LuxXeon opened this issue on Oct 31, 2019 ยท 2 posts
LuxXeon posted Thu, 31 October 2019 at 12:36 AM
Point Cache to Mesh Cache workflow example. In this short tutorial, I will show you how to transfer animations from 3dsMax to Blender 2.8 using Point Cache to Mesh Cache modifiers. This could be useful for any Blender user who previously worked in 3dsmax, or Max users looking to render certain animations with either the Blender Eevee or Cycles render engines. If anyone here had ever used 3dsmax or perhaps have access to scenes in 3dsmax which were animated natively with modifiers, this is a quick and easy way to transfer that model and animation over to Blender for scene setup and rendering purposes.
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