an0malaus opened this issue on Nov 03, 2019 ยท 8 posts
an0malaus posted Sun, 03 November 2019 at 12:21 AM
I've had a longstanding problem. My figure depencency setups are quite complex (some require conforming, while others have to be slaved to a master figure for technical reasons) and involve changing deformer evaluation orders. I discovered that I couldn't make QueueManager Render a scene in the same way as Poser itself (pokethrough and other issues happen due to changes when the scene is saved for queuing). So, QM is out of the picture for my workflow, until that gets resolved, which I'm confident it will, eventually.
The discovery that rendering in a background process (and I'm aware that there have been certain shader issues reported while doing this, but that's another story) actually does allow me to dynamically compare a previous render with the current, in-progress background render using the render-wipe slider is somthing I'd never come across before, and I'm kicking myself severely for overlooking it.
I'd always used the render-wipe to compare completed renders, but Poser is totally unresponsive while a foreground render is in progress. It's actually possible to watch the background render's progress (I'd never thought to even try) and compare with a similar completed render! Wow! I'll be using this a lot more, now.
So, I welcome commentary pointing out what a nong I've been, failing to take advantage of this! D'Oh!
The feature of using background renders is even more useful, since it allows renders larger than the preview size to have their extremities scrolled into view, somthing that's impossible with foreground renders, which one has to wait for completion, before finding out that the camera has cut off the feet, or a shoe's displacement map is too strong and makes both shoes intersect each other. [Facepalm]
Render-wipe, background render with fixed eyelash map on left, previous render with surfeit of mascara on right
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.