starlingblue opened this issue on Dec 08, 2017 ยท 12 posts
starlingblue posted Fri, 08 December 2017 at 5:05 PM
hi
i want to create a cartoon material that renders strictly to black and white, no greyscales, but includes shadows (and possibly ambient occlusion) and reacts to lights
my 2 questions:
how do I set up a material like this? I dont get the materials thing even thpugh I once had been the materials & Lights guy in a C4D project some 20 years ago, so I understad tha basics but that didnt help me
how do I save a material to the library?
Please not RTMF answers, thanks
Medzinatar posted Fri, 08 December 2017 at 6:22 PM
Need a little more information to answer your question properly. (1) What version of Poser do you have? (2) What type of material do you want, Superfly or Standard?
starlingblue posted Fri, 08 December 2017 at 6:53 PM
Poser 11 Material standard I guess, the Super Fly renderer is too slow for me and probably not needed in this case
starlingblue posted Fri, 08 December 2017 at 7:16 PM
I basically want the same look as with the black&white cartoon render preview,
But I want to use simulated hair, which doesnt show inrender preview, I want anti aliasing and some control over highlights so I need materials do do this I want the illuimnation of the lamps, not a shadow thats calculated by math and normals in the material I need dfferent materials for hair, skin and cloth, but I think once I have an example for skin I can figure the rest I want shadows or even ambient occlusion for "real" lighting Also I need to figure out how to prevent the heads skin shining through the hair And later on, I possible want to use or keep a bump map for pores and wrinkles..
Sounds like I want a lot but I guess a simple example for a skin black&white shader will take me there
starlingblue posted Fri, 08 December 2017 at 7:18 PM
(Damm this is the worst text editor I've ever encountered in a forum.)
starlingblue posted Sat, 09 December 2017 at 10:43 AM
No one?
I understand that I can use the MathComponent Node to extract a color channel to make the diffuse color map greyscale. Or use the MathHSV Node.
I also understand that I can use MathFunctionStep to make something inverted hard black and white, and use MathFunctionSubstract to invert that
But apart from that I am stumped.
I dont understand the lightening nodes - other than the Toon shader I cant connect anything to the diffuseColor root node - ?
starlingblue posted Sat, 09 December 2017 at 10:45 AM
I basically want the look of the first image in this thread,
starlingblue posted Sat, 09 December 2017 at 11:42 AM
thats what I ve got so far, using the cartoon node for diffuse color, and desaturated image map I am not satisfied, and I'd really would apreciate some help why are there no replies? What can I do to improve the hair and the lightning (not the lights, but how its is rendered, seems unatural)
starlingblue posted Sun, 10 December 2017 at 12:01 PM
Thats what I came up with, its not exactly what I want, but close, I dislike the pixelated edges, and the outline.
Also it doesnt work with colormaps and bumbmaps I guess.
Anyone? No replies, does that mean no one knows?
starlingblue posted Tue, 12 December 2017 at 4:59 AM
The cycles shader toon seems to do exactly what I want, it's different from the other toon shader. (but youd still need a B&W color map for the face,) Also the ccyles shaders seem to only work in the Superfly renderer which seems to have global illumination going on so you need a scene thats black for black shadows?
Unfortunately the cycles shaders are porrly documented.
I am still surprised there is no input to this thread, there must be s.o who understands the shaders.
Cause now I am interested in how people do these watercolor shaders, and I have no clue and no material example. Does anybody have an example? Does that inly work in the pro version?
Cybermonk posted Tue, 12 December 2017 at 11:29 PM
You could ask in the Blender forum either here or at https://blenderartists.org/forum/. Since it uses cycles as well. Good luck man.
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"The true sign of intelligence is not knowledge but imagination".
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starlingblue posted Wed, 13 December 2017 at 4:36 AM
I solved it, ran into some problems with normal maps but got help on the SmithMicro forum Now I am interested in these watercolor shaders. Its not strictly black and white since it has to render in Superfly, but its close to the look I was after