Forum: Blender


Subject: Blender equivalent of Hexagon functions

Starkdog opened this issue on Sep 02, 2019 ยท 7 posts


Starkdog posted Mon, 02 September 2019 at 7:45 PM

Hello all,

I've recently been using Blender 2.8, and am enjoying it. As I'm watching tutorials and learning new techniques, I'm wondering if Blender has this capability that Hexagon has... In Hexagon, I can press PgUp, and my low-poly mesh subdivides, but won't take unless I click the lightning bolt to collapse the dynamic geometry. If I see poke-through or I'm not satisfied with the geometry, I can press PgDn to get back to base geometry level, and collapse out of dynamic geometry, and fix what needs to be fixed. Does Blender have this type of functionality?

Also, when I add primitives, I only see an adjustment for level of sides (e.g. 6-32 sides for a cone), but not for the number of edges (tessellations) for the vertical axis. I see where people go back and add edge-loops to the primitive. Is there a way to add additional loops when generating the primitives?

Thanks,

David