Forum: DAZ|Studio


Subject: dForce problem

Maxidyne opened this issue on Mar 03, 2018 ยท 6 posts


Maxidyne posted Sat, 03 March 2018 at 1:29 PM

Hi all, I've been using dForce a short while mostly with success but I seem to have a small problem that keeps reoccurring. I want to raise a skirt up slightly for a pin up image and I'm using a primitive cylinder scaled to a disk to do it. The simulation runs fine until about half way through when I get this. Any ideas what I'm doing wrong here. Cheers. Mike.

dforce problem.jpg


SpookieLilOne posted Sat, 03 March 2018 at 2:30 PM

It looks like the dress is colliding with her arm and foot...

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RHaseltine posted Sat, 03 March 2018 at 3:23 PM

Make sure you aren't leaving the clothes nowhere to go - if your cylinder is entering the figure mesh, or if two parts of the mesh are intersecting with one or more layers of cloth trapped between them. It can also happen if things are moving too fast - giving the cylinder more time to move might help, as might increasing the Frames Per Second Multiplier, the Subframes, the Iterations per subframe, or the Collision Iterations per subframe settings in Simulation Settings.


Maxidyne posted Sat, 03 March 2018 at 4:09 PM

Thanks for the replies. I'll try those suggestions and the cylinder is is indeed passing through the figure mesh.


T0mcat00 posted Sat, 17 March 2018 at 3:30 PM

Could you describe in more detail which effect you want to achieve? When aiming just for the skirt to be raised, I would go for the following:

  1. Use timeline with 60 as upper value 1a. at 0 have the figure in a slightly modified bas position, with arms to the sides and the feet close to each other 1b. have the cylinder below of the feet
  2. at 30 put the cylinder upwards a bit higher than the position needed to move the skirt up as far as you want 2a. don't change anything of the female's position - yet
  3. at 60 move the cylinder down again and set the female's legs into the position you want them to be 3b. move the arms into the needed position after the simulation

I have not tried it (but I think I will...) but doing it this way those problematic "double collisions" should be avoided.

Another option would be doing the simulation with the figure staying in the basic position - with feet close to each other - and using only primitives as replacements for those parts of her body, that are supposed to interact with the skirt and moving her limbs into the correct positions after (!) the simulation. In my - limitied - experience, dForce works way better when only primitives are involved.


Maxidyne posted Tue, 20 March 2018 at 7:27 AM

Thanks for the reply T0mcat00. I've pretty much solved the problem by giving the outfit plenty of room and as you suggest using primitives as replacements for body parts and posing them after 😃