cHEESE_GOW opened this issue on May 11, 2001 ยท 2 posts
cHEESE_GOW posted Fri, 11 May 2001 at 11:15 AM
Does anyone know how to import Micheal into 3D Studio Max and get the texture maps to line up right?
Dragontales posted Fri, 11 May 2001 at 11:26 AM
If you are referring to the seems that you get when you apply the textures in max, that is a problem caused by the exporting filters in Poser. Instead of Exporting to 3ds format, export the figure to a .obj file format. This will require you to get a .obj import plugin for max if you don't already have one. For some reason the poser 3ds export doesn't work right. If you do decide to go with the .obj, some things I have found is that it's much easier to deal with the objects in max if you export each item separetly. i.e the figure itself, then the shoes, then the hair...etc. Otherwise you may not be able to import correctly. At least this was the case in my experiences. Good Luck. Dragontales