Forum: Blender


Subject: Blender 2.8 Keyframe Bug?

LuxXeon opened this issue on Feb 12, 2019 ยท 10 posts


LuxXeon posted Tue, 12 February 2019 at 2:54 PM

Don't know if this was reported or not yet. I'll ask here first, then I'll go search over on the Stack Exchange or Blender Artist forums. I'm using the latest beta of 2.8, trying to animate a scene in Eevee. I have two cameras in the scene (haven't tried to reproduce this with just one camera in the scene yet, but I imagine it will be the same). Using the Eevee rendered viewport, I turn on Automatic Keyframes, select the camera I wish to animate (CTRL+0), move its position, go to another frame on the timeline then move its position again to set another keyframe. Now I try to move the camera again to set another keyframe and it snaps back to the first position. It will not let me move the camera through the camera view.

Nothing I do seems to fix this issue. I do not have snapping on, I do not have modifiers in the scene, I do not have constraints attached, I do not have any rigging or any such related animation features. I never had this problem in the older versions that I could recall, so I think this could be a bug. Could anyone else reproduce this issue? Again, I'm using EEvee rendered view through the active camera (Alt+0) with Auto Keyframe enabled.

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