Forum: Poser - OFFICIAL


Subject: Project Evolution ONE now available here

erogenesis opened this issue on Aug 31, 2018 ยท 57 posts


erogenesis posted Fri, 31 August 2018 at 8:33 AM

As always I am late to the party, but I have an excuse: I am sick... cough...

As you might have noticed, Project Evolution ONE is now available here at Renderosity! Please bear with me, I'm a little nervous. Although it was always the plan to release here at Rendo and elsewhere, Project Evolution ONE is the first product that I am selling outside of my home base. This is an exception as I am doing this hopefully for the benefit of Poser and Poser artists!

1600_evolution_one_product.jpg

For those that are new to the project: a quick breakdown of what this product is:

Project Evolution ONE adds the following to your runtime:

Project Evolution ONE, ladies and gentlemen!!!


Naughty Versions

For the naughty people under us, ONE X Addon is available at the usual naughty site. I will soonish get the Futagirls done. The futagirls will be mostly compatible with PE ONE content.

Content

The main issue with PE at the moment is obviously content, or at least conforming content that needs rigging (Dynamic clothing is a piece of cake). Because things like bending, expressions and variability were prioritized during the development, as expected, the main thing holding that back is the whole editing of JCMs thing, many people are not sure how to do that. Don't worry you're not alone, JCMs are not that hard to understand, they're just require a few more steps than normal morphs. There are efforts underway to help you with this*. There is also an update for the improved mannequins coming soon.

Check out this thread over at Smith Micro about how the mannequins can be used.

Here is a draft of Rigging Instructions and background info I am making on how to rig stuff for PE (work in progress)

One might ask why I chose to make her rig so complex? To put it very simply, PE is the result of hundreds of people asking me about my figures in my scenes since 2012. This is how I've been doing my figures for years now. All I do is put artistic form before all else, and then I suffer the consequences... but its worth it IMO. If I can do it, I'm sure many others can do it. And in this world of CGI when people are spending millions on mocap, renderers, skin simulations, rigging tricks and techniques, my little puny JCMs are laughable in the grand scheme of things. PE is not even remotely as complex as some of the rigs getting built for Hollywood movies in Maya, Houdini, Modo, Marionette, Lightwave... even Unreal. People say I shouldn't even be bothering with Poser, actually, but Poser CAN do it. And why not? I don't see why we need to limit ourselves to easy-peasy rigs. Yes, its is a risk I am taking, but I have to, because anything else would be a waste of time IMO. Its all been done before, I want to try something different. We have figures that slot into the content market perfectly, that's good obviously, but there are people that want something more than just that. PE might be the first one to start in that direction.

beach PE sf4x.jpg

"The fool is not the one that does something foolish, but the one that does nothing at all."