felldude opened this issue on Oct 10, 2019 ยท 14 posts
felldude posted Thu, 10 October 2019 at 12:07 AM
What Freebie's would you like to see?
Post any suggestions (That adhere to Renderosity's TOS)
Maybe they will get noticed or inspire someone.
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oldingr posted Thu, 10 October 2019 at 7:14 AM
Very nice of you to ask. There are hundreds of items that would be nice. But when putting together an apocalyptic, war or abandoned scenes, there are very few items of clothing that work well in these scenes. Some very realistic clothing that are thread bare, ripped, dirty and torn would be nice to have. I know there are Shaders that can accomplish some of this, however the placement of the ripped or torn locations seem to not work very well. This may be too much to ask for in the freebie section.
felldude posted Thu, 10 October 2019 at 6:33 PM
oldingr posted at 6:20PM Thu, 10 October 2019 - #4366589
Very nice of you to ask. There are hundreds of items that would be nice. But when putting together an apocalyptic, war or abandoned scenes, there are very few items of clothing that work well in these scenes. Some very realistic clothing that are thread bare, ripped, dirty and torn would be nice to have. I know there are Shaders that can accomplish some of this, however the placement of the ripped or torn locations seem to not work very well. This may be too much to ask for in the freebie section.
Distressed items be they clothing, metal or even skin often need to fallback on bump maps or other "tricks" as it where. The issue is that small sections of polygon faces like threads on a torn cloth will be destroyed when converting a model to SUB-D...even if left at base geometry creating a realistic wood or cloth texture via modeling could result in a model with millions of vertices.
Something I have thought of doing is creating holes in clothing and using strand hair to mimic threads.
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oldingr posted Thu, 10 October 2019 at 6:52 PM
Thanks for your reply. I understand, that's probably why there isn't many available
felldude posted Thu, 10 October 2019 at 7:33 PM
oldingr posted at 7:35PM Thu, 10 October 2019 - #4366679
Thanks for your reply. I understand, that's probably why there isn't many available
I had a gif version but the animation didn't play so here is each frame, for my strand hair test on clothing
I forgot to render a picture with just a hole so frame 2 should be that.
Frame 1: Base Model
Frame 2: Model with hole and strand hair
Frame 3: Re-Paint the texture
Frame 4: Postwork
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JoEtzold posted Sat, 12 October 2019 at 12:05 PM
How about some nice boots for La Femme, not that today modern clumsy stuff or goth style. Nice knee-length, overknee, tighthigh or even crotchhigh boots without front lacings but with high heel or normal high heels, e.g. wedge or block heel. For all Poser girl there was everytime enough of this stuff, paid or freestuff but La Femme seems to be a bit of a touch-me-not girl, very serious one ... Or is her geometrie etc. to complicated for such stuff ?
felldude posted Mon, 14 October 2019 at 11:10 AM
JoEtzold posted at 11:01AM Mon, 14 October 2019 - #4366893
How about some nice boots for La Femme, not that today modern clumsy stuff or goth style. Nice knee-length, overknee, tighthigh or even crotchhigh boots without front lacings but with high heel or normal high heels, e.g. wedge or block heel. For all Poser girl there was everytime enough of this stuff, paid or freestuff but La Femme seems to be a bit of a touch-me-not girl, very serious one ... Or is her geometrie etc. to complicated for such stuff ?
I haven't worked with Poser in a number of years so I am not sure how the rigging is handled now. As far as modeling goes it is fairly simple, in fact without much experience with blender you could take an existing Boot and use the shrinkwrap fuction to "morph" the boot to around the thigh and calf area of La Femme.
Maybe a poser user would have more input.
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JoEtzold posted Tue, 15 October 2019 at 8:02 AM
No problem with Poser as such. I have done lot of boots for V4 so it was more a question if La Femme is making some special trouble cause there is so less of that stuff seen for her.
Shrinkwrapping is a very well idea but I'm not satisfied with my experience with that in Blender most I work with C4D but shrinkwrap there is a lot other ...
HartyBart posted Tue, 15 October 2019 at 11:54 PM
Content that supports Poser's unique and innovative real-time Comic Book rendering in flat 'toon' lighting.
Hair that shows up in Preview and looks hand-inked when tooned.
Hand-drawn scalp caps + Hair Room strands, that combine to offer a hand-drawn look in Preview.
Fibre-mesh "universal eyebrows" that fit to any character from M3/V3 onwards, and work nicely with the real-time Comic Book rendering. Ideally with five thickness presets per, from "Dick Dastardly thin" to "Hobbit hairy".
Ramped toon materials that work well in Preview and flat lighting.
"Total toon" makeovers for the materials of suitable characters (e.g. the Nursoda range).
Learn the Secrets of Poser 11 and Line-art Filters.
felldude posted Thu, 17 October 2019 at 8:02 AM
HartyBart posted at 7:58AM Thu, 17 October 2019 - #4367250
Content that supports Poser's unique and innovative real-time Comic Book rendering in flat 'toon' lighting.
Hair that shows up in Preview and looks hand-inked when tooned.
Hand-drawn scalp caps + Hair Room strands, that combine to offer a hand-drawn look in Preview.
Fibre-mesh "universal eyebrows" that fit to any character from M3/V3 onwards, and work nicely with the real-time Comic Book rendering. Ideally with five thickness presets per, from "Dick Dastardly thin" to "Hobbit hairy".
Ramped toon materials that work well in Preview and flat lighting.
"Total toon" makeovers for the materials of suitable characters (e.g. the Nursoda range).
I can only base my comments on poser 6 but I know back then one of the reasons people didn't focus on "toon's" was do to superior software existing for converting 3d to 2D or fake hand drawn.
Hopefully some input from a current poser content creator.
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HartyBart posted Thu, 17 October 2019 at 12:15 PM
felldude, comparing Poser 6 and Poser 11 on such toon rendering matters is like comparing a whelk to a whale. You may not be aware, but Poser 11 introduced an industry-leading Comic Book mode. This feature is unique, very easy-to-use and renders in real-time.
Also, we're talking here about useful freebies for under-served niches in 2019. As such I'm not asking pro "content creators" to "focus on toons", as you seem to suggest. Poser 11's unique tooning abilities can be easily supported by just a few relatively simple freebies.
Learn the Secrets of Poser 11 and Line-art Filters.
felldude posted Fri, 18 October 2019 at 3:17 AM
HartyBart posted at 3:15AM Fri, 18 October 2019 - #4367468
felldude, comparing Poser 6 and Poser 11 on such toon rendering matters is like comparing a whelk to a whale. You may not be aware, but Poser 11 introduced an industry-leading Comic Book mode. This feature is unique, very easy-to-use and renders in real-time.
Also, we're talking here about useful freebies for under-served niches in 2019. As such I'm not asking pro "content creators" to "focus on toons", as you seem to suggest. Poser 11's unique tooning abilities can be easily supported by just a few relatively simple freebies.
Definitely not discouraging it, in fact I hope other content creators specifically poser users will respond.
Consider supporting my work on Patreon
Echidnaean posted Sun, 20 October 2019 at 9:02 PM
felldude posted at 8:57PM Sun, 20 October 2019 - #4366676
oldingr posted at 6:20PM Thu, 10 October 2019 - #4366589
Very nice of you to ask. There are hundreds of items that would be nice. But when putting together an apocalyptic, war or abandoned scenes, there are very few items of clothing that work well in these scenes. Some very realistic clothing that are thread bare, ripped, dirty and torn would be nice to have. I know there are Shaders that can accomplish some of this, however the placement of the ripped or torn locations seem to not work very well. This may be too much to ask for in the freebie section.
Distressed items be they clothing, metal or even skin often need to fallback on bump maps or other "tricks" as it where. The issue is that small sections of polygon faces like threads on a torn cloth will be destroyed when converting a model to SUB-D...even if left at base geometry creating a realistic wood or cloth texture via modeling could result in a model with millions of vertices.
Something I have thought of doing is creating holes in clothing and using strand hair to mimic threads.
This is something I've also considered, because I have products and freebies coming up that are planned to have ripped cloth in them for certain sets. Fibermesh with a profile of 3, rooted on the inside of the pants might work, either that or using a sub surface geoshell as a control mesh for the fibers.
felldude posted Mon, 21 October 2019 at 4:42 PM
Echidnaean posted at 4:09PM Mon, 21 October 2019 - #4367748
This is something I've also considered, because I have products and freebies coming up that are planned to have ripped cloth in them for certain sets. Fibermesh with a profile of 3, rooted on the inside of the pants might work, either that or using a sub surface geoshell as a control mesh for the fibers.
It's something I need to play with more...I think it would work well for cut-offs
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