atpo opened this issue on Oct 22, 2018 ยท 6 posts
atpo posted Mon, 22 October 2018 at 7:50 PM
Excuse me! I want a tutorial about how to export rigged character from blender to DAZ so that I can see bone in geometry editor. Thanks.
Torquinox posted Mon, 22 October 2018 at 11:41 PM
The most common answer I saw involves programs called noesis and xnalara. Here's a sample article . You might be better off importing geometry from Blender and rigging your character in Daz.
RHaseltine posted Tue, 23 October 2018 at 9:18 AM
If you just want to see the groups in the Geometry Editor you just need to export with polygon groups from Blender using OBJ, as far as I know.
atpo posted Tue, 23 October 2018 at 7:56 PM
Thanks. Well,That's MMd.
Torquinox posted Wed, 24 October 2018 at 10:42 AM
I don't think there is an easy, 1-step solution for transferring complex files from Blender to Daz. I can reliably send simpler pieces, and I'm doing that.
atpo posted Wed, 24 October 2018 at 7:22 PM
Thanks knighter.