CurtisCGI opened this issue on Nov 28, 2019 ยท 4 posts
CurtisCGI posted Thu, 28 November 2019 at 8:10 PM
I am trying to create, design and build of a human realistic character. The character needs to be rigged for animation and for speaking. If someone has any ideas of pipeline and time (knowing there are so many variables) to essentially bring the character to a state where it is ready for animation. Once the character is completed, it will be used to create various long and short animations including speaking or teaching about certain processes. This has to be believable real, I'm looking to reach Alita quality animation and rendering. If anyone has done this before, steer me in the rightdirection or interested in working with me to make this a reality, then message me. Cheers.
HartyBart posted Fri, 29 November 2019 at 3:41 AM
Sounds like it's a learning exercise and you plan to enter the movie industry. In which case you're probably in the wrong forums, and should be looking to find the official student forums and tutorial sets for Maya, 3DS Max, Lightwave and suchlike.
That said, if you just want a set of photoreal animations for an educational product, then a fully buffed and lit G8F in DAZ Studio will do the job for most audiences (i.e. those who are not hyper-critical movie-production professionals) even in 8k.
Learn the Secrets of Poser 11 and Line-art Filters.
CurtisCGI posted Fri, 29 November 2019 at 12:44 PM
Thanks HartyBart, well actually I have been i the industry for many years. I am looking to the forum for Ideas on pipeline, with the possibility of using Daz. I have a lot, I mean a lot of animation work to do with one character. This includes a lot of lip sync work too. Sometimes it is easier to use less main stream software to get the job done. The work is looking to be over a year at least so I'd like to here from others on their ideas of work flow. Including yours!
lupus posted Tue, 14 January 2020 at 11:02 AM
The question is what software do you use?