MistyLaraCarrara opened this issue on Oct 01, 2017 ยท 6 posts
MistyLaraCarrara posted Sun, 01 October 2017 at 8:30 PM
most of all, why?
clusterfoxtrot
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
manleystanley posted Mon, 02 October 2017 at 2:41 PM
Bad UVmapping? https://www.uvmapper.com/ this might fix it.
MistyLaraCarrara posted Mon, 02 October 2017 at 4:29 PM
you know how when you load the stonemason newer stuff, made for ds, in carrara it looks wonky til you yick the uwrap box?
seems the out of bound uvs is the reason.
instead of tiling in shader, they tile uvs during mapping. like it's baked in to the props.
i'm not understanding the why and whyfors
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
MistyLaraCarrara posted Mon, 02 October 2017 at 4:33 PM
feeling happy carrara can interpret the udim mapping of g3 and g8
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
MistyLaraCarrara posted Mon, 02 October 2017 at 4:33 PM
collapsing uvs?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
MistyLaraCarrara posted Mon, 02 October 2017 at 5:51 PM
wendy worked out a way to get 1st bastion's out of bound props into iclone fairly painless
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff