Forum: DAZ|Studio


Subject: Geograft Help

MelissaGT opened this issue on Aug 14, 2018 ยท 7 posts


MelissaGT posted Tue, 14 August 2018 at 6:48 PM

Hi there!

I've been trying to recreate a video game character (for fanart) who has very distinct facial topography. I've already reached out on the DAZ forums and received advice back that my best approach would be to use geografts rather than try and sculpt morphs (I've attached a screenshot of the in-game model I'm trying replicate for reference).

I was able to "slice and dice" the in-game model and sculpt the specific features right into the DAZ G3M model using Zbrush, and it looks great. However, this is where I get stuck. Am I able to use a single geograft for the entire face? Would that still animate properly?The geograft will still have the same basic geometry as the G3M face, as all I'm doing is adding the extra topology (bone spurs and texture).

As a test, I tried to make a geograft of the lower jaw (from ear to ear), and DAZ kept crashing during the Transfer Utility process. When it didn't crash, the graft would float above his head when I applied the "Fit To" step. I'm not sure what I'm doing wrong here, as I made sure the graft had the unaltered border of polygons to graft with, and it lined up perfectly upon import.

So I guess this boils down to three questions -

1 - Am I able to make a single graft of the face? If no, how will I avoid overlapping grafts?

2 - Will this graft still be able to emote, as the features will be built into my already-created G3M character who emotes very nicely (picture attached as example)

3 - Why is it floating above his head when I try to fit it to the figure?

Any advice would be greatly appreciated, as my trial for Zbrush expires soon, and I would like to be able to finish this character to prove to myself that the program is worth buying (and it's a gigantic investment).

If you think I can sculpt these features as morphs, please let me know. One of the DAZ moderators said that I'm altering a bit too much for morphs. I -was- able to sculpt them quite well, however it required subdividing the model, and upon importing back into DAZ, all of the detail was reduced down to nubs. I'm not sure I can sculpt what I need with so little polygons to work with.

Thank you!!

Scourge Face Screenshot.PNG

Scourge Screenshot - 1.PNG