John_Matthews opened this issue on Nov 22, 2018 · 3 posts
John_Matthews posted Thu, 22 November 2018 at 11:31 AM
Greetings all! I’m working on textures for an airplane with a bare metal textures. I’m using a noise fractal and have plugged highlight output nodes into it in the graph editor. I need to change the direction of my anisotropic highlight and I’m guessing I need to use the “anisotropic direction” input node to do that. What I don’t know is what to connect that to in order to change the direction of the anisotropic highlight. I’ve been Googling and checking the manual and trying one random thing or another and haven’t come up with the answer, so I thought I’d ask here.
Thanks in advance!
ShawnDriscoll posted Mon, 26 November 2018 at 12:33 AM
Good question. I couldn't find an example in my 9.5 install.
John_Matthews posted Tue, 04 December 2018 at 10:45 AM
ShawnDriscoll posted at 10:32AM Tue, 04 December 2018 - #4340589
Good question. I couldn't find an example in my 9.5 install.
Thanks Shawn for looking. I've posted the same question elsewhere bit had no response. I ended up using a grayscale image made in PS using noise that was motion-blurred in the direction of anisotropy I wanted and then used it as a highlight map. Not as good as doing it as a procedural texture though. I made some really nice bare metal textures in Max using Arch and Design materials, but sadly there seems no way to export them with an object from Max into Vue unless there is a way I'm not aware of. This was my result. The highlight reveals the bare metal surface, and the "grain" of the metal, but is still too coarse. Guess I'll keep plugging away at it.