Forum: Poser - OFFICIAL


Subject: Impact of Poly Count for Props vs. Figures?

perpetualrevision opened this issue on Nov 17, 2017 ยท 22 posts


perpetualrevision posted Fri, 17 November 2017 at 4:23 PM

I've come across many forum posts that suggest that V4's poly count can slow Poser down, esp. if a scene has multiple V4s (and/or M4s). But when I figured out how to check poly counts, I was surprised to discover how many other items have a much higher poly count than V4, including some clothing, hair, jewelry and props. Since then I've been kind of obsessive about using only items with relatively low poly counts, which means I'm not using a lot of the content I have available.

So here's my question: does the poly count of a posable figure like V4 have a greater impact on Poser's performance than the poly count of static items?

By "performance" I'm referring to using the Pose room in Preview mode, NOT to rendering. I know about tricks like making items visible only when rendered, setting items to wireframe or flat-shaded, and so on (see Relevant Info below), and I typically run Poser with only one other app open (Notes) and after a restart, so it has plenty of memory. But still it gets laggy fairly frequently and actually crashes at least once a day, often before I've even added a V4 or M4 to the scene!

I'm creating sets to use for a graphic novel, so they're more complex than a backdrop for a single render. The sets and props also contribute a lot to the storytelling, so I don't want to skimp on detail. But of course that's all for nothing if I add a few V4/M4 characters to the scene and can barely pose them b/c Poser has slowed to a crawl.

I guess what I'm really trying to figure out is what role poly count plays in causing Poser's performance to decline while setting things up in the Pose room, so that I can try and optimize my figures, sets, and props accordingly. I will continue to use V4 and M4 (for a variety of reasons), but I don't need them to wear 100k poly earrings or sit in 80k poly chairs if that's the sort of thing that will slow Poser down! On the other hand, if the poly count of props doesn't really impact performance in Preview mode, then I'd love to use some of the beautiful furniture and jewelry in my runtime.

Any input would be appreciated!

RELEVANT INFO & CURRENT SETTINGS



TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC

FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people

GOALS: Stylized and non-photorealistic renders in various fantasy styles