Forum: Poser - OFFICIAL


Subject: Animating one texture material image to another image possible?

putrdude opened this issue on Jun 06, 2018 ยท 7 posts


putrdude posted Wed, 06 June 2018 at 6:05 PM

I'm playing with animating a chameleon like monster that changes from moon sand texture to his original monster texture. Is there a way to do this in the material room. Using poser 11, Firefly render. It's not a super must have as I think I can probably just redo the same animation with each skin and then blend in photoshop animation, but I thought i'd ask if there was a way.

Thanks!


seachnasaigh posted Wed, 06 June 2018 at 10:52 PM

You can use the frame number node and a few math nodes to segue from texture 1 to texture 2.

I've got a scene using Rokket's Blaze superhero character somewhere; I'll make a material screenshot.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Wed, 06 June 2018 at 11:49 PM

texture transition.jpg

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


ironsoul posted Thu, 07 June 2018 at 12:58 AM

Clicking on the key symbol next to a parameter makes it appear in the animation palette which could be used to control the blending node manually if you wanted a non linear progression.



putrdude posted Thu, 07 June 2018 at 1:50 PM

Thanks! How do you know this stuff!!!????!!!!


JAFO posted Sun, 10 June 2018 at 7:29 PM

But then again you could simply animate your texture... Maybe create a series of various textures and use a morph program to create an avi of the transitions from one to another... Here the background is the body texture of the frog.

Animation3.gif

Y'all have a great day.


putrdude posted Mon, 11 June 2018 at 4:56 PM

haha, that's great. I don't know if I'll actually do it. Animation takes so long and I'm wearing a lot of hats these days. Even if I resolve the problem of the changing texture, the same scene involves debris like rocks and sand falling off the creature hiding in the ground. I "think" i have a way of doing that, but for a 60 second book promo this may be overkill. Many thanks.