Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Got New SSD But...

DireLilith opened this issue on Nov 22, 2017 · 4 posts


DireLilith posted Wed, 22 November 2017 at 1:30 PM

i need a lot of help i think. i took my old drive, which had poser 11 on it, and slaved it to the new ssd, right. but i can't open up my pz3s.

i am beyond positive that there is some option that will allow me to keep all my previous pz3 files. there has to be.

i bought pp11 and installed that on the ssd. and i have my runtime folders, about ten or more custom ones. that works fine. but when i try to open my pz3 files, some things are missing and some aren't...

also having a problem with photoshop while we're at it. and i kinda need that for postwork XD

anyone able to help? seen this before and got a link i can check out? using win10, got lots of room, etc. just don't want to have to remake all my pz3s again!


DireLilith posted Wed, 22 November 2017 at 1:34 PM

for example, when i load up a saved male character, it looks for blMilMan_m4b.obj. it'll load up the custom 'parts' ahem that i used on him. but it wants to find that particular file there. is it going to do that every time? can i search it up and direct it once and it'll work or?


DireLilith posted Wed, 22 November 2017 at 2:10 PM

Base{6c283bf5-1a58-a5b0-56fc-90086d1b2769}.pmd is another file it's looking for boggles i know i'll find it by searching but i'm wondering why it is able to open some of my default items/files but not others.

edit i was wrong, can't find that one on my drives! XD


WandW posted Thu, 23 November 2017 at 2:24 PM

By slaving your drive, you have changed its drive letter (presuming you are using Windows) and thus the paths of your content. Look at your libraryPrefs.xml (Back it up before you make any changes) file and make sure the paths are correct.

Also, make sure the Writable Runtime path is correct in your DSON Importer (Scripts>DSON Support>Importer Preferences). Your second post indicates a problem with that; it's looking for the imported files, which are saved in the writable runtime folder you designate...

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