philebus opened this issue on Dec 21, 2018 ยท 6 posts
philebus posted Fri, 21 December 2018 at 5:29 AM
I'm afraid that my knowledge of rigging in Poser is very limited, so I'm posting here looking for some advice to fix a little problem in converting some Genesis 2 clothing to native Poser format.
It seems that a lot of Genesis clothing has some apparently random grouping that leaves some odd polygons grouped to parts where they aren't needed.
Here's an example - it's a Uniform Dress that would otherwise work just fine, were it not for a few odd polygons at the base that are grouped to the shins.
I can't re-group the polys without messing up the morphs, so my first thought was to try the joint editor - only to find that there really isn't anything there to edit.
Can anyone suggest what I need to be doing to fix this?
Boni posted Fri, 21 December 2018 at 7:25 AM
I'm not a rigger, but ... my guess is this might be posing references for the skirt that can't be translated for Poser. Like the cones that the morphing fantasy dress has. But rigged like the facial bones in the Genesis 3 and 4 figures (and in Poser Paul/Pauline and PE). Again, I do not use DS (preference) so this is just an educated guess from years of using these products.
Boni
"Be Hero to Yourself" -- Peter Tork
philebus posted Fri, 21 December 2018 at 8:09 AM
I don't know - it all seems to be there for the thigh joints - just nothing for the shins.
I may have to do something a little more drastic - perhaps if I re-group and use the fitting room to apply it to the figure and then use the morph transfer to salvage anything more from the original item. I've never tried rigging clothing in Poser before, so it will be something new to try I guess. A bit more work than I had bargained for though, so I'll hold out a few days in case anyone can suggest something better here. Maybe there is something that I can do on the Daz Studio side.
infinity10 posted Fri, 21 December 2018 at 8:15 AM
Can you please show a texture and wireframe view ?
Eternal Hobbyist
tonyvilters posted Fri, 21 December 2018 at 10:30 AM
2 Ways to Rome.
Regroup externally, and use the fitting room to transfer rig and morphs.
Do not regroup, and open the Joint editor.
Select the left thigh of the dress => Goto the Joint editor and go to "Bend" and in the right upper corner you will see a box called : "add element to deform". There navigate and add the left shin. Now you can repaint the weightmap for the thigh and if required also repaint the bulge maps.
You will have to do this for Bend, Side-Side and Twist to get the dress following completely.
Best regards, Tony
philebus posted Thu, 27 December 2018 at 5:01 PM
tonyvilters posted at 10:54PM Thu, 27 December 2018 - #4342224
2 Ways to Rome.
Regroup externally, and use the fitting room to transfer rig and morphs.
Do not regroup, and open the Joint editor.
Select the left thigh of the dress => Goto the Joint editor and go to "Bend" and in the right upper corner you will see a box called : "add element to deform". There navigate and add the left shin. Now you can repaint the weightmap for the thigh and if required also repaint the bulge maps.
You will have to do this for Bend, Side-Side and Twist to get the dress following completely.
Best regards, Tony
Thank you for these suggestions - I've been a bit snowed under with the holidays (and a project for a friend) but I'll have a go at these in the new year as I'm really quite keen to have this one working. I've just been watching some of your videos on YouTube, which have also explained some of the weirdness that happens when Poser has oddly saved an obj file when I've re-saved some cr2s in the conversion process.