Forum: DAZ|Studio


Subject: want a tutorial about how to export rigged character from blender to DAZ

atpo opened this issue on Oct 22, 2018 ยท 6 posts


atpo posted Mon, 22 October 2018 at 7:50 PM

Excuse me! I want a tutorial about how to export rigged character from blender to DAZ so that I can see bone in geometry editor. Thanks.


Torquinox posted Mon, 22 October 2018 at 11:41 PM

The most common answer I saw involves programs called noesis and xnalara. Here's a sample article . You might be better off importing geometry from Blender and rigging your character in Daz.


RHaseltine posted Tue, 23 October 2018 at 9:18 AM

If you just want to see the groups in the Geometry Editor you just need to export with polygon groups from Blender using OBJ, as far as I know.


atpo posted Tue, 23 October 2018 at 7:56 PM

Thanks. Well,That's MMd.


Torquinox posted Wed, 24 October 2018 at 10:42 AM

I don't think there is an easy, 1-step solution for transferring complex files from Blender to Daz. I can reliably send simpler pieces, and I'm doing that.


atpo posted Wed, 24 October 2018 at 7:22 PM

Thanks knighter.