Forum: DAZ|Studio


Subject: Strange behavior in DS 4.10

lwanmtr opened this issue on Apr 09, 2019 ยท 4 posts


lwanmtr posted Tue, 09 April 2019 at 2:47 AM

I have a model thats rigged to move some parts and rotate others. In Poser it works just fine, but imported into Daz 4.10 and whe I translate the moving parts, they seem to snap back to their 0 position, yet the children stay in their correct location...Also when I change the slider, the part seems to snap to the transformed location until I release...this effect happens when I select and move any of the parts.

Here is a link to a video showing the issue

Does anyone know how to fix this?

Thanks


Razor42 posted Tue, 09 April 2019 at 8:19 PM

What type of rigging are you using here?

What do the weight maps look like?



lwanmtr posted Tue, 09 April 2019 at 8:21 PM

its converted to triax (daz's default)..and my weight maps are all good


lwanmtr posted Tue, 09 April 2019 at 11:58 PM

Ok, I figred it out, When using xyz transforms on bones, it had to be converted to standard weight mapping, rather than triax.