Forum: Poser - OFFICIAL


Subject: Pointing eyes at camera

ir opened this issue on Aug 03, 2018 ยท 9 posts


ir posted Fri, 03 August 2018 at 8:51 AM

I've been doing this for 14 years with Poser. You point a figures eyes at the main camera, so when you animate or pose they are always looking at the camera. Well, on rare occasions, the eyes decide they're going to not point right at the camera. Usually they look just above it.

Drives me nuts. I'll be working on an animation for days, then all of a sudden I load the scene and the eyes aren't pointing at the camera any more.

I tried searching for this, but can't seem to limit searches to the Poser forums, and nothing relevant is coming up.

I know I can set a target, like a primitive that's just behind the main camera, and point the eyes at that, but it never seems quite the same.

Anyone know how to fix this?

Thanks!


3D-Mobster posted Fri, 03 August 2018 at 9:19 AM

Not sure if this could be the issue, but are you sure that there are not some morph value set, that could interfere with where the eyes are looking? Maybe you applied a pose where the eyes are changed or something


SamTherapy posted Fri, 03 August 2018 at 9:19 AM

Don't know of any fix for it, unless the centre of the eye has somehow moved.

I prefer using a primitive - or rather, two, to avoid the cross eyed look. It has the advantage of being able to move the eyes away from the camera, which, unless the pic is a portrait, is more or less how things are in real life.

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ir posted Fri, 03 August 2018 at 6:16 PM

3D-Mobster posted at 4:14PM Fri, 03 August 2018 - #4334149

Not sure if this could be the issue, but are you sure that there are not some morph value set, that could interfere with where the eyes are looking? Maybe you applied a pose where the eyes are changed or something

In my experience, once you point the eyes, the morph dials no longer have an effect. No, it's as described. Last time I saved the scene, the eyes were pointing at the camera. Next time I loaded it, they're not. and turning the pointing off then on again doesn't fix it. Nor does pointing them at something else, then back at the camera.


3D-Mobster posted Fri, 03 August 2018 at 6:37 PM

What character are you using? I did a test with V4 and can't seem to replicate it.

Also what does the joint editor say, are the axis (Green) lined up correctly in there?

Also can you maybe post an image where it looks correct and where it doesn't?


A_Sunbeam posted Sat, 04 August 2018 at 12:19 AM

It may have something to do with the character. I use an 'invisible ball' primitive as object for the eyes, and this works well with V4 and M4. I used David in my most recent image and it took ages to get the eyes to look right.


ir posted Sun, 05 August 2018 at 10:25 AM

3D-Mobster posted at 8:23AM Sun, 05 August 2018 - #4334164

What character are you using? I did a test with V4 and can't seem to replicate it.

Also what does the joint editor say, are the axis (Green) lined up correctly in there?

Also can you maybe post an image where it looks correct and where it doesn't?

I'm using V4. I can't get it to happen on demand, sometimes it just happens.

If it happens again soon I'll grab a screenshot.


cspear posted Tue, 07 August 2018 at 11:31 AM

Have a look at this old utility by the late lamented Ralf Sesseler.

"A simple line that is attached to the eye and follows the eye movement to point where the figure looks at. Works for (almost) any figure."


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ghostship2 posted Fri, 10 August 2018 at 10:50 PM

"Eyes point at" will be affected by WHERE the camera is. That is to say, they will be affected by the focal length and distance from the figure the camera is at. Wide angle and close camera will give you different results than large focal length and far away camera.

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