paul_gormley opened this issue on Sep 19, 2019 ยท 4 posts
paul_gormley posted Thu, 19 September 2019 at 8:43 AM
I noticed this in the Beta version, but wanted to see if it was still a problem in the 11.2 official release. It is.
With V4 you could export the head as an object file, make changes in Zbrush and then use as a morph target. When you try to export the La Femme head (not selecting the controllers) you get a blank object file.
If you import the object file for La Femme directly from the Geometries folder and delete everything other than the head and then try and use that as a morph target you are told that the number of vertices is incorrect.
In summary; La Femme uses controllers and these export out okay, but the main figure doesn't. Using just the head object as supplied results in Poser not recognising the number of vertices. Not a huge problem, but a spoiler of potential fun.
Thanks in advance for any help, Paul
ghostman posted Thu, 19 September 2019 at 8:48 AM
So whats wrong with using the Goz function from the Figures menue? I never have a problem with this, and i use zbrush and poser on a more or less daily basis
"Dream like you'll live forever. Live like you'll die tomorrow."
paul_gormley posted Thu, 19 September 2019 at 9:11 AM
Ah! as they say when the curtain is drawn.
Many thanks for that kiind note ghostman, I will give that a try :)
Cheers,
Paul
paul_gormley posted Sat, 21 September 2019 at 6:18 AM
A great thanks to Ghostman for all his kind help and time on this. And for anyone else seeing a problem with greyed out export in the figure/object menu the problem was fixed after going through the steps and realising the GoZ scripts weren't installed in ZBrush. Updating to ZB 2019.1 and being more careful with the GoZ install and links within ZB fixed the error. Many thanks once again G-man. Paul