John_Matthews opened this issue on Nov 22, 2018 · 3 posts
John_Matthews posted Thu, 22 November 2018 at 11:31 AM
Greetings all! I’m working on textures for an airplane with a bare metal textures. I’m using a noise fractal and have plugged highlight output nodes into it in the graph editor. I need to change the direction of my anisotropic highlight and I’m guessing I need to use the “anisotropic direction” input node to do that. What I don’t know is what to connect that to in order to change the direction of the anisotropic highlight. I’ve been Googling and checking the manual and trying one random thing or another and haven’t come up with the answer, so I thought I’d ask here.
Thanks in advance!