headwax. opened this issue on Jul 25, 2017 ยท 10 posts
headwax. posted Tue, 25 July 2017 at 7:26 PM
Hya, sometimes I have a cloth that settles down for a minute then goes shooting off into hyperspace. At first I thought it was because there was too much poke through with the collision target.
But that doesn't seem to be the case with this one. I'm pretty sure I have self collision off.
I wonder what steps I should look at to fix it - thanks in advance.
headwax. posted Tue, 25 July 2017 at 7:47 PM
oh the cloth had an inner lining which I made invisible - but still same problem.
VirtualWorldDynamics posted Wed, 26 July 2017 at 5:41 AM
Hello, could you give the name of the cloth on which you have this issue. Some clothes and many hair have some inner parts that create a very dynamic movement at the beginning of the simulation or a unwanted stress. Dynamic clothes never have these errors. To correct this issue, the best way is to :
I hope this will help you to resolve your issue.
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headwax. posted Wed, 26 July 2017 at 6:47 AM
Thanks for that advice! One of them was a simple dress I made myself with creases and folds. I'll check what the other was.
Cheers :)
dzonatan posted Fri, 18 August 2017 at 3:13 AM
I recall having the same problem with MMD Hair models converted to OBJ. Increasing collision distance might do the trick.
VirtualWorldDynamics posted Sun, 20 August 2017 at 4:28 AM
Hello dzonatan, your problem is now resolved? If you want, you can tell me a model on which you have an issue. I could make some tests and then, give you my settings.
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dzonatan posted Sun, 20 August 2017 at 5:40 AM
Here's the hair OBJ https://ufile.io/5ywv9
DO NOTE that it's a MMD ripped model that you have to manually adjust in order to align it properly.
Personally I use it on Genesis with modified AIko Shapes for anime look.
I get the best result with the following:
Collision Object:
Collission distance 0.2
default friction
no subdivide
Hair Object:
Stretch 0.01
Softness 0.01
Self method By Normals
use extension
extension count 6~8 (depending on how dense the mesh is or if I bothered to decimate it)
softness 0.01
use neighbourhood
distance 0.5
softness 0.01
After presing Show Hair verices I go:
Selection Distance 0.5
Softness 0.01
Self colission by extension
and perhaps rigidify/inflate if it looks like a flat tire.
The results are so so but I'd like to have the hair behave like it does in these videos
https://www.youtube.com/watch?v=VqAomocVWGE (NSFW)
https://www.youtube.com/watch?v=s4tOJK5n-JU
https://www.youtube.com/watch?v=ogrCKvRoqLM
If you can achieve it then that would be grand!
VirtualWorldDynamics posted Sun, 20 August 2017 at 11:40 AM
I made two tests.
The first one will be too smooth for you because the hair almost behave like real hair. The second one seems correct but I don't know if this corresponds to your wish. My settings are not so different as yours.
I send a link to two videos and two RIP files that correspond to the simulations. https://drive.google.com/open?id=0B9c39Rz2Ec-JWG9ELTBKS0JESUU
Could you send the results you had by using your settings?
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dzonatan posted Sun, 20 August 2017 at 6:16 PM
Really like the second result although it could be just a little bit more stiff. Still it's much better compared to what I was to create.
How do you handle those RIP files?
dzonatan posted Mon, 21 August 2017 at 2:27 AM
EDIT: nevermind I found the Recorded Imports folder.
I'll now do two tests with my settings and yours and see which place I could make it better.