Cyberdene opened this issue on Oct 09, 2017 ยท 18 posts
Cyberdene posted Mon, 09 October 2017 at 12:57 PM
Does anybody know how to get buildings in Poser to emit lights like the buildings in this image? These were done in 3D Max. One person had explained to me how its done in DAZ, which was apply it to the material before rendering. crank up the emitter luminosity then apply the mask in PS (simply overlay of the orgional texture) so the emitter strength is zero across the walls and above zero in the windows. I have no idea what any of that even means, I don't even use DAZ. So I was wondering if anyone ever achieve these effects with Poser that or either is there some kind of post work tutorial that can help me do it in Photoshop? I really like those effects for buildings at night...For some reason it seems easier for people to get this effect in DAZ without needing to Post work the effects. I've tried increasing the Ambience to lights in the material room with Emiters turned on and I still don't get those realistic light glow effects that I've seen done in DAZ, maybe Iray have a lot to do with it.
Almost every product sold for DAZ the lights are always well lit whether it's a lamp, headlight on a car, street lights, building lights (like the one I'm asking about) and so on...
They all look exactly like this image. And I've tried all sorts of things to get lights in Poser to look like this, never could. One of my friends says he doesn't even have to use stuff like Point lights just to get a lamp to emit lighting like a real lamp would do, but he uses DAZ. Seems like in Poser you have to use Point lights on certain objects for it to look like it's emitting lights. But that doesn't work for the buildings I'm asking about, because I'm refering to the glow effects where the windows are.