RorrKonn opened this issue on Mar 04, 2018 ยท 22 posts
RorrKonn posted Sun, 04 March 2018 at 12:33 AM
I'm trying to make textures. So what material is the wall made of and do you think it's any good ? Open to suggestions on making it better :)
Thanks
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SpookieLilOne posted Sun, 04 March 2018 at 12:51 AM
concrete?
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SamTherapy posted Sun, 04 March 2018 at 5:11 AM
Looks like concrete to me, too. Maybe add the Spots node in a slightly different colour, along with a little bump/displacement for the spots. Also, something to give the impression of dirt at the lower edges and around the floor where it meets the wall.
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bantha posted Sun, 04 March 2018 at 5:30 AM
I assume that this is concrete. The speculars look wrong, though. Concrete is either really rough, or it is polished, IMHO. The flat parts are too rough for being polished but to shiny for not being polished.
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RedPhantom posted Sun, 04 March 2018 at 6:24 AM Site Admin
Looks like concrete to me too. But big blocks like that seem impractical which makes me wonder if it isn't supposed to be plaster. But it's kinda gray for that and the smooth parts are too rough.
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SamTherapy posted Sun, 04 March 2018 at 6:35 AM
RedPhantom posted at 12:33PM Sun, 04 March 2018 - #4325541
Looks like concrete to me too. But big blocks like that seem impractical which makes me wonder if it isn't supposed to be plaster. But it's kinda gray for that and the smooth parts are too rough.
There are buildings over here made from concrete slabs about that size. It was a thing during the 1960s, to build stuff quick and cheap. In fact, my children go to a school that's largely built in that way. I don't think the roughness is a problem here; it could be very old or badly made.
Coppula eam se non posit acceptera jocularum.
Boni posted Sun, 04 March 2018 at 8:23 AM
What are you trying to accomplish with this texture? We can help you get there.
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RorrKonn posted Sun, 04 March 2018 at 9:13 AM
I'm trying to make concrete. If it looks like concrete to you all to. At least I'm on the right path. I'll make some tweaks n post again . Thanks for the helpful suggestions :)
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Kazam561 posted Sun, 04 March 2018 at 9:51 AM
Could be fiberglass, and kind of looks like the type used for ceiling tiles.
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ockham posted Sun, 04 March 2018 at 10:18 AM
On the exterior of a building, a flat top surface with pits is generally stucco, not concrete. Some textured paints and tiles have the same pattern.
New concrete is typically smooth. Concrete as it ages tends to lose the mortar and keep the sand, which is the opposite of your surface. Flat underlayer, protrusive sand.
RorrKonn posted Sun, 04 March 2018 at 6:44 PM
It's a basic C4D render .Basic C4D is basically a modeler with a very simple renderer ,so I have little control over specular. So I'm blaming the app for my total lack of rendering skills ;) Anyways I've been terrorizing Gimp n Labs or Gimp's n Labs been terrorizing me ,hard to say.but we had fun making this WIP. Final versions will be dirty around the seems.
I know I'm no texturing expert ,So as long as I can get close to concrete stucco etc etc I'm good :)
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SamTherapy posted Mon, 05 March 2018 at 1:35 AM
Looks better but it could do with losing the green/purple blotches.
Coppula eam se non posit acceptera jocularum.
RorrKonn posted Mon, 05 March 2018 at 9:30 AM
Ya ,This is the feel more or less I am trying for but have not got there yet. transparency changes it's colors
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hborre posted Mon, 05 March 2018 at 11:43 AM Online Now!
Am I looking at an optical illusion or are those tiles actually bowing out?
SamTherapy posted Mon, 05 March 2018 at 2:34 PM
I wondered if it's a rendering anomaly. You know how Poser loves to self shadow polys sometimes? Maybe a similar kind of thing.
Coppula eam se non posit acceptera jocularum.
SamTherapy posted Mon, 05 March 2018 at 2:35 PM
RorrKonn posted at 8:35PM Mon, 05 March 2018 - #4325611
Ya ,This is the feel more or less I am trying for but have not got there yet. transparency changes it's colors
Looks like a bruise to me but if that's the look you want, who am I to go against it? :)
Coppula eam se non posit acceptera jocularum.
ghonma posted Mon, 05 March 2018 at 10:52 PM
Few of things I can suggest:
If you use the girl in the render as reference, then the texture is way too large. I don't mean the blocks but the noise/distortion in the concrete is too large.
Some details you can add: Graffiti, oil/piss stains, moss/fungus growing around the seams, splotches of old paint, pasted flyers and old 'shadows' from flyers... You may also want to have some of the blocks sticking slightly outwards.
The normals of your wall mesh seem messed up, which is why you're getting that balloon like look. Make sure the normals of each face are hardened. I dunno how to do this in C4D though, sorry.
RorrKonn posted Mon, 05 March 2018 at 11:52 PM
I know humans can get bruised ,I've herd of fruit being bruised. but concrete ,hummm .don't know about that one ;)
1 agree 100% but I don't dare go past 2048x2048 pixels in gimp .so that as about as good as detail I can get out of gimp with out just making noise.I know I need photoshop n filters. I know photoshop will do 8192x8192 pixels.
2 I get it.
3.Basic 9 would stretch subdivided textures really bad also. it's just the simple render engine making a distorting bow. Never had there top render engine. It's my fav modeler thou .My basic C4D 9 modeler is so old normals hadn't been invented yet. Yes ,yes sad but true ,We didn't have normals n vector maps in the stone age ,truly dark days.but it's still a killer modeler. Maybe one day I'll get a upgraded modeler .
I need better software ,That's all there is to it. Wonder if MickyD's is hiring ;)
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FVerbaas posted Tue, 06 March 2018 at 12:37 AM Forum Coordinator
Prefabricated concrete slabs used for construction tend to be of a size that can be easily carried on a truck. The truck has to reach the building site so there is a limit of about 2.5 m in one direction. If these are prefab slabs they look too large.
Such slabs usually have edge and corner damages from handling, incomplete mixing of the grout in the mould, etc. They also usually have some sort of system to keep them togeher, usually dowels or threaded steel with nuts. This locking system is located in holes in the concrete that are sealed off by the constructor. He is responsible for the construction and does not want anyone to tamper with the locking or rust/water to attack it. So, there usually are circular spots of 10-12 cm diameter arranged along the lower and upper edges, spaced practical distances. The openings are also used for lifting the slabs into place.
Then for the texture: I agree it is too large scale. Hint for texturing: you can use the y-component of the normal vectors (green channel output by the n-node) to identify horizontal spots where dust and dirt may gather.
RorrKonn posted Tue, 06 March 2018 at 12:43 AM
"Hint for texturing: you can use the y-component of the normal vectors (green channel output by the n-node) to identify horizontal spots where dust and dirt may gather."
Your talking about Poser nodes ?
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The
Artist that will fight for decades to conquer their media.
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FVerbaas posted Tue, 06 March 2018 at 5:49 AM Forum Coordinator
RorrKonn posted Tue, 06 March 2018 at 4:30 PM
No bump or normal just a diffuse color. The father a way views that just look like noise to me. The close up is all most bearable but still don't like it. I've never like textures with a lot of noise in them.
I get the prefab construction dowels n all and I hear ya but for now we'll keeping it simple and concentrating on textures. The future up grades ?
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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