Forum: DAZ|Studio


Subject: BASE UV for Garabaldi Hair

flibbits opened this issue on May 21, 2018 ยท 8 posts


flibbits posted Mon, 21 May 2018 at 2:47 PM

I followed the process, mentioned below, for saving a base obj and importing as a UV, so that Garabaldi Hair works with Genesis 3 Male.

However, no matter what settings I select on the export, on import there's an error message "The UV Map Selected Was Invalid".

The person who posted the instructions doesn't reply and there's no answer in the DAZ forum, so I posted here. Anyone have an idea on what can be wrong? I've spent hours trying combinations of different settings, but the error persists.

Process from Post* There's no need for doing anything in Blender or Hexagon, etc.

Change your G3F/M mesh resolution to Base. Export G3F/M as an obj while it's at Base mesh resolution. Tick the option to 'Collapse UV Tiles'.

Go to the top menu and choose Edit > Figure > Geometry, click on 'Load UV set' and use the popup browser to choose the base resolution G3F/M you just exported.

Give the UV set a name in the next popup.

Go to your G3F/M surfaces and change your surface UVs to the new UV set.

Create a new Garibaldi Hair and click on Face and Torso in setup. Paint away.

Should take a minute at most.