John_Matthews opened this issue on Jan 04, 2018 ยท 9 posts
John_Matthews posted Thu, 04 January 2018 at 11:39 AM
Hello all! I'm new here and had a few questions regarding some issues I've had with Vue Studio 2016 of late. I've made a model of an airplane in 3DS:
Here's an image rendered from within 3DS. No smoothing issues, and there aren't any issues with the UV mapping or textures.
Here's an image rendered in VUE after importing the plane as .OBJ and applying the same textures:
If you look at the air intake you'll see a jagged blue line. That's where Vue is doing something odd to my model's UV map. It does the same thing at the roots of the horizontal stabilizers and the tip of the probe on the nose of the plane. Here's an image from Vue of the back of the plane:
There are areas at the stabilizer roots that should be camouflage, but aren't because Vue is doing something to the UV mapping.
In the same model I've also had problems with the canopy frame and clear canopy parts rendering in black, or having blobby, black artifacts on them or other parts of the fuselage:
I've contacted E-On's support and Barry working with me right now, which is great. I'm hoping that one of you, who are no doubt more expert than me, might have an idea where the problem lies. This is really frustrating me and has been a roadblock in my work. Thanks in advance. I appreciate any help that anyone might provide.
-John