Forum: DAZ|Studio


Subject: morph loader pro error

atpo opened this issue on May 24, 2019 ยท 8 posts


atpo posted Fri, 24 May 2019 at 1:16 AM

Excuse me! 1:why cannot use G3F to do morph directly? 2: Why only after I import G3F obj ,then I use a morphed obj,and then can do morph? 3: When use morph ,I find that G3F obj is shake ,too. For why?(see gif) Any way,could you please give tips to morph breast ? Because it is ugly.😀 Thanks. mh.jpg Screencast_clip.gif mhf.jpg mhc.jpg


RHaseltine posted Fri, 24 May 2019 at 2:40 PM

That looks as if you did not set the figure's resolution to Base before exporting the OBJ. The morph must be made on the base mesh, no subdivision as exported from DS or in the tool you use to create the morph.


atpo posted Fri, 24 May 2019 at 7:11 PM

Thanks cat.😀 But why it must be Base?


atpo posted Fri, 24 May 2019 at 7:12 PM

And why genesis shake when use morph in paramter?😀


atpo posted Sat, 25 May 2019 at 4:28 AM

1:Why morph must be base mesh resolution? 2:And why genesis shake when use morph in paramter? 3:And re-use high mesh resolution after morph,which morph can be use,why? Thanks.😃


jestmart posted Sat, 25 May 2019 at 10:56 AM

Because it is the BASE mesh. Shake or movement suggests that the mesh may have been scaled


RHaseltine posted Sat, 25 May 2019 at 2:07 PM

A morph is just a series of new locations for the vertices that define the shape - when you apply a morph the vertex slides along a line connecting its starting position and it's morphed position. When you load an OBJ as a morph DS treats it as a list of new positions, the first vertex in the OBJ is the new position for the first vertex in the model and so on, which makes it absolutely vital that number and order of the vertices is not changed from the base when creating the morph.

HD morphs can work on the divided mesh, but we don't have the tools to load those.


atpo posted Sat, 25 May 2019 at 6:46 PM

Thanks.😀 Hope DAZ has that tool in future image.png