D

Peter


RorrKonn posted Thu, 10 August 2017 at 3:47 AM

Thanks bopperthijs ,pikesPit ,Karina :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


KarinaKiev posted Thu, 10 August 2017 at 6:08 PM

As @pikesPit already stated I did replace the .RAR files with a .ZIP version.

I wasn't aware that .RAR isn't a well-established standard already because it offers many improvements vs. the "ancient" ZIP standard. I'm sorry if I caused you any trouble.

If you want to learn more about SASHA-16, or keep updated with fixes or new features, or want to help improve SASHA please visit my forum at sasha-16.forumprofi.de/index.php

Thank you, and take care

Karina


RorrKonn posted Fri, 11 August 2017 at 8:45 PM

I got SASHA-16 v.05-08-17.zip from http://sasha-16.forumprofi.de/index.php :)

I have Poser Pro 14 and it won't install the .rar .The zip install even thou I didn't have V4 installed in Poser , Good thing I never clamed to have a brain, LOL. Install Managers installs it for you but any manual downloads I got comes in .zip format.

anyways I know you worked hard on all of this n thanks for the hard work :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- posted Sat, 12 August 2017 at 1:54 AM

Folks, realy. Get 7zip and there won't be any problems with the zipping file format.


RorrKonn posted Sat, 12 August 2017 at 3:50 AM

-Timberwolf- posted at 4:47AM Sat, 12 August 2017 - #4311951

Folks, realy. Get 7zip and there won't be any problems with the zipping file format.

Poser Pro 14 / Content / install from ZIP archive...

Will install 7-zip ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- posted Sat, 12 August 2017 at 5:06 AM

The advantage of 7zip is, that you can click your way through the file hirachy. Once you are at the "runtime" folder, click the menue and select the path to unzip. I used to have issues with other unzippers, because People sometimes have different hirachy orders. The Sasha16.rar unzips like this: Clipboard01.jpg Clipboard02.jpg Clipboard03.jpg Clipboard04.jpg Clipboard05.jpg Clipboard06.jpg ... aaaand 7zip is free. :-)


RorrKonn posted Sat, 12 August 2017 at 1:38 PM

Thanks for the info -Timberwolf-

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


patorak3d posted Sat, 12 August 2017 at 6:59 PM

Hi Rorrkonn Have you started the figures yet? Here's what I have so far. First phase is done on 4 out of 6 monster headsMonster Heads 1-4.jpg

 

 


RorrKonn posted Sun, 13 August 2017 at 4:45 AM

Hi patorak3d Your monsters look awesome.

It's killer to make monsters ,warriors n all that stuff .wish I had a lot more time for them.way to many endless hours at work.wish we could buy time.

but in my spare time. I doubt my low poly characters will be received well at Poserdome . So I'm making a kit that's also a "merchant resources / game licensed" medieval doors,windows n all so we can make castles n the likes and my low poly characters might be received better at Poserdome that way in a package deal.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


patorak3d posted Mon, 14 August 2017 at 8:13 PM

Thanks. You're kit sounds like a good idea. Here's monster heads 5 and 6. I'll get started on the hands next.Monster Heads 5-6.jpg

 

 


RorrKonn posted Tue, 15 August 2017 at 2:26 AM

I put 5 hands in my free stuff ,might be helpful or faster if ya want .

RorrKonn's free stuff

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Cyberdene posted Tue, 15 August 2017 at 7:30 PM

My biggest issue with Poser is it's annoying way of handling SSS, lighting on skin issues, the confusing as hell Material room and not understanding what half of those nodes even do.


Cyberdene posted Tue, 15 August 2017 at 7:35 PM

AmbientShade posted at 7:31PM Tue, 15 August 2017 - #4310592

ssgbryan posted at 6:07AM Mon, 24 July 2017 - #4310556

What is your plan for getting legacy based vendors to learn ANY post-Poser 7 feature?

**What is your plan for getting any vendor on board with a new figure?

I already have some vendors interested in supporting my figures. At least Venus. Some are currently helping me beta test her and like what they see. Once her rigging is closer to completion I'll start looking for other vendors for content support. But I fully intend to do plenty of my own content support. A lot of vendors wait to see how well a figure does before they invest the time in making content that doesn't sell, because they've done it before and been burned. So that's completely understandable.

early 20's Caucasians make up over 95% of the figures released.

Because that's what sells the most, and vendors have bills to pay just like everybody else. It's just like with male content, there isn't as much of it because for most vendors it doesn't produce the same roi that the 'early 20s caucasian pin-up girls' does. So you have to rely more on vendors who make content that they want to make, and not so much content that they have to make to pay their bills. It bugs me too, cause that's really not the type of content I'm interested in. But that's also why I started making my own.

To pay their bills, that's a pathetic ass excuse to limit yourself to one race of models and I am sure they don't earn that much money from making content to pay their bills to begin with. Most folks have regular jobs, you know jobs that pay you an actual weekly check so you don't get behind on bills? Add this on top of the fact most people will torrent stuff for free and not pay which is also a stupid excuse to limit oneself to just making white figures onlyGet a regular job if you got that much bills to pay. I have friends who would love to use more ethicities in their work yet they are forced to use whatever jaded vendors are producing, you make it sound like everyone wants their digital world to be full of Whites and no other races. Sorry to break it to you but people use what they are forced to use. I am offended by this, it's like saying "White sells and other races don't." The fuck outta here with that shit. Plus There is way more male stuff for Genesis 3 being made than there ever was for Michael 4.


MartinX posted Tue, 15 August 2017 at 9:27 PM

"To pay their bills, that's a pathetic ass excuse to limit yourself to one race of models and I am sure they don't earn that much money from making content to pay their bills to begin with."

Many vendors have tried other races, unfortunately they do not sell as well. That is a given fact. It's been proven over the years. And for those who do this full time, do they spend their efforts on a character race that doesn't sell, or one where they know guarantees a pay check? So no, it's not an excuse. Go become a vendor and see for yourself. It's the same with clothing. Do they release content that's a guaranteed sale or go experiment with a niche type and risk losing a pay check because of bad sales? Same with Genders, release male character or female? We all know what will sell better. Vendors release content according to demand. Some have the luxury to explore because they don't do this full time, but for those who do this full time it is a risk and wont bother exploring a route they know will bring in less income. So don't hate the vendors, hate the community and the buying market, because they ultimately dictate vendor development habbits.


AmbientShade posted Tue, 15 August 2017 at 11:54 PM

Cyberdene posted at 12:25AM Wed, 16 August 2017 - #4312261

To pay their bills, that's a pathetic ass excuse to limit yourself to one race of models and I am sure they don't earn that much money from making content to pay their bills to begin with. Most folks have regular jobs, you know jobs that pay you an actual weekly check so you don't get behind on bills? Add this on top of the fact most people will torrent stuff for free and not pay which is also a stupid excuse to limit oneself to just making white figures onlyGet a regular job if you got that much bills to pay. I have friends who would love to use more ethicities in their work yet they are forced to use whatever jaded vendors are producing, you make it sound like everyone wants their digital world to be full of Whites and no other races. Sorry to break it to you but people use what they are forced to use. I am offended by this, it's like saying "White sells and other races don't." The fuck outta here with that shit. Plus There is way more male stuff for Genesis 3 being made than there ever was for Michael 4.

For a lot of folks this is their regular job, and they have to make what sells. Sorry if that offends you. I find your implication that content creation isn't a real job to be rather offensive. If you think it's so easy and isn't a "real" job, then by all means learn how to make some of your own content and see how long it takes and how well it sells. Then you can prove to all of us that we're wrong and its just a myth.



RorrKonn posted Wed, 16 August 2017 at 2:17 AM

I got 16 downloads in a day .I know it don't sound like much but I'm very happy with that. looks like there's some potential for my meshes.

I know 99.9% of stuff around here is for sexy girls n I like sexy girls in a variety of races. Like they say .Variety is the spice of life ;) but really who needs a billion pairs of panties for your CGI doll.

I'm not here to be the riches CGI Artist or to pay a bill with a 100 pairs of nickers. I want to be in the top 10 coolest CGI Artist. Sure I like green who don't ,but don't chase the money ,chase the dream.

You can't be king of the world If you're slave to the grind

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AmbientShade posted Wed, 16 August 2017 at 2:54 AM

You can make a living as a content artist without making the typical hooker-wear that fills all the stores. Plenty of content artists do. It just takes a lot longer to get there. Just be good at what you do, whatever it is, and fill a need. But you do have to be a 'slave to the grind' and earn your bars for a while to get there.



wolf359 posted Wed, 16 August 2017 at 9:53 AM

"For a lot of folks this is their regular job, and they have to make what sells. Sorry if that offends you. I find your implication that content creation isn't a real job to be rather offensive. If you think it's so easy and isn't a "real" job, then by all means learn how to make some of your own content and see how long it takes and how well it sells. Then you can prove to all of us that we're wrong and its just a myth.

I strongly reccommend learning to create your own clothing content as a means to liberate yourself from the whims of others in general

wether your stuff sells or not, at least you will be making the types of clothing and characters you prefer to use and saving money by not buying from others.

Having such skills will also enable you to choose whatever generation of figures you personally prefer and "future proof" them against the inevitible abandonment by the vendors who quickly move on the the latest& greatest as soon as it arrives.

I am only interested in near future & sci fi types of clothing hardly anyone was making such clothing and I also prefer an older generation Model For animation Data Compatibility.

so I upgraded my modeling skills and started making my own clothing and never looked back.

Getting angry at the content vendors and insulting them with profane attacks in the forums wont change anything, anyone can change the content situation by empowering themselves.

clavious.jpg



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wolf359 posted Wed, 16 August 2017 at 9:53 AM

.........................

hark suite.jpg



My website

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wolf359 posted Wed, 16 August 2017 at 9:56 AM

...........just a few of my custom clothing items original... ....one of a kind and exactly what I want and not what some vendor thinks will sell

sportswaer.jpg



My website

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ssgbryan posted Wed, 16 August 2017 at 10:55 AM

Cyberdene posted at 9:26AM Wed, 16 August 2017 - #4312261

To pay their bills, that's a pathetic ass excuse to limit yourself to one race of models and I am sure they don't earn that much money from making content to pay their bills to begin with. Most folks have regular jobs, you know jobs that pay you an actual weekly check so you don't get behind on bills? Add this on top of the fact most people will torrent stuff for free and not pay which is also a stupid excuse to limit oneself to just making white figures onlyGet a regular job if you got that much bills to pay. I have friends who would love to use more ethicities in their work yet they are forced to use whatever jaded vendors are producing, you make it sound like everyone wants their digital world to be full of Whites and no other races. Sorry to break it to you but people use what they are forced to use. I am offended by this, it's like saying "White sells and other races don't." The fuck outta here with that shit. Plus There is way more male stuff for Genesis 3 being made than there ever was for Michael 4.

So much stupid in such a small paragraph.

There are several reasons why 95% of the characters in the Poser/DS universe are Caucasian. The biggest one is the lack of photographic merchant resources. The big one that most folks use is based in Europe (due to $$$$), and they don't have that much in the way of non-Caucasians. There isn't that much in the way of non-Caucasian resources available - please feel free to address that shortcoming by providing them.

Of course, that doesn't excuse all of the Caucasian features that vendors dial into their non-Caucasian figure (and don't get me started on blue-eyed Asians), but you can easily adjust that yourself - if you are willing to spend 30 seconds on it, which I suspect you aren't willing to do.

Most of the folks here are trying to make a go at this professionally, they aren't doing this to cater to your ego - they are doing to cater to their ego.

If you have any skills (or even if you don't) please feel free to fill the market with non-Caucasians; I am sure that you can spin a dial just as easily as a vendor can - there is a subset here that will buy them, and artists can do well with them. Reciecup has been at it for over a decade - what makes her characters great is the fact that they DON'T look like Caucasians that spent too much time in a tanning booth.

If your "friends" want more ethnicities for their art, they can do the exact same thing I do - use more than 1 base mesh. 5% of 1 figure doesn't give an artist a lot of choices - 5% of a dozen or so base meshes does. It is how I have a couple hundred non-Caucasians. It also helps if they add more tools to their tool kit like Texture Transformer, and Texture Converter (sold at that other site).

The downside of that is that you would actually have to learn the features of Poser and other associated programs. Are you willing to do that?

And what the hell does genesis 3 have to do with Michael 4? The great Why is there no male clothing piefights took place a decade ago, during the Michael 3 era.

Of course, if you know how to use Poser - it isn't difficult to move content from 1 figure to another.



patorak3d posted Wed, 16 August 2017 at 6:06 PM

Hi RorrKonn you're hands look awesome. The edgelooping is great too. This is what I had in mind though for the monster hands.Monster Hands.jpg I'll get started on the feet next.

 

 


patorak3d posted Wed, 16 August 2017 at 6:10 PM

Hi Cyberdene I modeled this from Emma, the black female reference from 3dsk. If you'd like I could attach it to a body and make it available as a Poser figure.Emma's Head.jpg

 

 


RorrKonn posted Wed, 16 August 2017 at 7:07 PM

patorak3d : It's all kool ,I like your monster hands. Think I'll give monster hands a try one of these days.

it's easy to convert whites textures in to mixed races in 2D app's ,gimp free. n morphs are easy enough. you could have a harem of mixed races Vicky in a few days.

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Even if you never know their name ,your know their Art.
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patorak3d posted Sun, 20 August 2017 at 8:01 PM

RorrKonn: I got to thinking about your hand model then I got to thinking about the monsters then I got to thinking about your hand model and the monsters together. All of a sudden it hit me like a ton of bricks "I know what monsters to model after the orcs, goblins and trolls." I had to check first to see if anyone else had modeled these particular monsters. I checked cgsociety; nothin'. i checked turbosquid; nothin'. i checked sharecg; nothin'. I checked daz; nothin'. I checked here; nothin'. I checked smithmicro; nothin'. i checked hivewire; nothin'. So, i'm going to model these particular monsters after i model the orcs, goblins and trolls. if you don't mind, i will use your hand model when i model the leader of these particular monsters.

 

 


patorak3d posted Sun, 20 August 2017 at 8:45 PM

Cyberdene: I've attached Emma's head to a body. i still have to attach her feet and shape her body. i'll place the animation edgeloops next weekendEmma.jpg

 

 


RorrKonn posted Mon, 21 August 2017 at 6:24 AM

patorak3d I need to write a better "RorrKonns_Hand_Set_One_READ_ME.txt"

Yes you can use the RorrKonns_Hand_Set_One hands to make any of your character with for any reason .to sell or give away as Blender ,Poser etc etc character or to sell or give away as Unreal ,Unity Game characters or to make your own games with .etc .etc. Once you have modified the hands in some way "modified the topology by attaching to a arm " and or "rigged" and or " modified the topology " for example and you have textured the hands.do with them as you please.

You can do anything you want with them except sell them as is or give them away as is. I don't want anyone to sell what I'm giving away. No one else needs to give away RorrKonns_Hand_Set_One as is .They just need to post a link to them.

I just really don't want to see my free hand set for sell at turbo for a $1000.00. I told them about a Vicky there they took her down.

There's a dude that sells a subdivide to 300,000 polycount Vicky n one out fit for 100's on a outlaw site. I tell all his customers about all the free character we have.

I just don't want any crap like that.

Good luck with all your characters .

RorrKonns_Hand_Set_One has gotten over 60 downloads .I was surprised .I would have thought 5 downloads maybe. I think 60+ downloads is awesome. So I'm making a full human kit for sell. with a human ratio guide n the philosophy sub dividable topology n Triangle game character also.

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Even if you never know their name ,your know their Art.
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moogal posted Sun, 10 September 2017 at 9:43 PM

Coleman posted at 10:15PM Sun, 10 September 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

This is probably going to be an unpopular opinion, but here's what I think is wrong with what you're suggesting. Well, essentially everything. The reason the old figures aren't good enough any more is because Poser long lost focus of being the 3D person app it was made for. The rigging methodology is 20 years old. It doesn't simulate people, it simulates jointed mannequins. It should model underlying muscle mass, not simply the deformation visible in the overlaying mesh. They only just added soft-bodies and it's still only a supported feature that the user has to set up and have a basic grasp of. Then there's stuff like this: http://rodolphe-vaillant.fr/?e=59 Elastic implicit skinning would allow for truly modern figure creation. Without a drastic rethinking of how Poser works, there will always be a demand for a new "Posette/Vicky-Killer" every time a new feature is kludged in. All the morphs in the world can't change that bone, muscle, fat and skin all need to be factored into every pose and motion if the program is to ever be modern again.


RorrKonn posted Mon, 11 September 2017 at 5:02 AM

moogal posted at 5:40AM Mon, 11 September 2017 - #4313913

Coleman posted at 10:15PM Sun, 10 September 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

This is probably going to be an unpopular opinion, but here's what I think is wrong with what you're suggesting. Well, essentially everything. The reason the old figures aren't good enough any more is because Poser long lost focus of being the 3D person app it was made for. The rigging methodology is 20 years old. It doesn't simulate people, it simulates jointed mannequins. It should model underlying muscle mass, not simply the deformation visible in the overlaying mesh. They only just added soft-bodies and it's still only a supported feature that the user has to set up and have a basic grasp of. Then there's stuff like this: http://rodolphe-vaillant.fr/?e=59 Elastic implicit skinning would allow for truly modern figure creation. Without a drastic rethinking of how Poser works, there will always be a demand for a new "Posette/Vicky-Killer" every time a new feature is kludged in. All the morphs in the world can't change that bone, muscle, fat and skin all need to be factored into every pose and motion if the program is to ever be modern again.

We can still go farther ,we can go to the point of no return. when we can make 3D skeleton, muscles ,tendons, guts etc etc move like our's and the skin to move correctly over top all the insides then well have a 3D human that moves like a real human. "now where going beyond the twilight zone" but now the 3D Artist has to crate them.a doctor has a understanding of all are guts but do they even know how they move ? so we need a cadaver to move on his own for us, but all humans move differently even the same human moves differently at different ages.so we need multiple cadavers that moves on there own for us and can manipulate there age.

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Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


kobaltkween posted Tue, 12 September 2017 at 9:50 AM

Cyberdene posted at 9:08AM Tue, 12 September 2017 - #4312261

To pay their bills, that's a pathetic ass excuse to limit yourself to one race of models and I am sure they don't earn that much money from making content to pay their bills to begin with. Most folks have regular jobs, you know jobs that pay you an actual weekly check so you don't get behind on bills? Add this on top of the fact most people will torrent stuff for free and not pay which is also a stupid excuse to limit oneself to just making white figures onlyGet a regular job if you got that much bills to pay. I have friends who would love to use more ethicities in their work yet they are forced to use whatever jaded vendors are producing, you make it sound like everyone wants their digital world to be full of Whites and no other races. Sorry to break it to you but people use what they are forced to use. I am offended by this, it's like saying "White sells and other races don't." The fuck outta here with that shit. Plus There is way more male stuff for Genesis 3 being made than there ever was for Michael 4.

I sympathize with your longing for more diverse characters. I empathize with your frustration at not being able to find content you want. I think enough people have responded regarding the market realities to make the reasons for the current market clear to you. What prompts me to respond is your reaction to that frustration and longing.

Your words paint content creators as malicious and greedy because they aren't making what you and your friends want. You're not unique in that attitude, even if what you want is. The Poser community has long suffered from this kind of negativity. It's part of why the Poser content community is dying. All but a very few of the content creators I learned from or learned among are still making Poser content. A handful have switched to DS, but most have moved out of the community altogether.

Packaging up a product, doing internal testing (including test renders, test simulations, etc.), managing beta testing and revisions, making thumbnails, writing documentation and ad copy, making a full set of promo renders, making gallery renders and doing marketing on various sites, and managing brokerage communications generally takes at least 20 hours. Making a freebie only takes some of marketing (but not all), some of the promo renders (but not all), some of the ad copy, and brokerage communications off that list. And that's all outside of the main part of production. Almost all vendors are single artists, and the few that aren't generally work in pairs. Making content is not only hugely time consuming, it requires a wide array of skills- from copy editing to modeling to graphic design to managing volunteers (testers) to promotion and marketing.

I know that Poser is only a hobby for most people, and I appreciate all the time and money customers spend on it. I don't think it's a lot for content creators to ask for that same level respect. Try to respond to vendors with the same consideration and restraint you do when you comment on your friend's image. If you can give your fellow gallery artists the leeway to make images that you personally don't like or aren't interested in, give the vendors who make their images possible the same freedom.

The Poser content community is dying because content creators are leaving the Poser community. Yet another figure won't do but so much to change that. It doesn't matter whether everyone's destructively criticizing a figure or some other kind of content. Artists don't tend to feel inspired to create for a community when they see the people in it drag other artists through the mud after tens or even hundreds of hours of hard work.



RorrKonn posted Tue, 12 September 2017 at 9:46 PM

The Poser content community is dying because content creators are leaving the Poser community. Yet another figure won't do but so much to change that. It doesn't matter whether everyone's destructively criticizing a figure or some other kind of content. Artists don't tend to feel inspired to create for a community when they see the people in it drag other artists through the mud after tens or even hundreds of hours of hard work.

Make's me think of sixus1 He's not just the most talented Poser Vender .Very few any where could match sixus1 talent.,sixus1 could sell his creations at main sites for 1000's. Even fewer knows the talent it takes to make sixus1 creations.

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movida posted Sun, 17 September 2017 at 11:47 AM

"The Poser content community is dying because content creators are leaving the Poser community. Yet another figure won't do but so much to change that. It doesn't matter whether everyone's destructively criticizing a figure or some other kind of content. Artists don't tend to feel inspired to create for a community when they see the people in it drag other artists through the mud after tens or even hundreds of hours of hard work."

Absolutely, and after a while I knew in advance who would attack (they run in cliques like Hyenas lmao). I would guess the activity in the R'osity Poser Forum is not 30% of what it was during the Anton/Syyd/Phil C days. And Anton/Syyd/Phil C and all the really talented people were more than generous with info and help.


RorrKonn posted Wed, 20 September 2017 at 1:12 AM

Come to think of it ,My free stuff got 97 down loads ,I'm thinking I'll break a 100 one day witch is really shocking to me.

Shock Me

Anyways 97 downloads n not one comment ,Think I alt to be offended

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


CHK2033 posted Wed, 20 September 2017 at 3:19 PM

RorrKonn posted at 3:13PM Wed, 20 September 2017 - #4314494

Come to think of it ,My free stuff got 97 down loads ,I'm thinking I'll break a 100 one day witch is really shocking to me.

Shock Me

Anyways 97 downloads n not one comment ,Think I alt to be offended

No.. had around over 500 or so in 2 months for some freebie skull before i removed it (due to the typical non creatives hacks still floating around) only maybe around 7 or so comments only and those was from people i know. not everyone feels the need to say thank you.(or create their own items from scratch.....apparently)

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RorrKonn posted Wed, 20 September 2017 at 4:18 PM

TheDarkerSideOfArt posted at 5:18PM Wed, 20 September 2017 - #4314525

RorrKonn posted at 3:13PM Wed, 20 September 2017 - #4314494

Come to think of it ,My free stuff got 97 down loads ,I'm thinking I'll break a 100 one day witch is really shocking to me.

Shock Me

Anyways 97 downloads n not one comment ,Think I alt to be offended

No.. had around over 500 or so in 2 months for some freebie skull before i removed it (due to the typical non creatives hacks still floating around) only maybe around 7 or so comments only and those was from people i know. not everyone feels the need to say thank you.(or create their own items from scratch.....apparently)

Sadly none of this shocks me.

============================================================ 

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Even if you never know their name ,your know their Art.
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Boni posted Wed, 18 October 2017 at 7:30 PM

Enough personal attacks and political grandstanding. I am deleting several posts. This is not necessary to get your message across folks. Sorry I didn't catch this earlier.

Boni



"Be Hero to Yourself" -- Peter Tork


dendy57 posted Thu, 08 February 2018 at 1:53 AM

The beauty of the Posette figure is in it's simplicity. Even an amateur like me could create something to work with that figure. And all the morphs and add-ons that artists out there created... a modern Posette in a place where the program could do all the modern things they do? That would be incredible.


Boni posted Thu, 08 February 2018 at 5:29 AM

Perhaps Zygote could get this message ... although as I understand it those who created Posette are now still at DAZ. So ... you see where her evolution went. Good figures to be sure, but not Poser figures. I agree that the original shape of Posette was pretty good as a universal female form for customization. Even Dork has his potential.

Boni



"Be Hero to Yourself" -- Peter Tork


RorrKonn posted Fri, 09 February 2018 at 12:14 AM

dendy57 posted at 1:03AM Fri, 09 February 2018 - #4324017

The beauty of the Posette figure is in it's simplicity. Even an amateur like me could create something to work with that figure. And all the morphs and add-ons that artists out there created... a modern Posette in a place where the program could do all the modern things they do? That would be incredible.

I think of Posette as a game mesh. there's a lot of cool game meshes.I wish poser had all the game meshes that unity n unreal ,sketchfab have.

============================================================ 

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Even if you never know their name ,your know their Art.
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estherau posted Fri, 09 February 2018 at 5:39 AM

Posette was a nice shaped figure. But now we do have PE and she is so scalable and morphable that one can make all sorts of shapes with her. I heavily scaled her and she still bent well and looked nice in other poses. She has enough polys to do some really nice morphs, which some vendors have done already. eg the biscuit's face and lip morph set

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patorak3d posted Mon, 19 February 2018 at 7:44 PM

Hi Cyberdene I've got Emma loaded into Poser. Right now, i'm working on her rigging and testing her primary animation edgeloops. Still have 3 more phases to go til she's finished.Render 1.png Render 2.png Render 3.png Render 4.png Render 5.png Render 6.png

 

 


estherau posted Mon, 19 February 2018 at 8:05 PM

nice work!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


knyghtmare2021 posted Tue, 20 February 2018 at 6:39 AM

Nice model! Bends look great, though the elbow could stand being more pointy. I look forward to your updates!


patorak3d posted Wed, 21 February 2018 at 5:12 AM

Hi estherau! Thanks.

Hi knyghtmare2021! Thanks. Dialing the elbow in right now. Might need the adjust the primary animation edgeloop though.Render 1.png

 

 


patorak3d posted Wed, 21 February 2018 at 5:16 AM

Getting back to Posette 2018. I have a question. Do you all suppose , when Zygote created Posette, that they used Andrew Loomis's female figure for their reference?99cc33c6878fdf99a6a3a443b1b69aef.jpg

 

 


knyghtmare2021 posted Wed, 21 February 2018 at 6:29 AM

patorak3d posted at 6:27AM Wed, 21 February 2018 - #4324862

Hi estherau! Thanks.

Hi knyghtmare2021! Thanks. Dialing the elbow in right now. Might need the adjust the primary animation edgeloop though.Render 1.png

Much more natural looking! Isee the figure is missing a lot of anatomical detail (navel, nails, nipples and eyelashes). Is this going to be a toon figure or a realistic figure?


SamTherapy posted Wed, 21 February 2018 at 11:42 AM

Nope, I don't. At least, not overly so. I think Blackhearted's work is closer to Loomis, particularly in the hip/thigh areas. Posette's always been a bit "meh", IMO. A bit of an overly sculpted shape, and bends like glass.

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patorak3d posted Fri, 23 February 2018 at 9:22 PM

Hi knyghtmare2021!

Thanks. Yeah, i'll make her realistic.

Hi Sam!

Darn, I wished I would of asked that question before I got started on these figures. Anyhoo, i'll just put them on hiatus and get back to the other 18 figures I've got loaded into Poser.Render 1.png

 

 


LaurieA posted Fri, 23 February 2018 at 10:04 PM

RorrKonn posted at 11:04PM Fri, 23 February 2018 - #4310411

Don't get me wrong BK's morphs are killer but can Blackheart even model a stick figure ? much less a Vicky .

No offence but Posette mesh is just a absolute disaster.

There might be 5 people on the planet earth that can model a Vicky.

If you want someone to make killer characters for Poser ,your on the wrong forums. maybe Autodesk ,zBrush forums or hire a 3D studio like ILM.

Trust me, Blackhearted knows how to model. LOL



RorrKonn posted Sat, 24 February 2018 at 12:05 AM

patorak3d posted at 12:50AM Sat, 24 February 2018 - #4324863

Getting back to Posette 2018. I have a question. Do you all suppose , when Zygote created Posette, that they used Andrew Loomis's female figure for their reference?99cc33c6878fdf99a6a3a443b1b69aef.jpg

The greeks made the "Greek golden mean" 1000's of years a go.

Posette most of Poser characters,Vicky's all of them ,Marvel and DC comics all follow the "Greek golden mean" more or less .Andrew Loomis's female figure does on the top ,looks like he shorten the legs thou. "Greek golden mean" A head is 5 eyes wide and 7 eyes tall. A body is 8 heads tall.

Goggle, DeviantArt Youtube has a lot of how to draw ,paint ,model ,human tutorials. most of the decent looking ones are following "Greek golden mean" Anime does not follow "Greek golden mean" they have there own rules .

You could always put some 3D characters in the back ground as a reference. not Roxxy thou.

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RorrKonn posted Sat, 24 February 2018 at 12:39 AM

There's a tutorial for joan of arc on https://www.3dtotal.com By Michel Roger. Googled joan of arc 3dtotal Michel Roger ,found this.

https://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

it's one of the most famous tutorials that a lot started on. its for max or maya but it's been done in all the app's.

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SamTherapy posted Sat, 24 February 2018 at 6:54 AM

LaurieA posted at 12:54PM Sat, 24 February 2018 - #4325008

Trust me, Blackhearted knows how to model. LOL

This.

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LaurieA posted Sat, 24 February 2018 at 9:44 AM

patorak3d posted at 10:42AM Sat, 24 February 2018 - #4324863

Getting back to Posette 2018. I have a question. Do you all suppose , when Zygote created Posette, that they used Andrew Loomis's female figure for their reference?99cc33c6878fdf99a6a3a443b1b69aef.jpg

They may have used this, but Posette (at least I always thought so) was long waisted but had shorter legs in comparison to that image. @RorrKonn: Men can be made 8 heads tall but women are 7.5 to 7 heads tall. At least that's what they taught me in art school ;). Not that it makes a difference. I'm sure every Vicky ever made is at LEAST 8 heads tall :P.

Laurie



SamTherapy posted Sat, 24 February 2018 at 10:40 AM

V4 is at least 978 heads high.

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LaurieA posted Sat, 24 February 2018 at 10:45 AM

SamTherapy posted at 11:45AM Sat, 24 February 2018 - #4325022

V4 is at least 978 heads high.

LOL...a conservative ballpark figure. And that's just her legs! ;)

Laurie



SamTherapy posted Sat, 24 February 2018 at 11:26 AM

LaurieA posted at 5:26PM Sat, 24 February 2018 - #4325023

SamTherapy posted at 11:45AM Sat, 24 February 2018 - #4325022

V4 is at least 978 heads high.

LOL...a conservative ballpark figure. And that's just her legs! ;)

Laurie

😂

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drafter69 posted Sat, 24 February 2018 at 12:32 PM

what poser needs is to stop living in the past and assuming that M4 & V4 are the best characters ever created.


SamTherapy posted Sat, 24 February 2018 at 2:53 PM

drafter69 posted at 8:43PM Sat, 24 February 2018 - #4325029

what poser needs is to stop living in the past and assuming that M4 & V4 are the best characters ever created.

o.O Don't think that's ever been the consensus. Most people here have been very critical - and vocal (myself included) - about V4's numerous faults. Well supported as the figure is, I don't think it's regarded as the best ever by any means.

The real problem is, if you want a figure in Poser and you want lots of content, you're pretty much stuck with what's available unless you're prepared to make it yourself (assuming you have the skills and/or time), convert it (with varying degrees of success) or render endless NVIATWAS pics. There are many far better figures - and we all know it - but they aren't well supported.

As for the native figures, well, they're a bit of a joke. I mean, V4 has a face like a smashed crab but Alyson looks like a whole bag full of 'em. Blackhearted did a wonderful job with his version but the figure is such a radical departure from the base figure that again, you're limited for content.

Speaking purely for myself, I couldn't give a monkey's if SM's business model doesn't take decent looking figures into account, because it damn well should do. If they want to showcase their shiny new Poser, there should be some sweet looking toys with which to do it. The half arsed attempts that have been included so far are a real waste of HD space.

Maybe PE will be the be all and end all of Poser figures - beats me - but whatever it is, it's never been and never will be V4.

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RorrKonn posted Sat, 24 February 2018 at 11:49 PM

just to be clear I'm a fan of lower polycount realtime renders. not a fan of V4 n her high polycount or cycles. but when V4 was made she was the best character for Poser. and V4 is still and will always be queen of Poser. o the chapters I could right about the whys n why nots but if I right a novel it will be a fantasy novel. what Poser needs more then any thing is DAZ support back.

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SamTherapy posted Sun, 25 February 2018 at 6:33 AM

Ain't going to happen. Forget DAZ, forget support from them and move on.

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RorrKonn posted Sun, 25 February 2018 at 9:35 AM

I moved on in the Poser 4 days .V4 was made in LW .I have LW ;)

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SamTherapy posted Sun, 25 February 2018 at 11:54 AM

RorrKonn posted at 5:53PM Sun, 25 February 2018 - #4325077

I moved on in the Poser 4 days .V4 was made in LW .I have LW ;)

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patorak3d posted Mon, 26 February 2018 at 2:51 PM

Hi LaurieA

Thanks. i'll keep adjusting the rigging on the figures I have on hiatus. Hopefully, someone will come up with some reference images that are closer to Posette's figure shape.

Hi RorrKonn

Thanks. Study up on manifolds too. it really helps in creating the primary animation edgeloops. Here is a link: (https://en.wikipedia.org/wiki/Manifold) Also, the figures i have been posting are between 9k and 12k polys.

Hi Sam

PE is just the beginning.

Hi everyone

So far i have 21 figures loaded into Poser, only 63 to go.

i had to redo the primary edgeloops of the Collar and Shldr parts. i am happy with the results so far.

Render 2.png

 

 


SamTherapy posted Mon, 26 February 2018 at 3:24 PM

Pat, you are a weird and wonderful guy. Long may you continue to be both.

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patorak3d posted Sun, 04 March 2018 at 3:08 PM

LOL! Thanks Sam!

Well everyone, 28 figures are loaded and rigged, 56 to go. The changes in the primary animation edgeloops are working out good. I have a decision to make though, keep loading figures into Poser or drop back and start phase2 on the ones that are already loaded. I think i'll take a couple of days off and make my decision. In the meantime has anyone come up with any photo references for Posette 2018?Render 8.png

 

 


Teyon posted Mon, 12 March 2018 at 7:35 AM

This isn't going to make me wildly popular (not in the good way). In my opinion, as far as characters are concerned, the only things needed to make a good figure are:

  1. Give the artist time. Separate the figure from the software release, that way, they aren't trying to build a new figure with broken or incomplete tech.

  2. Keep it simple. Don't over complicate the mesh rigging and don't try to utilize every new bell and whistle in the application because you're mandated to (again, see above).

  3. Ignore the community. Sorry folks, we can't please you. Any of you, as long as we actually try to listen to you because you all want different things from a figure. The only thing you all agree on is that you want a figure that looks good and bends well but what looks good and what bends well seems to vary from user to user when you see what you compare stuff to. Trying to please you all while trying to make a "generic" figure is not the way to go. Also, many of you wouldn't know a real person if one came up and slapped you in the face. I legit posted a scan of a woman's head during the creation process of the last figures in a private forum and was told by testers that it didn't look realistic enough. So...yeah.

  4. As mentioned above, avoid the "generic" figure approach. Don't try to make an everyman/woman again. Obviously that's not what the user base wants, so make a figure that has character. It not only will make the character interesting to look at (and thus desirable to use) but it will allow the artist to care a bit more about the work. Hard to get excited about working on a generic figure whose sole purpose is to be morphed into anything OTHER than what you originally made.

  5. Don't release the figure until you have in not only clothing from the artist and 3 to 5 vendors done but also 5 or 6 vendors lined up for follow up clothing. Ensure that any content made after that figures release is to scale with the figure, so that there is supporting content beyond just clothing. AVOID THE SKIMPY CLOTHING. I get it, most of you like attractive people, that's great but it's not terribly useful and won't make Poser terribly useful outside certain circles, ultimately leading to its demise. So get over your fetishes or at least, don't be too upset if the character doesn't come with a lot that supports your fetishes. Poser is a joke in the wider CG community not because the app is weak or the figures suck but because its user base tends to make soft porn. Real talk.

Last thing and I'm out: You guys are the hearts blood of the community. If you band together to make something work, it will. You have to understand going in that nothing is going to be perfect for everyone. That's an impossibility. Vicky wasn't, the new Daz figures aren't and sure as hell the Poser figures aren't, so I don't know why you are holding to some standard that it must be all things to all people as thought the first thing you all want isn't a morph to change it from the base appearance anyway. Instead, start a gofundme page, pool together some cash and pay an artist to make a figure for the community. Make the only requirements that the mesh be dense enough to morph without the need for subdivision, that it has topology that supports animation and that it's visually appealing TO THE ARTIST. Not the community. This will be a sure fire way to end up with what you all actually want. Too many cooks spoil the soup. We've seen that already. I lived through it and thankfully came out the other side unscathed - relatively. As long as the mesh topo holds up to animation, the eyes and lips have thickness and the base textures are decent without a lot of baked in light, you'll have a figure you can use to do what you want. So don't wait for Smith Micro to do it. Be the change you want to see.

ok, that's it from the peanut gallery. Gonna go back to making games now. Peace out and if I offended anyone I'm sorry for that. I'm just being honest with you guys like I always try to be.


wimvdb posted Tue, 13 March 2018 at 3:42 PM

Teyon posted at 9:41PM Tue, 13 March 2018 - #4325954

This isn't going to make me wildly popular (not in the good way). In my opinion, as far as characters are concerned, the only things needed to make a good figure are:

  1. Give the artist time. Separate the figure from the software release, that way, they aren't trying to build a new figure with broken or incomplete tech.

  2. Keep it simple. Don't over complicate the mesh rigging and don't try to utilize every new bell and whistle in the application because you're mandated to (again, see above).

  3. Ignore the community. Sorry folks, we can't please you. Any of you, as long as we actually try to listen to you because you all want different things from a figure. The only thing you all agree on is that you want a figure that looks good and bends well but what looks good and what bends well seems to vary from user to user when you see what you compare stuff to. Trying to please you all while trying to make a "generic" figure is not the way to go. Also, many of you wouldn't know a real person if one came up and slapped you in the face. I legit posted a scan of a woman's head during the creation process of the last figures in a private forum and was told by testers that it didn't look realistic enough. So...yeah.

  4. As mentioned above, avoid the "generic" figure approach. Don't try to make an everyman/woman again. Obviously that's not what the user base wants, so make a figure that has character. It not only will make the character interesting to look at (and thus desirable to use) but it will allow the artist to care a bit more about the work. Hard to get excited about working on a generic figure whose sole purpose is to be morphed into anything OTHER than what you originally made.

  5. Don't release the figure until you have in not only clothing from the artist and 3 to 5 vendors done but also 5 or 6 vendors lined up for follow up clothing. Ensure that any content made after that figures release is to scale with the figure, so that there is supporting content beyond just clothing. AVOID THE SKIMPY CLOTHING. I get it, most of you like attractive people, that's great but it's not terribly useful and won't make Poser terribly useful outside certain circles, ultimately leading to its demise. So get over your fetishes or at least, don't be too upset if the character doesn't come with a lot that supports your fetishes. Poser is a joke in the wider CG community not because the app is weak or the figures suck but because its user base tends to make soft porn. Real talk.

Last thing and I'm out: You guys are the hearts blood of the community. If you band together to make something work, it will. You have to understand going in that nothing is going to be perfect for everyone. That's an impossibility. Vicky wasn't, the new Daz figures aren't and sure as hell the Poser figures aren't, so I don't know why you are holding to some standard that it must be all things to all people as thought the first thing you all want isn't a morph to change it from the base appearance anyway. Instead, start a gofundme page, pool together some cash and pay an artist to make a figure for the community. Make the only requirements that the mesh be dense enough to morph without the need for subdivision, that it has topology that supports animation and that it's visually appealing TO THE ARTIST. Not the community. This will be a sure fire way to end up with what you all actually want. Too many cooks spoil the soup. We've seen that already. I lived through it and thankfully came out the other side unscathed - relatively. As long as the mesh topo holds up to animation, the eyes and lips have thickness and the base textures are decent without a lot of baked in light, you'll have a figure you can use to do what you want. So don't wait for Smith Micro to do it. Be the change you want to see.

ok, that's it from the peanut gallery. Gonna go back to making games now. Peace out and if I offended anyone I'm sorry for that. I'm just being honest with you guys like I always try to be.

Great post, Teyon I completely agree


RobZhena posted Tue, 13 March 2018 at 6:02 PM Online Now!

Teyon: You gave us just what people said they wanted on the old official board, a neutral character that could be morphed into anything. Then people complained. No good deed goes unpunished. I use your figures frequently.


RorrKonn posted Thu, 15 March 2018 at 2:50 AM

Writings been on the wall for decades now

Kansas Closet Chronicles

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patorak3d posted Thu, 15 March 2018 at 8:45 AM

Hi Teyon!

Good advice. Thanks!

Hi RobZhena!

Takes all kinds don't it.

Hi RorrKonn!

Excellent song. Thanks!

Hi Everyone!

Teyon is right, you have to get the primary animation edgeloops and secondary animation edgeloops just right before you sculpt the figure. Anyhoo, back to work...Render 4.png

 

 


RorrKonn posted Fri, 16 March 2018 at 12:53 AM

patorak3d ,Looks like your having all the fun. AI n the terminator hasn't got any thing on all the little nit pic stuff on setting up new PC's ,it never ends.

anyone here use Pandora with win10 ? Pandora worked on win8 but win10 it plays a few songs n stops. spotify works.

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RorrKonn posted Fri, 16 March 2018 at 2:06 AM

Forgot to say The next thing Poser needs to get from blender is eevee renderer engine. it's realtime :)

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shante posted Sun, 18 March 2018 at 4:16 PM

ALL great and good and I agree with what you say. BUT, content creators who know how to create mesh who don't use Poser or D/S also are un-careing about any of this. This discussion affects those of us the most, who DON'T know squat about creating mesh figures, who can NOT Grasp the more intricate use of those advanced functions of Poser you mentioned which as I understand but do not use, has come a long way. SO dunder-head users like me who NEED content creators for the APP I do use (albeit barely it seems) are smacked down when good old content creators abandon the app we use and move on creating a chasm for us as to where we can get newer and better stuff for use in Poser.

I see it here that more and more content creators are going the way of D/S content creation. Even Sixus told me he will never go back to creating content for Poser because he loves doing it for D/S. So much better and easier he says I like Sixus' stuff but I rarely got it. Even his free stuff never looked like it was made by the same Poser God's Hand for the same Poser universe where more realistic human and animal characters resided. I never understood it.

Lack of community support like the lack of community support for say Antonia kills all attempts at new figures. Poser does have and has always had on-board figures. None were too good compared to what was available from DAZ at each release so again, rarely or never supported they fell into disuse and obscurity. And yeah it has a lot to do with lack of good marketing but lets face it this community is a nose to butt hole herd mentality type of universe. I read the forums of so and so unable to wait for this and/or that "great New WIP" to be released. But when you look for their galleries before and after and there is no artwork there.

Also, as in my case it comes down to investment driving use. I am heavily invested in V4 and because of that investment I have been REALLY reluctant to migrate to Antonia (when she was the new thing out here) and Dawn which as I follow her growth at Hivewire by committed loyal users, looks better and better. But will I invest? Probably not. For the little work I do manage to create I need more flexibility than was worked into the mesh or that is available for her by the community content creators. So for as long as my investment continues to work for me I can look away from newest and greatest and save my hard earned chump change.

ssgbryan posted at 3:55PM Sun, 18 March 2018 - #4310506

Coleman posted at 11:55PM Sat, 22 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

What is your plan for getting the vendors on board - that is more important than how well the figure bends.

What is your plan for getting the vendors to learn ANY feature that has been added to Poser since version 7.

Most vendors have made it pretty clear that they are NOT going to support any Non-DAZ figure, nor are they going to learn any post-Poser 7 feature.

OTOH, it was vendor intransigence that brought a number of new features to Poser.

Since I have Poser Pro, I can add new features to legacy figures - I don't need vendors as much as they need me.

Since I have the fitting room - I can move conforming outfits from 1 figure to another in 60 or so seconds - I don't need vendors as much as they need me.

Since I have the Cloth room - I can move dynamic clothing from 1 figure to another in 60 seconds - I don't need vendors as much as they need me.

I have the Hair Control System - so I can move hair from 1 figure to another - I don't need vendors as much as they need me.

I have Texture Transformer - so I can move skins from 1 figure to another - I don't need vendors as much as they need me.

The only thing I need a vendor for is shoes. For that, I do need vendors (or I can get serious about PhilC's Shoe Last product).

And here is the thing - converting any of these things is really, really easy.

Too many people here conflate Poser Vendor support with Poser support.


wolf359 posted Mon, 19 March 2018 at 5:35 PM

anyway. Instead, start a gofundme page, pool together some

cash and pay an artist to make a figure for the community.

The problem with a crowd funded approach is that you will inevitably have competing interests within the

"crowd"who donated money with each faction expecting their

interests to prevail.

Make the only requirements that the mesh be dense enough to

morph without the need for subdivision, that it has topology that

supports animation.

As a professional Character Animator, and a person who models my own clothing content, I must completely Disagree with this statement.

Topology is actually of minimal importance to us character

animators... RIGGING however is crucial.

Here is the reality on the animation side of things: Every Failed ,third party, "Great white hope" poser figure ,over the

last decade has had some ridiculously exotic, Nerdy Mcnerd bone rigging hierarchy that made it Dead on Arrival to serious animators and "unfriendly" for for third party clothing vendors

Even those animators still enduring the vicissitudes of posers vestigial 1990's animation tool set, would like the option of using standard BVH mocap Data for complex motions.

Tim Vining did not hand key all of that motion for the many Characters in his exceptional "Star Trek Aurora" series& Film he used a Visual human Mocap system to create Mocap that he retargetedto Mostly Millenium 3& 4 "poser" Figures not Antonia,Dawn Dusk etc etc.

I use Iclone pro 6.5 pipeline for my animation work along With natural motion's endorphin for my action/ragdoll physics.

Every /zygote/Smith micro/DAZ figure from Dork &Possette to James, Jessie,Sydney ,Simon,Alison,Ryan up to Genesis 2 has

essentially the same standard bone rig and will accept motion retargeted from Iclone Pro /Endorphin and most of the free BVH archives found online such as the

carnegie mellon sets.

Poser has a great Character ragdoll physics plugin from Paul Kanane. completely useless however on Antonia,Dawn Dusk etc etc.

In fact I still keep poser pro 2014 installed on my windows 7

computer because the BVH files from Endorphin Apply perfectly to reliable old Mike 3 where I can save them as animated Pz2's and retarget the motion to my Genesis 2 figures in Daz studio

The topology of the native Iclone realtime Avatars are frankly

rubbish.

Iclones strength is its Standard Human IK Rigging and professional Foot and hand floor Contact solvers and ability to

retarget motion to Hi resolution figures from other applications.

Animation Aside , Standardized rigging(not surface topology) is the reason Sixus is

only doing Daz content now.

Standardized rigging(not surface topology) enables you to have a general transfer utility within your core app so people like myself and Ambient Shade can model our own clothing and rig it with 3 mouse clicks.



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shante posted Mon, 19 March 2018 at 6:04 PM

yeah Mark that is good but not everyone is into animation. Some of us dunderheads just want a good well supported figure(s) that we can get a sheitz-load of stuff for to create our images. I need decent body morphs I can use to make a plethora of different characters using the same dumb figure....spin those dials!.....spin those dials! I usually no longer buy characters created by others unless they include a new and different texture/prop set I can really use immediately in my stupid images. I can generally spin my own dials to get what I need for an idea! That is all. Lacking in a somewhat realistic figure creation capability those other figures died for me. Dawn needs a better hip/gen set up for my needs. It is too bad Chris and Hivewire decided what he did to minimize her potential but I guess they just din not want her to wind up on Renderotica scene. So I no use....and I post very little on Renderotica scene anyway. So their loss. Vicki 4 with all her faults with ll the 3rd party morphs and fixes has been keeping me in the visual grins for some time and hope she will continue doing so.


wolf359 posted Tue, 20 March 2018 at 4:11 PM

I need decent body morphs I can use to make a plethora of >dials!.....spin those dials! I usually no longer buy characters created by others unless they include a new and different >texture/prop set I can really use immediately in my stupid images. I can generally spin my own dials to get what I need for an idea! That is all.

That is exactly what I needed for my Sci fi based animated filmaking Carm... Multiple Characters from one figure by simply moving dials...

https://drive.google.com/file/d/0B2TYEp536iB8aVBBdHJWRE9jODg/view



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patorak3d posted Sun, 25 March 2018 at 10:01 PM

Yes, RorrKonn! I have been having loads of fun! Btw what is Pandora?

Hi Shante! Say it ain't so!

Hi wolf359! All the figures I've created so far only have basic Poser hierarchy and rigging. Ok, I did add buttock group.

Anyhoo, Everyone, I've got the secondary animation edgelooping done on the heads and necks of all 28 figures. And, I've started the head and neck morphs.Clipboard01.jpg

 

 


-Timberwolf- posted Sun, 01 April 2018 at 6:32 AM

where is the problem now? There is Project Evolution, which should be your new Posette. Stop supporting 11 years old V4. Just dump her finally. Part of the Poser stagnation is the fixation on V4.


-Timberwolf- posted Sun, 01 April 2018 at 11:20 AM

I wonder, where are all those vendors? There are only Karanta and Biscuits supporting PE. Sad, so sad.


RobZhena posted Sun, 01 April 2018 at 3:48 PM Online Now!

Check out my freebies and @trekkiegirl’s here at Rendo and @amanthapendant’s freebies at share charle gamma. A fair amount of PE stuff is coming out. A lot of the clothing is dynamic, but PE can use V4 clothes through conversion. Her closet is full.


FVerbaas posted Sun, 01 April 2018 at 5:28 PM Forum Coordinator

Things need time. Launched today in zero price section of Content Paradise: (no links in view of Rendo policy)

EasyWrapPromo1.jpg

EAsyTop098_Promo1.jpg

(With more to come).


RobZhena posted Sun, 01 April 2018 at 7:06 PM Online Now!

Should have read @amethystpendant..


DreaminGirl posted Mon, 02 April 2018 at 9:35 AM

Personally, I don't really need more clothes for PE, tho I have picked up a few items. I can convert clothes, hairs and make poses myself. What I need are skins and morphs, and lots of them, and this is something I cannot do myself. So unless some of the top-tier character vendors step up, PE is unfortunately dead in the water for me. Which is a shame, because she is a great figure!

In the promotional material for PE, there were mentions of some top vendor names who had shown interest, so I hope they follow through. Perhaps if PE is released at Rendo, more vendors will show interest.

It may be that vendors are sitting on the fence waiting to see what other vendors do, and I understand, if you have been burnt on other 'v4-killer' figures before, you are reluctant to do so again. But the problem with sitting on the fence is that all it leads to are splinters in your butt ?



FVerbaas posted Mon, 02 April 2018 at 10:20 AM Forum Coordinator

@Dreamingirl: For skins you may want to join us in the choir at the Blacksmith/TT forum singing for a TextureTransformer definition for PE. Also check out Bisquit's merchant resources here in the shop as starter for your own creativity. For morphs: you did explore the palette that comes with the full version? It is pretty versatile but no it is not one-click.


DreaminGirl posted Mon, 02 April 2018 at 10:33 AM

A Blacksmith module for PE would certainly be great, but in my experience, converted skins can never beat the ones made specifically for the figure. Yea, I have played with the included morphs, but I would like to see custom sculpts as well. There is just something 'wrong' with her eyes that I can't dial away, and I can't put my finger on what it is either. And as much as I love Biscuit's products, her skins aren't quite my taste. If I had the skills I might be able to adjust them to my preferences, but I just don't have the skills for it. If I had, I'd be making my own.



shante posted Thu, 07 June 2018 at 3:30 PM

I can see a frustrated war on content creation if the problem was just FIGURE work. I don't need anymore figures. For what I do I am perfectly content working with....OH MY FREAKING CHRIST......V4 and M4! Sorry! ;)So, yeah, I am content with the figures I already have but what Ineed is good props and sets to put them in. Nature backgrounds like what was offered by the top artist at DAZ and here are falling by the wayside as these artists are moving over to create content for D/S. I understand though it grieves me why content creators want to work with new better working figures for a software that works better or renders their efforts better, whatever. But why is that argument so frustrating when addressing a realistic sand dune scene at the beach for instance, or a set of realistic hay stacks or hay bales that look like the real thing instead of a round cornered brick with terribly stretched flat hay texture wrapping? Some of the great new stuff I see offered free or even for sale could just as easily be created and sold as importable .obj files or textured .3ds files which work just fine In Poser as well as D/S. Instead they create it to JUST work in D/S! Why do I care? some of the newer artists are creating some great stuff (compared to the early days of Poser4 whose content I still use because I can't find anything closely resembling a set I need), that would look great in our renders, and, working in Poser I want them/need them for my images. I am NOT a great artist...Hell I don't even call myself an artist anymore. I do NOT know how to create my own content and wish I did but I also really wish I could find a portion of my dying brain I can still automate into wrapping itself around all the difficulty in doing that. Hell I even tried to learn D/S so I could at least export stuff for use in Poser (realistically understanding I could not learn the App itself enough to create my paltry images. What I wound up with was a huge freaking headache every time I tried firing up the app an increase in blood pressure, grinding of my old teeth and an expenditure in props and models I had purchased labeled as useable in Poser with DSON Importer with the good intent of using it but never figured out how to. None are figures but sets and props! A dead investment. DSON never worked for me! EVER! in all versions of Poser it was professed to work in. TECH support at DAZ had me on-line and on the phone talking me through the steps to get it to work but NEVER DID! That was the only way I could get my money back from DAZ for purchases that went beyond their 30 day grace period for refunds. It was nice but I really would have preferred the items WORKED. I still find items in my archives that were sold with the DSON Importer option and too late to return now but wish I could find someone to at the very least convert them for me. But, of course that is forbidden so I sit on them. If they had been available as an add-0n option with the standard formats like .obj or .3ds for use in D/S it would have been great. I would have purchased the whole package disposed of the D/S content and imported the .obj files into POSER all happy and nice.

Does anyone think of doing that? HELL NO! I can see not wanting to do all the extra work of creating FIGURE/CHARACTER content for two platforms or two applications but you already have the damn .obj.... texture it and put it in the box for sale or release. Is it really so difficult to do that?


wolf359 posted Fri, 08 June 2018 at 7:11 AM

I would have purchased the whole package disposed of the D/S >content and imported the .obj files into POSER all happy and >nice.

Does anyone think of doing that? HELL NO! I can see not >wanting to do all the extra work of creating >FIGURE/CHARACTER >content for two platforms or two >applications but you already have the damn .obj.... texture it and >put it in the box for sale or >release."

Stonemason typically provides an obj file of his products for use in non DS programs.

However Stonemason is a content vendor from the Glory Days of Poser ,before Daz studio existed, and Still provides good old Jpeg textures as wellas Daz studio IRay Procedural ones.

The overwhelming majority, of the current generation, of Daz content creators do not nor have they ever even owned a copy of poser and therefore create textures only for the Daz IRay render engine or at least the "3Delight" engine.

Are you willing to $$Pay money$$ for some static object files of some huge, complex City block prop that have no textures that work in poser Firely /superfly or the old P4 engine you may prefer???

And when they dont work, in Poser, to whom will you complain?? You will be told "Sorry I dont have Poser installed here to even test anything I am a Daz studio content vendor"

Those people do not consider Poser a viable platform for content development

This is the reality of it, so asking them to create anything for use in poser is a pointless exercise.



My website

YouTube Channel



shante posted Fri, 08 June 2018 at 10:02 AM

HEY DAWG

PLEASE REREAD MY NOTE. You know me from the real world and should know not only me mindless nature as well as perhaps my lexicon by now. I wrote .obj or .3ds mapped and textured. Those STILL work in Poser......do they not? As i stated i don't expect them to create for all render engines but, I am stupid on many things and getting more so as time claims me, but from what little I recall .obj and .3ds are fairly tried and true output file sources from many of not ALL 3d Apps.....aren't they? Correct me if I missed something. Though I chose to NOT bash anyone on the subject tryinfg to keep my frustration generic, yes i was referring to Stonemason (one of many) who no longer creates for Poser. If the .obj or .3ds mapped and textured files are included someone in DAZ marketing Is NOT stating that on the product pages preferring to keep it close to the cuff. Hard to believe it isn't an anti poser ploy otherwise,,,,seems to me any. But what the frell do I know!? :P Also remember that THOSE PEOPLE (as you referred to them.....for the most part).....got put on the map by POSER (AS WAS DAZ!)....at least the old guys did (not referring to younger content creators here you're right there).


shante posted Fri, 08 June 2018 at 10:12 AM

more on-topic....never felt Posette was attractive enough for creating renders with even if she was incapable of extreme poses. I lept for joy when Zygote announced the release of their first Unimesh figure: VICKY 1! I had de-installed Poser because Posette was so damn ugly and re-installed it on the release of V1 and eventual inclusion of the whole Millenium 1 Unimesh set.
I remember when Poser first came out (at least referring to Poser4) it was not originally planned to be a single functioning 3d render app. Digital artists were setting up stuff in it and exporting to other apps like Bryce (at the time) or RayDream Studio (which eventually became Carrara) to create final renders and them brought back into a paint program in High res to finish the artwork. I had many popular publications from then (and might still have them) showing these processes.

Zygote changed the Poser-Verse for ever then. I sometimes wish I had never gotten into this whole 3d thing the way I did but times changed and i felt (albeit reluctantly) I had to change too.


wolf359 posted Fri, 08 June 2018 at 3:16 PM

If the .obj or .3ds mapped and textured files are included >someone in DAZ marketing Is NOT stating that on the product pages >preferring to keep it close to the cuff. Hard to believe it isn't >an anti poser ploy otherwise,,,,seems to me any. But what the frell do I know!?

For Stonemason it is prominently displayed on the main product page:

Details Urban Future 5

Add-ons for this product.

What's Included and Features Urban Future 5 (.DUF) Urban Future5 Iray Urban Future5 3Delight >>>OBJs with MTLs and Textures Included<<< Textures Include: 166 Texture, Bump, Normal, Metallic and Transparency Maps (256 256 to 4096 x 4096) Iray and 3Delight Versions Notes This product includes: 1 DSON Core Installer


However most of the new generation vendors correctly assume the we people, who never render finals in Daz studio, simply export the content from DS ourselves to .obj or even FBX for use in other programs

This way WE take responsibility for knowing how to get it to look right in our render engines in C4D, lightwave, Iclone, Maya etc.



My website

YouTube Channel



FlagonsWorkshop posted Fri, 22 June 2018 at 1:05 PM

OK, you lost me on the props and scenes parts. One of the reasons I still look at Poser items here is that the non character stuff ports right into DAZ. Blue Tree Studio for example does some fantastic stuff, and I really don't need to change anything to use it in 3Delight. Aside from the lights, everything pretty much Iray too since it uses texture files rather than shaders. On the shader side, there are scripts that will allow conversion of shaders between 3Delight and Iray, why can't something like that be done to convert to Superfly? On characters, yeah there's a real problem supporting both programs, I don't see why there is with props.


patorak3d posted Sun, 09 September 2018 at 3:08 PM

Hi Cyberdene. Here's what I've gotten done on Emma. I've started the secondary edgelooping on her head and neck. I've also started her head morphs, 156 so far. Started sculpting her body as well.Render 4.png Render 5.png

 

 


patorak3d posted Fri, 21 September 2018 at 5:38 PM

Hi Cyberdene. Here is an update on Emma. her head and neck have 192 morphs. her body has 48 morphs, still have more morphs to do. the uv mapping has been started. working on the secondary edgelooping on the body.Render 17.png Render 18.png

 

 


patorak3d posted Sat, 03 November 2018 at 6:28 PM

Hi Cyberdene. Emma's first morph pass is done(actually two weeks ago). She now has 1000 morphs. i'm going to catch the rest of the figures up in the next couple of weeks.Render 19.png Render 20.png Render 21.png Ooops! That's Madje.

 

 


patorak3d posted Sat, 03 November 2018 at 9:29 PM

Found it!Render 26.png Render 24.pngOoops again! That's Peiper.

 

 


patorak3d posted Sun, 04 November 2018 at 3:03 PM

Ah, here we go. Here's Emma. Still have to finish the sculpting. I do that while i'm catching the other figures up on their morphsRender 22.png Render 23.png Hi Coleman, i hope somebody steps forward and creates the Posette 2018.

 

 


tonyvilters posted Mon, 05 November 2018 at 9:04 AM

Nobody needs 1.000+ morphs. (There are only 6 human facial expressions after all)

Everybody is looking for a solid base mesh to start with, proper human anatomy/topology, around 15 to 20.000 poly, properly rigged, and with a good texture.


patorak3d posted Sun, 11 November 2018 at 11:00 AM

Hi tonyvilters. Thanks for the advice. Maybe I should bring the male figures online too. Hi Cyberdene. Still working on Emma. Got some hair and clothes refs I'll get started on.Render 25.png Render 26.png

 

 


tonyvilters posted Mon, 12 November 2018 at 7:22 AM

To showcase new figures, always include some wireframe views please. Topology, proper vertex groups and welding is very important. (All vertex at all welds have to be singles). => See video 4 in my Poser2Blender2Poser series on YouTube.


Blackhearted posted Fri, 16 November 2018 at 2:44 PM

SamTherapy posted at 2:38PM Fri, 16 November 2018 - #4310375

Said it before and I'll say it again...

Get Blackhearted convinced it's worth his while to make the figure. Pay him anything, just get him on board. Whatever it costs, the results will be worth it.

cryptic_zipped_mouth.png



Anthony Appleyard posted Sat, 17 November 2018 at 7:02 AM

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.


EClark1894 posted Sat, 17 November 2018 at 7:57 AM

Anthony Appleyard posted at 8:56AM Sat, 17 November 2018 - #4340073

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.

Rarely if ever use em myself. If I do, they're usually just background figures.




Anthony Appleyard posted Sat, 17 November 2018 at 5:04 PM

Modern computers with enormous storage and running very fast are unlike the old days, when someone complained that if he put 2 Victorias in a scene, then one of them 's head did not render.


EClark1894 posted Sat, 17 November 2018 at 5:12 PM

Anthony Appleyard posted at 6:11PM Sat, 17 November 2018 - #4340109

Modern computers with enormous storage and running very fast are unlike the old days, when someone complained that if he put 2 Victorias in a scene, then one of them 's head did not render.

Haven't ever had that problem. And my computers are old.




patorak3d posted Sat, 08 December 2018 at 9:43 PM

Hi tonyvilters! Thanks again for the advice. Hi Blackhearted! Great emoji! Hi Anthony Appleyard! Maybe people making new figures will keep them at a low poly count. Hi EClark1894! What figures do you use?

Ok, here is the male figure i'm working on to compliment Emma.Render 2.pngOoops! That's not it. Render 3.pngThat's not either.

Render 4.pngThat's it

 

 


patorak3d posted Sat, 08 December 2018 at 9:44 PM

Hi Coleman! A liitle over 3 weeks to go.

 

 


-Timberwolf- posted Sun, 09 December 2018 at 12:20 AM

Anthony Appleyard posted at 7:16AM Sun, 09 December 2018 - #4340073

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.

í‘ve never considered P3 and P4 people as realistic. It indeed has been the best, that was availeble for Poser until the first Victoria release.