BernieFB opened this issue on Dec 19, 2019 ยท 15 posts
BernieFB posted Thu, 19 December 2019 at 6:06 AM
I'm currently trying to find ways to adjust La Femme's face to resemble Lynda Carter's, in Lightwave 3D. I discovered an obj export still retains the UV map. But if I moved the polygons around will I still need to make a new UV map?
Afrodite-Ohki posted Thu, 19 December 2019 at 6:51 AM
When you load it as a morph in Poser, it won't affect the figure's UV map.
Just be mindful not to change the polygon count and order!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
BernieFB posted Thu, 19 December 2019 at 7:03 AM
What about it's a permanent change in another program? Or maybe I should try fitting the actress's face in Poser and then export it as an OBJ with the UV Map?
Afrodite-Ohki posted Thu, 19 December 2019 at 7:05 AM
I'm not sure what you mean. What exactly are you trying to do?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
BernieFB posted Thu, 19 December 2019 at 7:17 AM
I'm trying to alter the shape of La Femme's face to match that of the actress, Lynda Carter. So I've exported the mesh into Lightwave which has tools I'm more comfortable in using.
Boni posted Thu, 19 December 2019 at 8:11 AM
You can manipulate the mesh ... but and correct me if I'm wrong gurus ... but if you change the polygon count or remesh there could be a problem. Does that answer your question?
Boni
"Be Hero to Yourself" -- Peter Tork
DCArt posted Thu, 19 December 2019 at 8:13 AM
As a general rule of thumb it's usually best to work with a copy of the original figure OBJ file instead of exporting it from Poser ... this ensures that your figure won't be translated or scaled differently, and that the object is symmetrical and welded.
Also, when morphing in Lightwave, DO NOT add or remove any polygons from the original model. Otherwise the morph won't work.
BernieFB posted Thu, 19 December 2019 at 8:33 AM
Okay, I have no intention of changing the polygon count in Lightwave. But will morphing the face make its UV Map useless? I'm planning on changing the face in Lightwave, and sending it to Substance Painter.
Deecey posted at 8:28AM Thu, 19 December 2019 - #4373801
As a general rule of thumb it's usually best to work with a copy of the original figure OBJ file instead of exporting it from Poser ... this ensures that your figure won't be translated or scaled differently, and that the object is symmetrical and welded.
Also, when morphing in Lightwave, DO NOT add or remove any polygons from the original model. Otherwise the morph won't work.
Afrodite-Ohki posted Thu, 19 December 2019 at 8:37 AM
BernieFB posted at 10:32AM Thu, 19 December 2019 - #4373798
I'm trying to alter the shape of La Femme's face to match that of the actress, Lynda Carter. So I've exported the mesh into Lightwave which has tools I'm more comfortable in using.
Yes, but to use inside Poser? If that's the case, I don't understand why you'd change the shape INSIDE Poser then export the OBJ.
If you want to have a Lynda look-alike inside Poser and can achieve the shape inside Poser, you don't have to export any OBJ at all.
If you want to have a Lynda look-alike inside Poser and use another program to achieve that, best use the obj in the figure's Geometries folder as a base (save as another file though) - La Femme's is located in Runtime/Geometries/RPublishing/LaFemme/LaFemme1.obj. And when you alter the obj outside of Poser, don't add or remove any polygons, and don't use any functions that alter the polygon sorting/order. Usually, functions like mirror-object-based symmetry (not Zbrush's activating X symmetry) change polygon orders. Some UV functions do, too. To be safe, use only functions that move polygons around. After you're done, save a new OBJ file and import that as a morph into Poser (Figure menu => Load Full Body Morph).
Loading a morph into a figure in Poser doesn't affect that figure's UVs at all.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
BernieFB posted Thu, 19 December 2019 at 8:37 AM
FYI: La Femme 's face isn't available for the Face Room. Hence I'm trying to make the changes in Lightwave.
Afrodite-Ohki posted Thu, 19 December 2019 at 8:39 AM
Only very old Poser-native figures work in the Face Room, sadly. It hasn't been improved in years.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
BernieFB posted Thu, 19 December 2019 at 8:45 AM
That's another item for the suggestion box. Character Creator's Headshot plug-in is the hottest photogrammetry software I've seen so far.
randym77 posted Thu, 19 December 2019 at 9:33 AM
BernieFB posted at 9:32AM Thu, 19 December 2019 - #4373807
That's another item for the suggestion box. Character Creator's Headshot plug-in is the hottest photogrammetry software I've seen so far.
That looks really interesting. Can you use it with Poser?
CHK2033 posted Thu, 19 December 2019 at 11:48 AM
Character Creator 3 (Iclone stuff)
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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BernieFB posted Thu, 19 December 2019 at 6:43 PM
I have no idea. Character Creator and Headshot are too expensive for me. It costs even more than FaceGen's Modeller.
randym77 posted at 6:38PM Thu, 19 December 2019 - #4373811
BernieFB posted at 9:32AM Thu, 19 December 2019 - #4373807
That's another item for the suggestion box. Character Creator's Headshot plug-in is the hottest photogrammetry software I've seen so far.
That looks really interesting. Can you use it with Poser?