FCLittle opened this issue on Nov 09, 2018 ยท 9 posts
FCLittle posted Fri, 09 November 2018 at 1:07 PM
I've recently begun to think of selling some of my models for use in DAZ. I am very new to DAZ and when I import a model made up of separate meshes (geometries) they arrive as one solid mesh. Is there a way to import an obj and not have this happen, or is there a different file format I should use. If, however, there is no way to import a model and keep the separate meshes, is there a way inside DAZ to group separate meshes once I bring them in separately. Thanks for the help!
Frank
RHaseltine posted Fri, 09 November 2018 at 3:02 PM
They should import as groups (assuming the items have different names and are exported as groups from the modeller). You want either a separate OBJ for each item, if they are fully independent, or if they are meant to articulate you need to rig the thing as a figure (using the groups to guide bone placement and as selection targets for the posing tools).
FCLittle posted Fri, 09 November 2018 at 4:27 PM
So far they've always come in as one mesh, not as separate, grouped meshes.....and inside Maya--where it was modeled--they're all placed within a hierarchy and named differently. I'm not sure if there's something I need to do on Maya's end when exporting them that I'm not doing.
SilentWinter posted Fri, 09 November 2018 at 5:49 PM
I don't know about Maya, but in Blender I need to select 'Polygroups' when I export the obj. (Maya might call it something different but it'll have it) I can't remember off-hand the import settings for DS. But instead of 'Import Obj' , you need to go to the 'Figure Setup Tools' and import the Geometry to there Then select 'Create figure'. There's a tut by Sicklyield - it uses Blender but the DS side is the same: https://www.youtube.com/watch?v=vNFHv8K8qKg
FCLittle posted Fri, 09 November 2018 at 5:56 PM
Thanks so much for the help, guys!....I'll report back after trying this out.....
FCLittle posted Fri, 09 November 2018 at 6:22 PM
Create figure worked, although I may go the route of importing the separate meshes and grouping them in DAZ. Can anyone tell me how to add a texture map to the diffuse channel?
FCLittle posted Fri, 09 November 2018 at 6:28 PM
Never mind, I see that the browse button does that....Again, thanks for all the help, guys!
FCLittle posted Fri, 09 November 2018 at 6:35 PM
By the way, here is a Maya render of the model I'm working on.....
SilentWinter posted Sat, 10 November 2018 at 1:20 AM