inquire opened this issue on Oct 07, 2019 ยท 51 posts
inquire posted Mon, 07 October 2019 at 2:44 PM
Has anyone created mats for The Construct to simulate scenes and backgrounds? I can't find anything new in this latest version of Poser.
EClark1894 posted Mon, 07 October 2019 at 3:30 PM
ThunderStone posted Mon, 07 October 2019 at 3:49 PM
And does anybody remember a replacement file for the CONSTRUCT and also the file that changes the face in the Mat Room to a well-remembered ball or sphere?
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
EClark1894 posted Mon, 07 October 2019 at 4:01 PM
I don't know about the second one, but PoserPro 11 comes with a Construct in the Primitives Folder in the Props Library.
ThunderStone posted Mon, 07 October 2019 at 4:17 PM
That will make it like Poser 8 scene without the background?
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Glitterati3D posted Mon, 07 October 2019 at 4:49 PM
Scene>Poser 11 Environments
Alternate Construct
Developer Environment
Poser 10 Workspace
caisson posted Mon, 07 October 2019 at 5:07 PM
Yep. I've made my own panoramic skies and tiling ground textures which are in a number of my products at Hivewire.
Now, IIRC the Construct is mapped to take 4:1 images on the Background mat zone, so you can crop the sky from any equirectangular 2:1 panoramic image, add it to that zone and it'll render ok. 8k would be the absolute minimum resolution I'd recommend though. Stick tiling textures on the Ground mat zone, add an infinite light with 0.5 shadow blur, fill the scene with props and Superfly will deliver good results.
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
seachnasaigh posted Mon, 07 October 2019 at 5:11 PM
material sampler for P11 construct
more construct sky textures, 8192 pixels wide
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
EClark1894 posted Mon, 07 October 2019 at 5:16 PM
Boni posted Mon, 07 October 2019 at 5:25 PM
book mark this thread folks It's a great reference!
Boni
"Be Hero to Yourself" -- Peter Tork
ThunderStone posted Mon, 07 October 2019 at 5:35 PM
Already did!
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
willyb53 posted Mon, 07 October 2019 at 5:56 PM
And all of the TerraDome (1) textures work well with the construct
Bill
People that know everything by definition can not learn anything
quietrob posted Mon, 07 October 2019 at 6:28 PM
caisson posted at 4:25PM Mon, 07 October 2019 - #4366348
Yep. I've made my own panoramic skies and tiling ground textures which are in a number of my products at Hivewire.
Now, IIRC the Construct is mapped to take 4:1 images on the Background mat zone, so you can crop the sky from any equirectangular 2:1 panoramic image, add it to that zone and it'll render ok. 8k would be the absolute minimum resolution I'd recommend though. Stick tiling textures on the Ground mat zone, add an infinite light with 0.5 shadow blur, fill the scene with props and Superfly will deliver good results.
Pinging the thread for knowledge. Now if someone could translate the above. It's filled with great info but not for the slowest horse in the race. Is there a way for Poser to easily do panoramic shots?
seachnasaigh posted Mon, 07 October 2019 at 6:44 PM
quietrob posted at 6:40PM Mon, 07 October 2019 - #4366368
Pinging the thread for knowledge. Now if someone could translate the above. It's filled with great info but not for the slowest horse in the race. Is there a way for Poser to easily do panoramic shots?
I don't know of a way to set up skies in Poser and get panoramic renders of them.
I use Vue Infinite 2014.7 to make the seamless panoramic atmosphere renders.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Kerya posted Tue, 08 October 2019 at 12:33 AM
ThunderStone posted at 12:30AM Tue, 08 October 2019 - #4366340
And does anybody remember a replacement file for the CONSTRUCT and also the file that changes the face in the Mat Room to a well-remembered ball or sphere?
Only one that changes it to a plane:
MatRoomPreview OBJ Replacement
Replace your poser 11 Mat Room Preview superfly Head with a flat plane
https://www.renderosity.com/mod/freestuff/matroompreview-obj-replacement/82313&ca
and a script to switch between
matroom project - Quick switch https://www.renderosity.com/mod/freestuff/quickswitch/82333
structure posted Tue, 08 October 2019 at 5:40 AM Forum Coordinator
ThunderStone posted Tue, 08 October 2019 at 9:03 AM
Okay, structure, first, thanks for the two freebie files. the first one is what I was looking for. The second one with the 2 preferred states, I'm confused. Do I install it to the runtime in the program file folders or can it be in another runtime elsewhere where I got my scenes file located?
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
structure posted Tue, 08 October 2019 at 1:02 PM Forum Coordinator
it is a python script, it goes in your main runtime and you need to have 2 preferredstate.pz3 files located in your preferences folder. Instructions for that can be found in the readme
Locked Out
seachnasaigh posted Sat, 12 October 2019 at 4:38 AM
I've uploaded a set of 64 sky hemispherical sky panoramas to freestuff (approval pending). MT5s are provided to make them Superfly lightcasters.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
inquire posted Sat, 12 October 2019 at 4:04 PM
Looks great. What about the ground plane of the Construct? Any files to make it look like grass, a desert, a lake surrounded by grass, etc.?
seachnasaigh posted Sat, 12 October 2019 at 5:14 PM
Material sampler for the P11 construct has some ground textures (and a "haze ring" prop to conceal the hard UV seam between ground and sky).
Some of my ground materials employ a user-drawn map to control material effects; here such a map controls where lava flows:
I use Genetica 4.0 Studio to make asymmetrical seamless tiles from photos I take of my yard, the river bottoms, etc. seach checks runtime//textures//seachnasaigh//Genetica tiles : 886 tiles.
I often use a "scramble" mixture of two similar -but distinct- tiles to cover a large area so as to avoid an obvious repetition pattern.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
FVerbaas posted Sun, 13 October 2019 at 4:18 AM Forum Coordinator
Thank you for sharing these beautiful backgrounds and tiles.
One thing about the construct: For some perverse reason in default load of the Construct the u=1.0-u=0.0 seam is right in front of the camera. Yes of course in most cases the textures line up at the seam, but why take the trouble. Unless you are using a backdrop and use the costruct textures for light and reflections only, best turn the construct 180 degrees around y-axis so that seam goes where it is least likely to cause concern. .
seachnasaigh posted Sun, 13 October 2019 at 5:02 PM
FVerbaas posted at 4:55PM Sun, 13 October 2019 - #4366943
Thank you for sharing these beautiful backgrounds and tiles.
...in default load of the Construct the u=1.0-u=0.0 seam is right in front of the camera....
Yeah, I noticed that. The sky panoramas in both of my packs are seamless, so it won't be noticeable, but for some photo-based textures it will be.
For anyone wondering what to do if the sun/moon is right where they want it, but they want to spin the construct to get the seam off-camera, just enter a value between 0-1 in U_Offset of the image map node for the sky panorama. For example, U_Offset at 0.5 will spin the sky around 180' - a half turn.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
inquire posted Wed, 16 October 2019 at 3:37 PM
I really think that what's needed for The Construct are some textures for the plain.
seachnasaigh posted Thu, 17 October 2019 at 4:19 AM
Well, the material sampler for the P11 construct has these ground textures:
Maybe I'll make some ground textures after my current project is finished. I mostly concentrated on sky panoramas because I have the networked rendering muscle to generate them, whereas few of us hobbyists would be able to do so.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
inquire posted Sat, 19 October 2019 at 4:14 PM
Thank you very much for the information. I didn't even know the Material Sampler existed. Now, should I put that into the Poser 11 Content Folder that I downloaded when I bought Poser from Smith Micro? Or, should I put it into the Poser 11 Applications/Runtime folder that I got when I downloaded Poser 11.2 from Renderosity? Or, does it matter? I read that only the Python files should be in the new Poser 11.2 folder. Is that true? Oh, yes, and seachnasaigh, thank you for all of your dedicated work. Will you let us know when the new content you uploaded to free stuff is approved and ready for downloading? Sorry for all the questions.
seachnasaigh posted Sat, 19 October 2019 at 4:30 PM
Don't put them into the program files... runtime! Windows' User Account Control will protect the program files folder by diverting stuff you try to add into the virtual store folder.
You can put new content into the default runtime within the public documents folder, or any other extra runtime you have created.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Snarlygribbly posted Sat, 19 October 2019 at 4:33 PM
I should like to add my thanks to seachnasaigh for his valuable contributions to our community. This sort of thing makes me happy.
Free stuff @ https://poser.cobrablade.net/
ghostship2 posted Sat, 19 October 2019 at 7:18 PM
There are a couple of ground shaders for the construct in my texture set at ShareCG.
https://www.sharecg.com/v/86231/related/7/Material-and-Shader/Poser-11-Superfly-Uber-Shader-version-3
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted Sun, 20 October 2019 at 2:06 PM
Thanks for the info, ghostship2.
quietrob posted Sun, 20 October 2019 at 2:47 PM
Much thanks and mucho respect, Ghostship! Downloaded and rated tops with my thanks!
inquire posted Sun, 20 October 2019 at 2:53 PM
seachnasaigh posted at 2:49PM Sun, 20 October 2019 - #4367665
Don't put them into the program files... runtime! Windows' User Account Control will protect the program files folder by diverting stuff you try to add into the virtual store folder.
You can put new content into the default runtime within the public documents folder, or any other extra runtime you have created.
Well, I'm on a Macintosh, not Windows. The Poser 11 folder I got when I bought Poser 11 from** SmithMicro** is in users/Shared. Can I put the materials, props, and geometries in there? I tried adding the folders as a "runtime" folder. I was able to add the runtime to Poser 11.2, but when I open it, it shows as "empty." All the files are there, but Poser 11.2, shows as "empty."
hborre posted Sun, 20 October 2019 at 9:42 PM
Is your runtime folder a subfolder of a primary folder or is your primary folder called Runtime? Poser will recognize the runtime as a subfolder.
inquire posted Mon, 21 October 2019 at 2:59 PM
Well, I've added runtimes to Poser before, different versions. I imported runtimes to the Poser 11.2 Renderosity version. I'll try to post 2 screenshots, one showing the contents of the runtime with the Construct elements seachnasaigh made. I was able to add that as a runtime to Poser 11.2. But, the second screenshot shows that when I try to open that in Poser 11.2, it shows up as "empty."
inquire posted Mon, 21 October 2019 at 3:02 PM
So, I don't know how to add this to Poser. The Poser 11 Content that shows in the second screen shot is in users/Shared (Macintosh) because that's where the installer put it when I bought Poser 11 from Smith Micro. Now, maybe I could add all of these Construct elements to that folder, but there are things in Materials, things in Props, etc. I'd rather have this added as a separate runtime because it's easier for me to see what's in these Construct elements, instead of having to remember, "Oh, yes, check in Props." You can also see that there are folders such as camera and character that are indeed empty. Could that be what's throwing Poser off? But without all these folders, Poser might not recognize this as a runtime folder. As another point, I have not installed any of the new items that came with Poser 11.2, the Renderosity version. I deliberately wanted to go slowly on this one. If there is something that I do want to install, I'd probably want to put it into its own runtime. Or, maybe, as an example, the HiveWire items in its own runtime.
hborre posted Mon, 21 October 2019 at 3:40 PM
Under which category in the library are you checking? I just downloaded and examined the file and there are only 2 major folders that should show all the internal files, materials and props. The associated files linked to those should be geometries and textures. The absence of the other library essential folders will not affect how Poser interprets the files. IIRC, Poser will automatically add the other folders if they are missing.
inquire posted Tue, 22 October 2019 at 2:14 PM
OK, I got it. Thanks. Have been rendering mostly in DAZ Studio. Haven't tried Poser for a good deal of time. Forgot some things.
EClark1894 posted Tue, 22 October 2019 at 3:00 PM
When you add anything to a Poser Library in Windows, I've noticed that you have to hit the Refresh button on that Library so that it will show up.
inquire posted Fri, 25 October 2019 at 4:46 AM
I've downloaded the new Skys that seachnasaigh made. Thanks very much for those. I noticed the "lightcaster" term. What does it mean? I had stopped using Poser for awhile, so I guess I have to catch up on terms.
inquire posted Fri, 25 October 2019 at 4:49 AM
I downloaded the ghostship2 texture set at https://www.sharecg.com/v/86231/related/7/Material-and-Shader/Poser-11-Superfly-Uber-Shader-version-3 The mats are just in a folder by themselves. If I were to put them into a runtime folder, do they go into Materials? Do they go into textures?
ghostship2 posted Sat, 26 October 2019 at 10:16 AM
inquire posted at 9:15AM Sat, 26 October 2019 - #4368267
I downloaded the ghostship2 texture set at https://www.sharecg.com/v/86231/related/7/Material-and-Shader/Poser-11-Superfly-Uber-Shader-version-3 The mats are just in a folder by themselves. If I were to put them into a runtime folder, do they go into Materials? Do they go into textures?
Yes those should go into your Mats Library.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted Sat, 26 October 2019 at 2:08 PM
Hi, ghostship2: And, is your Shader included in that set? Or, do I have to download the shader separately?
ghostship2 posted Sat, 26 October 2019 at 2:20 PM
inquire posted at 1:19PM Sat, 26 October 2019 - #4368412
Hi, ghostship2: And, is your Shader included in that set? Or, do I have to download the shader separately?
it's all there. I have a few other things on ShareCG like V4 eye shaders and those are separate downloads.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted Sat, 26 October 2019 at 2:22 PM
OK. Thanks for all the info. I'm going to try your sand on the Construct ground.
inquire posted Sat, 26 October 2019 at 3:45 PM
Nope, something's wrong. I can't get any of ghostship2's shaders to apply. I have gotten the other things mentioned in this thread to apply. Maybe it's something I'm doing incorrectly. I've also bought the SuperFly Shaders for Poser 11 by Vince Bagna, and I've been able to apply those. So, if I'm doing something wrong in the case of ghostship2's offerings, I'd like to figure out what that is.
ghostship2 posted Mon, 28 October 2019 at 11:19 AM
inquire posted at 9:17AM Mon, 28 October 2019 - #4368425
Nope, something's wrong. I can't get any of ghostship2's shaders to apply. I have gotten the other things mentioned in this thread to apply. Maybe it's something I'm doing incorrectly. I've also bought the SuperFly Shaders for Poser 11 by Vince Bagna, and I've been able to apply those. So, if I'm doing something wrong in the case of ghostship2's offerings, I'd like to figure out what that is.
Not sure what to tell you. They all work on my system and nobody has ever complained that they did not. It's been a couple of days since you posted, is it working now?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
inquire posted Mon, 28 October 2019 at 3:06 PM
I'll have to try again.
EClark1894 posted Tue, 29 October 2019 at 6:43 AM
inquire posted at 7:39AM Tue, 29 October 2019 - #4366909
Looks great. What about the ground plane of the Construct? Any files to make it look like grass, a desert, a lake surrounded by grass, etc.?
What might be a better idea, but a little more creatively involved would be to use the Hair Room to grow some tall grass on the Construct ground. Vilters even posted an example once of how you can push the grass aside as you walk through it in the old Smith Micro forum. I'll see it I can find it.
EClark1894 posted Tue, 29 October 2019 at 7:27 AM
Okay, found the thread and linked to it. And it was using a Cloth plane as the ground, not the Construct.
inquire posted Tue, 29 October 2019 at 2:54 PM
ghostship2 posted at 2:53PM Tue, 29 October 2019 - #4368552
inquire posted at 9:17AM Mon, 28 October 2019 - #4368425
Nope, something's wrong. I can't get any of ghostship2's shaders to apply. I have gotten the other things mentioned in this thread to apply. Maybe it's something I'm doing incorrectly. I've also bought the SuperFly Shaders for Poser 11 by Vince Bagna, and I've been able to apply those. So, if I'm doing something wrong in the case of ghostship2's offerings, I'd like to figure out what that is.
Not sure what to tell you. They all work on my system and nobody has ever complained that they did not. It's been a couple of days since you posted, is it working now?
OK, I got the sand shader to work on the Ground. Thank you very much, ghostship2.
inquire posted Tue, 29 October 2019 at 2:54 PM
ghostship2 posted at 2:53PM Tue, 29 October 2019 - #4368552
inquire posted at 9:17AM Mon, 28 October 2019 - #4368425
Nope, something's wrong. I can't get any of ghostship2's shaders to apply. I have gotten the other things mentioned in this thread to apply. Maybe it's something I'm doing incorrectly. I've also bought the SuperFly Shaders for Poser 11 by Vince Bagna, and I've been able to apply those. So, if I'm doing something wrong in the case of ghostship2's offerings, I'd like to figure out what that is.
Not sure what to tell you. They all work on my system and nobody has ever complained that they did not. It's been a couple of days since you posted, is it working now?
OK, I got the sand shader to work on the Ground. Thank you very much, ghostship2.